Skip to main content

Home/ Let's Manga/ Group items tagged manga style

Rss Feed Group items tagged

Nele Noppe

About the word manga - 15 views

Sorry for the late reply! Yes, I don't think it's very useful to try and draw conclusions about manga based on some aspect of Hokusai's work. Hokusai may have made the word "manga" famous, but his ...

manga meaning

Nele Noppe

Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōji... - 0 views

  • the world's largest regular gathering of comic fans today is Tokyo's biannual Comic Market
  • dōjinshi phenomenon did not start with Comic Market, Comike and dōjinshi are inextricably linked, having shaped each other's history for three decades.
  • Comike convention has shaped the most important trends defining the development of dōjinshi in Japan today
  • ...29 more annotations...
  • In 1975, a woman who had made critical remarks about the Manga Taikai was excluded from that convention, and [End Page 234] subsequently a firestorm of anger among fans produced a movement against the Manga Taikai led by the famous circle Meikyū (Labyrinth), which resulted in the conception of a new alternative convention. On December 21, 1975, the first Comic Market—"a fan event from fans for fans"—was held in Tokyo.6
  • [End Page 232]
  • [End Page 233]
  • Comike's underlying vision was of an open and unrestricted dōjinshi fair, offering a marketplace without limitations on content or access.
  • With the advent of these fan-consumers (as opposed to fan-creators), dōjinshi became demand-driven publications. Greater competition gradually fostered rising standards of quality, which in turn attracted more circles and buyers. Higher sales shrank production costs and boosted profits, which could then be reinvested in the dōjinshi themselves. Small printing companies, many of which had begun in the minikomi (microcommunication) boom of the early 1970s, were able to use the profits derived from greater demand for their services to modernize their equipment, lowering production costs further and enabling them to construct their production schedules around each Comike.8 Additionally, lower printing costs freed smaller groups from the dependence on bigger groups, which often had strict rules on content and style to avoid conflict among their many members. Having lost their raison d'être, these big clubs and circles gradually faded away, leaving dōjinshi creators to produce stories they liked, in the manner they liked.9
  • [End Page 235]
  • aniparo parodied popular anime series, and in doing so, attracted a new type of fan to Comike, beyond its core group of 2000 or so attendees. These were female fans, mostly middle and high school students strongly influenced by the 1970s florescence of shōjo manga. They began to create and consume dōjinshi in which the (bishōnen or "pretty boy") male protagonists of popular anime and manga were transposed into a very particular sort of erotic story typified by the phrase: "without tension" (yama nashi), "without punchline" (ochi nashi), and "without meaning" (imi nashi)—and hence the contemporary genre title, yaoi.10
  • The eleventh Comic Market in spring 1979 saw the popularity of the cute and pure bishōjo or "pretty girl" (strongly influenced by 1970s shōjo manga) skyrocket among men's dōjinshi circles, attracting many new male participants.
  • The Comic Market was dominated by women from the beginning (90 percent of its first participants were female), but in 1981, thanks to lolicon, male participants numbered the same as female participants for the first time in Comike's history.13
  • [End Page 236]
  • Internal conflicts on the Comike planning committee underlay some of these developments: they marked the ascendancy of the faction led by Yonezawa Yoshihiro, who favored Comike's unlimited expansion.15 Though he was criticized for purportedly selling dōjinshi out to commercialism, Yonezawa couched his plans for Comike in terms of a collective organization of the convention by all participants, including staff, circles, and visitors.16 Whatever the underlying reality, these public principles remain little changed today.17
  • Faced with this loss of identity, talent, and space, every other large fan convention except Comike dissolved. Yaoi Boom But in the middle of the decade, one manga and its anime not only saved dōjinshi fandom from near extinction but was responsible for its biggest boom yet. Takahashi Yōichi's Captain Tsubasa (1981–88, Kyaputen tsubasa),
  • [End Page 237]
  • New dōjinshi conventions appeared, and manga shops began selling dōjinshi on commission. Comparatively lush, custom-made, oversized dōjinshi with more than one hundred pages became common, and popular circles could now live on their fanworks' profits
  • professional creators like Toriyama Akira of Dragonball fame participating,
  • [End Page 238]
  • Despite the self-censorship brought on by the mass media's criticism, Comike nevertheless continued to thrive. Young men tired of new, tighter restrictions on professional manga turned to Comike, and attendance once again swelled to 230,000 in the summer of 1990.23 Hardcore lolicon was now passé, and erotic dōjinshi for men had greatly changed. New genres were introduced with such aspects as fetishism and a new style of softcore eroticism enjoyed by men and women alike; in particular, yuri (lily), or lesbian stories, emerged.24Dōjinshi also became smaller and shorter due to professional publishers recruiting talented dōjinshi creators en masse: the bulk of dōjinshi were the works of the less talented creators left behind.25
  • Other factors contributing to the increased interest in dōjinshi and in fanworks were the development of fixed otaku landmarks and the spread of computers. Almost everyone could now afford to make digital dōjinshi as well as audiovisual or even interactive dōjinshi (i.e. dōjin music and dōjin games).
  • The personal technology revolution meant [End Page 239] simplification of fanworks' production processes as well as completely new possibilities for communication and new digital genres. With the growth of dōjinshi in other media, the term "dōjin products" (dōjin seihin) has gradually come into use to describe fanworks of all genres.
  • Further, the conversion of Tokyo's Akihabara "Electric Town" into a district full of shops selling otaku-related goods, as well as the nationwide expansion of otaku-goods retailers and the establishment of Internet communities and message boards in the late 1990s, enabled otaku to live out their interests and to communicate nonstop with like-minded people everywhere. Their interests and culture were easily shared, and consequently information on Comic Market and dōjin culture spread around the world.
  • The rise of the Internet also meant that Comike lost its monopoly as the center of otaku and dōjinshi culture. Nevertheless, Comike remained the most important event for Japanese fans, especially after companies with otaku-related products started to exploit it.28 Firms had been interested in Comic Market for decades as a never-ending pool of promising new talent and as a place to exploit them commercially, and they were willing to pay much money for direct access to these masses of otaku.29 Starting with NEC in the summer of 1995, companies were granted exhibition space to market or to sell their newest products. This was the birth of the dealer booth at Comike, and, as with dōjinshi circles, the number of applicant companies was much higher than that of available spaces: a self-sustaining event with such high attendance was too important for any related company to ignore.30 Companies accepted the existence of unlicensed parody dōjinshi using copyrighted material (albeit in a transformative and thus arguably fair-use manner) since they could now sell exclusive goods at Comike (Figure 3) or use it as a marketing place, attracting to the convention people who were not interested in dōjinshi.
  • In the summer of 2004, 5 percent of all circles participating in Comike were headed by a professional mangaka or illustrator, while another 10 percent had some professional experience.
  • Despite its relative newness, Higurashi became one of Japan's biggest media phenomena, and at the seventy-sixth Comic Market in summer 2009, Tōhō Project became the first dōjin title ever to receive the honor of being considered its own genre.
  • [End Page 243]
  • It seems that dōjinshi circles are not switching entirely to the Internet but rather are using it as an informational and marketing platform for themselves and their creations, spreading the knowledge of and fascination with Comic Market to new spheres.
  • With high attendance, positive media attention, and industry support, Comike's position seems invulnerable. Even the deaths of important figures such as Iwata Tsuguo in 2004 and Yonezawa Yoshihiro—who was the face of Comike for decades—in 2006 did not harm its position. But unresolved problems, such as the use of copyrighted material in parody dōjinshi and the child pornography questions inherent in lolicon and shotakon, remain.
  • Comike was neither the first nor the biggest dōjinshi fair when it was established; its main purpose was to provide the freest market possible, and that freedom has come at a price. The dream of a Comic Market open to every one and everything was never realized, as there were too many physical, financial, and legal restrictions. Even today, the Comic Market suffers from a lack of space, a lack of money, and a lack of legal security. Only two-thirds of applicant circles can participate due to constraints, since, as a small independent operator Comike's financial resources are limited and most of the work is done by volunteers.
  • s the center of attention, with its size and its links to the industry, it is undeniable that Comike possesses the power and the means to influence social, market, and even political developments. In [End Page 244]
  • recent years it has not been reluctant to use this power. Whether through conferences on copyright issues or on the establishment of a "National dōjinshi fair liaison group" (Zenkoku dōjinshi sokubaikai renrakukai) in 2000, it has taken on the responsibility of representing and of regulating Japanese dōjinshi culture.
Nele Noppe

Cross-Cultural Space: Spatial Representation in American and Japanese Visual Language - 0 views

    • Nele Noppe
       
      quote! en meer zoeken over die theorie van visual language
    • Nele Noppe
       
      aspecten van een situatie tonen eerder dan de actie
  • subjectivity can be encoded in a panel as a whole, shifting the viewpoint of the panel to a member of the fictive narrative.
    • Nele Noppe
       
      subjectiviteit viewpoints
  • ...13 more annotations...
  • Japanese children use aerial and close up (“exaggerated”) viewpoints en masse and were not found in the American children’s representations at all.
    • Nele Noppe
       
      close-ups belangrijk: tonen emoties? (shonen van nabij bekijken)
    • Nele Noppe
       
      statistieken voor close-ups, linken!
    • Nele Noppe
       
      dit klinkt gek, denkende aan shojo-layouts. bekijken -> aan afbeelding te zien: lijkt op eerste gezicht niet Japans, nee. is er rekening gehouden met zaken zoals shojo stijl, waar de frames vaak helemaal afwezig zijn??
    • Nele Noppe
       
      aan bibliografie te zien: GEEN shojo manga, enkel shonen en gekiga. dat verklaart ongetwijfeld het één en ander welke invloed heeft deze fout op verdere redenering?
  • Though the numbers are minor, American books seem to modify their panels with framing types more than Japanese books do.
  • Aerial High-angled Lateral Low-angled Ground-up American 1 (SD = 1.2) 9.7 (SD = 8.5) 82.1 (SD = 8.5) 6.1 (SD = 3.7) 0.25 (SD = 0.4) Japanese 1.2 (SD = 0.9) 14.9 (SD = 5.1) 73.4 (SD = 8.6) 8.9 (SD = 3.9) 1.3 (SD = 1.5)
    • Nele Noppe
       
      blijkbaar zijn manga relatief gevarieerd qua perspectieven
    • Nele Noppe
       
      is relatief minder diepte in manga een gevolg van minder achtergrond?
  • a greater variation across authors for LRM categories than Japanese books do. I hypothesize that this variation can be attributed to a willingness of American authors to experiment more with the visual language as an “artistic” medium, as opposed to the Japanese usage of more of a communicative system akin to language (Cohn 2004)
    • Nele Noppe
       
      heel interessant! worden manga in japan meer gebruikt voor 'communicatie', en comics in de vs meer voor 'artistieke expressie'? (ook superhero comics van dertien in een dozijn?)
  • An “Art” treatment emphasizes individualistic and innovative techniques for authors, while a “Language” system promotes shared techniques amongst a community.
    • Nele Noppe
       
      gebruiken om erop te wijzen dat manga een 'taal' bevatten! -shared techniques wil niet zeggen minder originele inhoud, gaat over structural means
  • difference is recognizable in other domains such as drawing style. While American authors draw in dramatically varying ways, Japanese authors are similar enough in structure to belong to an overarching “Japanese style” that is recognizable at a glance.
    • Nele Noppe
       
      manga-tekenstijl is 'japans', herkenbaar
    • Nele Noppe
       
      masami toku opzoeken
  • Of course, the need for an explanation for variance at all is in part a curious one when dealing with the notion of languages, since usually languages are expected to vary.
    • Nele Noppe
       
      is het proberen uitleggen van verschillen tss japanse en amerikaanse visual language even onzinnig als het zoeken van verklaringen waarom iets in japan 'kuruma' heet en in de vs 'car'? of heeft het een nut om te zoeken naar verklaringen voor verschillen?
Nele Noppe

CFP: From an Intercultural Crossover to a TransculturalPhenomenon: Manga, Comic, Graphi... - 0 views

  • CALL FOR PAPERS Title: From an Intercultural Crossover to a Transcultural Phenomenon: Manga, Comic, Graphic Novel International Conference at the Cultural Institute of Japan, Cologne (Japanisches Kulturinstitut Köln, The Japan Foundation), September 30 – October 2, 2010, in cooperation with CITS (Center for Inter- and Transcultural Studies, University of Cologne) Manga, comics and graphic novels are shaped by different cultural codes and shifting visual and narrative conventions. This conference focuses on the historical development and theoretical aspects of comics and manga by stressing their mutual influences. Whereas European and North American art and popular culture exert a great impact on Japanese manga, such as the Franco-Belgian tradition of “ligne claire” on Ōtomo Katsuhiro and Taniguchi Jirō, Walt Disney’s animated films on Tezuka Ōsamu and Christian and Antique ideas on Miyazaki Hayao, Japanese manga influence the concept and visual conventions of modern European and American comics as well, as can be seen in the work by Frédéric Boilet, Moebius, and Frank Miller, among others. Moreover, the intercultural exchange between the Japanese manga tradition and equivalent forms of sequential art in other Asian countries (i.e. China, India, and Korea) largely contributes to the dissemination of new hybrid art forms in the realm of comics and manga. The purpose of this conference is to bring together scholars and other experts of different countries and different fields, i.e. literary studies, picture theory, cultural studies, linguistics, narratology, film studies, and semiotics, who pursue different areas of investigation in this field. In order to adhere to a general outline for this conference, the papers might deal with one or several of the following topics: • Intermedial, intercultural and narrative perspectives for the interpretation of the graphic novel and other genres of sequential art prominent in both comics and manga • Comparative analysis of the construction of time and setting in comics and manga • The functions of color in comics and manga • Similarities and differences between Japanese and other Asian manga and European and North American comics • Impact of wordless comics and manga • Historical development of the mutual influence of comics and manga • Change of the conventional verbal signs (such as speech balloons, sound effects, typography) • Influence of films and cinematic style on the production of comics and manga • Influence of visual codes derived from art history and popular culture in order to create an individual artistic style Contributions from academics and experts interested in any of these areas and in international perspectives are particularly welcome. There are plans to publishing the proceedings of the conference afterwards in book form. The deadline for proposals is: *31 August 2009*. Please email a 300 word abstract (for a thirty minute paper, followed by 15 minutes for discussion) and a short biography as an attached word document to Bettina Kümmerling-Meibauer at: bettina.kuemmerling@t-online.de and Franziska Ehmcke at: amm07@uni-koeln.de Notification of the acceptance of proposals will be made by 30 September 2009. The conference fee will be 120 Euro, including catering, technical equipment, conference folders and various arrangements. The conference venue is located in the Cultural Institute of Japan, not far from the University of Cologne. For details, go to www.jki.de (text in German and Japanese). For further inquiries contact the conference convenors: Bettina Kümmerling-Meibauer Universität zu Köln Institut für deutsche Sprache und Literatur II Gronewaldstr. 2 50931 Köln Germany E-Mail: bettina.kuemmerling@t-online.de Franziska Ehmcke Universität zu Köln Ostasiatisches Seminar (Japanologie) Albertus Magnus-Platz 50923 Köln Germany E-Mail: amm07@uni-koeln.de
Nele Noppe

Opinion Prone: Digital Distribution of Manga - 0 views

  • digital manga...? I have mixed feelings about how well this will work out. Unlike anime, the format of reading a book doesn't translate as neatly as the format of watching a show on a screen. Manga sales haven't lagged as much as DVD sales partially because many people still prefer holding a physical book in their hands as opposed to reading on a computer screen (the other reason might be because they're cheaper).
  • I'm not sure if scanlations have as much an impact on manga sales as fansubs do on DVD sales though. Various experiments conducted by both fiction and nonfiction authors suggest that the availability of an e-book actually boosts real book sales.
  • The pricing model Digital Manga is using is kind of interesting. It's cheaper than buying the physical thing by more than 50%. The experiment I mentioned above had the people release their e-books free, which spurred their real book sales.
  • ...2 more annotations...
  • I wonder if anyone will try to release digital manga by chapter shortly after release in Japan though. For long-running shounen series like Bleach and Naruto, it seems like it would be much easier than any attempt to release anime concurrently (though Crunchyroll and partners seem to be doing reasonably well). Viz already has the license. It doesn't take nearly as long to translate a chapter. It would be gold. Just figure out how to price a chapter.
  • The only issue would be that a chapter of manga is much easier to find online than an episode of anime, or at least, they're easier to access. No having to deal with torrents. You don't even have to download anything! Just pop over to Mangashare or Onemanga and you're set. Then again, if Viz did create a legal way for readers to have timely access to Japan's newest manga, I feel that many scanlators would hang up their work hats in good faith.
Nele Noppe

Moe and the Potential of Fantasy in Post-Millenial Japan - 2 views

  • If kawaii, or the aesthetic of cute, is the longing for the freedom and innocence of youth, manifesting in the junior and high school girl in uniform (Kinsella 1995), then moe is the longing for the purity of characters pre-person, manifesting in androgynous semi and demi human forms. This is called 'jingai,' or outside human, and examples include robots, aliens, dolls and anthropomorphized animals, all stock characters in the moe pantheon. A specific example would be nekomimi, or cat-eared characters. More generally, in order to achieve the desired affect, moe characters are reduced to tiny deformed 'little girl' images with emotive, pupil-less animal eyes
  • I argue fantasy characters offer virtual possibilities and affect
  • Moe is also used by fujoshi, zealous female fans of yaoi, a genre of manga featuring male homosexual romance. However, the word moe indicates a response to fantasy characters, not a specific style, character type or relational pattern. While some things are more likely than others to inspire moe, this paper will focus mainly on the response itself rather than the forms that inspire it.
  • ...43 more annotations...
  • Both otaku and fujoshi
  • The moe character is a 'body without organs' (Deleuze and Guattari 1987), and the response to its virtual potentials is affect.
  • Massumi argues affect is a moment of unformed and unstructured potential (Massumi 2002). The experience, what he calls an 'intensity,' is outside of logical language and conscious control. Moe provides a word to express affect, or to identify a form that resonates and can trigger an intensity.
  • It is for this reason that moe is consistently misunderstood as first and foremost images of young girls instead of a response to virtual potentials
  • In the field interacting with otaku and fujoshi, I was constantly confronted by the concept of moe, and found it necessary to engage it.
  • These are both men and their discourse centers on male otaku, but I will argue from them a more general theory, applied later in the paper to fujoshi structures of desire.
  • Honda, a youth-oriented novelist and self-styled moe critic, defines moe as 'imaginary love'
  • the salient point is his judgment that a relationship with a mediated character or material representations of it is preferable to an interpersonal relationship.
  • the moe man is feminized
  • While recognizing the conservative nature of otaku sexuality, Azuma attempts to account for the schizophrenic presence of perversion in the moe image. For Azuma, otaku are postmodern subjects with multiple personalities engendered by their environment and enthusiastic media consumption
  • To feel moe for all characters in all situations, the narrative connecting characters or moments in time is de-emphasized.
  • cat ears,
  • response is unconnected with 'reality' and thus offers new potentials to construct and express affects.
  • Separating their desire from reality allowed for a new form of affect called moe.
  • Simply stated, moe is about unbounded potential.
  • Moe is affect in response to fantasy forms that emerged from information-consumer culture in Japan in the late stages of capitalism.
  • conditioning of young girls into 'pure consumers'
  • Such a space is disconnected from social and political concerns, and exists for the preservation of the individual.
  • the media and consumption feeding into moe is a specific sort centered on affect.
  • Manga scholar Itou Gou argues that since the end of the 1980s characters in anime, manga and videogames became so appealing that fans desired them even without stories (Itou 2005). Ito dubs such character types 'kyara,' distinct from characters (kyarakutaa) embedded in narratives.
  • Proof of this can be found in the rise of 'parody' doujinshi,
  • The doll-like and semi-human Ayanami became the single most popular and influential character in the history of otaku anime; fans still isolate parts of the character to amplify and rearticulate in fan-produced works to inspire moe.
  • In works featuring these characters, the original work functions as a starting point, and the extended process of producing and consuming moe takes place among fans in online discussions and videos, fan-produced comics (doujinshi), costume roleplay (cosplay) and figures.
  • virtual potentiality
  • That the moe form, the body without organs, is outside personal and social frames is precisely why it triggers affect.
  • 'moe otaku' a superficial fixation on surfaces and accelerated consumption of disposable moe kyara, impetus for him to declare this younger generation culturally 'dead'
  • One man I spoke with said, 'Moe is a wish for compassionate human interaction. Moe is a reaction to characters that are more sincere and pure than human beings are today.' Similarly, another man described moe as 'the ultimate expression of male platonic love.' This, he said, was far more stable and rewarding than 'real' love could ever be. Manga artist Akamatsu Ken stresses that moe is the 'maternal love' (boseiai) latent in men,[xxi] and a 'pure love' (junsui na ai) unrelated to sex, the desire to be calmed when looking at a female infant (biyoujo wo mite nagomitai) (Akamatsu 2005). 'The moe target is dependent on us for security (a child, etc.) or won't betray us (a maid, etc.). Or we are raising it (like a pet)' (Akamatsu 2005). This desire to 'nurture' (ikusei) characters is extremely common among fans. Further, moe is about the moment of affect and resists changes ('betrayal') in the future, or what Akamatsu refers to as a 'moratorium' (moratoriamu). Moe media is approached as something of a sanctuary from society (Okada 2008), and as such is couched in a discourse of purity.
  • I will now demonstrate how it is further possible to reduce people to characters, or to reduce reality to fantasy in pursuit of moe.
  • Association with the two-dimensional world, and lack of depth or access in the three-dimensional world, makes a maid moe.[
  • The appeal of the maid cannot purely be sexual: As many as 35 per cent of customers are women
  • this arose in Japan in the late stages of capitalism as a result of shifts in consumer-information society
  • bias towards male fans of anim
  • aoi erases the female presence because fans say female-male or even female-female couples[xxxvi] are too 'raw' (namanamashii). Put another way, the reality of relationships is removed from yaoi to make the moe response possible.
  • the ambiguous yaoi 'male' is quite literally a body without organs
  • Many other fujoshi I spoke with dated men even as they imagined possibilities of coupling them as characters with other men.[xl] As Saitou points out, the reality of heterosexual relationships and virtual possibilities of homosexual couplings are separate and coexistent (Saitou 2007). Journalist Sugiura Yumiko explains this as the crucial difference between fujoshi and otaku, who approach fantasy as an alternative for things that they actually want but cannot realize in this world (Sugiura 2006).[xli] A fujoshi, for example, would not 'marry' a two-dimensional character the way some otaku advocate;
  • Sugiura is importantly highlighting that fantasy and reality are separate and coexistent, but this is widespread in moe culture and not solely a female quality.[xlii] As much as male otaku boast of their two-dimensional wives, they often do so with levity as a self-conscious performance
  • While it is true that men tend to feel moe for single characters that they can possess while women feel moe for relationships or character couplings, this broad difference is fast disappearing. In truth, the media popular among so-called 'moe otaku' in recent years has come to resemble yaoi aesthetics: multiple girls in a nostalgic or fantastic world with minimal male presence and heightened emphasis on relationships and emotions
  • In all cases, the database (Azuma 2009) is present. The elements that constitute and indicate a certain type of top or bottom, for example glasses or hairstyle or height, are predetermined; any given top or bottom is a construct of defined character traits and behavior.
  • One of the most recognizable features of the moe phenomenon is the anthropomorphization of objects into objects of desire. Otaku turn cats, war machines, household appliances and even men of historical significance into beautiful little girls to trigger moe. Reality is flattened, and from it emerge polymorphous forms of stimulation. Similarly, fujoshi can rearticulate anything into beautiful boys and sexualized yaoi relations. Moe characters can be based on a written description or drawn image, a physical person or even anthropomorphized animals, plants and objects.
  • The erotic fantasy effectively re-mystified their world, adding a layer of potential to the mundane (the very ground under their feet!) and making the familiar queer and exciting. Latent potential so unlocked, the three friends replayed the moe relationship across other potential players such as shampoo and conditioner, knife and spoon, salt and pepper.
  • More startling and subversive is 'moe politics' (seiji moe), where national histories, international relations and imposing world leaders are reduced to moe characters across which yaoi romance can be read.
  • It should be noted that Hetaria was written by a man, and these sorts of stories are becoming increasingly popular among young men known as 'fudanshi' (rotten boys).
  • it precisely because it is pure that it can give birth to such perverse and polymorphous possibilities.
Nele Noppe

Frenchy Lunning: Japan Journey! - 0 views

  • the distinctive characteristics…reflect the Japanese subconscience and can be identified only by stripping away the influences of the modern history of manga as an imported style…Yet highlighting only those characteristics would slant the debate toward a closed argument…an echo of Orientalism.
  • Toys, animation, gaming, and western comics all show the influence of manga and anime, but evidence of this aesthetic can also be found in fashion, graphic design, industrial design, and fine art. Though initially this was considered a trend that would peak and be replaced, this movement, has steadily expanded since it emerged in the late 1980’s (in the US), and has established itself as a substantial and sustaining aesthetic, one that has transformed western design and consumer culture.
  • the continuing steady growth of manga and anime around the world in markets like France and Italy, which embraced manga years before the U.S. did, would appear to indicate that interest in anime and manga is not a flash-in-the-pan fad, but a trend that will continue on the upswing for some time to come. (www.icv2.com/articles/news/2953.html)
  • ...2 more annotations...
  • demonstrates the potential for new transnational aesthetics that become the uniting factor in such movements. Such an account of manga is crucial to understanding the ways in which transnational markets continue to expand and differentiate themselves, and begins to project how utopian images of the global village might become a reality.
  • I propose to look at manga graphics through an historical perspective, to trace lineages and flows of the art within Japan and from Japan to the world. Both from the standpoint of the images themselves, but also with an eye to other influential graphic objects whose national, commercial and popular cultural position in Japan meant that they have been overlooked as contributing influences on manga styles.
Nele Noppe

New university library puts focus on the fans - 0 views

  • At last count, there were more than 20 manga museums in its home country, including The Kyoto International Manga Museum, and now there is talk of creating a National Center for Media Arts to include manga and anime. Bound for glory: Manga being readied for Tokyo's upcoming Yoshihiro Yonezawa Memorial Library of Manga and Subcultures. YOSHIHIRO YONEZAWA MEMORIAL LIBRARY OF MANGA AND SUBCULTURES window.google_render_ad(); But as the national government swings belatedly into action, some experts are saying it is time to shift the focus from manga itself onto the fans' subculture that has fed its success.
  • In another indication of the new library's focus on the fan subculture surrounding manga, it will be the first facility of its kind in Japan to house a substantial collection of doujinshi,
Nele Noppe

Lackluster Entries Prod Morning to Change Manga Competition - 0 views

  • The Morning editors' choice of the winners wasn't controversial so much as what they had to say about the quality (or lack thereof) of the entries they received from all over the world. Their assessment of the situation was blunt, and boiled down to this: International manga artists, don't send us more of what you think manga is. To the editors and judges of M.I.M.C., manga means "comics." They were fairly dismissive of the entries that "focused on bishojo, giant robots, ninja and the like," that left a "very narrow impression of 'manga' style."
Ariane Beldi

Rock legend Gene Simmons' son in manga plagiarism storm | CNNGo.com - 1 views

  •  
    This is an additional ironic twist of fate. American pop music star copying Japanese mangas....when for decades, Japanese have been accused of copying everything that was coming from the West and being unable to create anything of their own. However, besides this anecdotic issue, this story points out another that is a lot more preoccupying, that is piracy and copyrights violation. From what I can see on the livejournal entry that offers a frame-by-frame comparison of Simmon's manga and Bleach, it does look like he has been heavily copying not only the graphic style but also the character design and whole scenes from Bleach. However, this doesn't really tell us how much Simmon actually took from Bleach, especially at the narrative level. Did he also heavily take from its story or did he simply inserted scenes that he found cool and inspiring within a fictional universe of his own? This isn't really clear from any of the comments. But then again, when one looks at the extraordinary resemblance between graphic design and characters from one manga to the other, it might also be difficult to accue him of plagiarism. After all, even though there is some diversity of representations in manga, it is kind of limited by some aesthetic codes. In the end, manga heroes within the same genres do tend to look extraordinarily alike to the point that it isn't rare to confuse them, if they are taken out of their original context.
Nele Noppe

The Visual Linguist - manga - 0 views

  • At most, various sources mention one or two different conventions, but I couldn't find any extensive type of cataloging. (though, if anyone is aware of such a thing, please let me know)I started trying to make a cross-cultural list like this back when I used to have the forum, but that project seems to have stagnated. This is a research project just waiting for someone to take it up (like oh so many)...
  • Underlying message: Graphic systems are not universal
  • one graphic system can influence another one
  • ...4 more annotations...
  • Graphic systems (or rather, human minds that produce graphic systems...) are fluid and changing
  • Multilingualism in visual language!
  • Children are choosing the "manga style" en masse to draw in — a consistent style which is beyond the scope of a single author and belongs instead to a community. Underlying message: Children learn to draw by imitating others
    • Nele Noppe
       
      is manga style easier to draw in for kids than, say, more realistic superhero style?
  • To this extant, it wholly removes them from the social context in which they usually appear. They did have some actual books on display, though they were kept under glass – meaning people couldn't flip through them at all. Of all print-culture visual languages, manga in Japan seem quite the paradigm example of using a Language over Art context. Seeing them pulled from that context and put into a dominantly Art setting was an interesting clash of these underlying cultural forces.
    • Nele Noppe
       
      emphasize the importance of context, the fact that manga images/signs are meant to be interpreted as part of a whole
Nele Noppe

ICv2 - Graphic Novels Hit $375 Million - 0 views

  • Manga sales, including both comics and periodicals, were up about 5% to $210 million in 2007, up from $200 million in 2006 according to the white paper.  This was the lowest growth rate for manga since ICv2 began tracking sales.  Sales through bookstores were up by a mid-single digit rate, but direct market sales of manga declined 5-10%.  The decline in direct sales of manga was due to a reduced emphasis on the category by comic stores, a significant percentage of whom reduced their manga floor space in response to the growing number of releases and the increased difficulty in choosing between them.  Over-all, top manga titles continue to do well, but titles in the lower ranks of releases are having difficulty finding breathing room.
Ariane Beldi

ICv2 - A Second Bad Year in a Row for Manga - 1 views

  • Manga readers lack the “collector mentality” of comic book fans and also tend to be both young and tech savvy.  The fact that manga is “long-form” entertainment, with many series running to dozens of volumes (Naruto Vol. 48 is due out in June), even taking into account the fact that manga is very attractively priced compared with traditional American graphic novels, it is very expensive to collect the entire series in paper. 
    • Ariane Beldi
       
      Well, I'm not sure that manga readers lack the "collector mentality", since serialization is at the very basis of manga, but as pointed out later in the paragraph, collecting the 100+ volumes of Naruto or buying the 20+ boxes of its anime adaptation is probably out of reach for the younger wallets. Basically, the industry has tried to milk people a bit too much by producing over-extended narratives. Moreover, they might have over-estimated people's capacity to follow the same hero over decades. Only very few narratives have been able to achieve this feat.
Nele Noppe

13th Tezuka Osamu Cultural Prize Winners Announced - 0 views

  • The Asahi Shimbun paper has announced the winners for the 13th Annual Tezuka Osamu Cultural Prizes this weekend. For the first time, two manga titles shared the Grand Prize: Fumi Yoshinaga's Ōoku: The Inner Chamber, and Yoshihiro Tatsumi's A Drifting Life. Ōoku had been nominated three years in a row before winning this year. Hikaru Nakamura won the Short Work Prize for Saint Young Men, her comedy manga about Buddha and Jesus sharing a Tokyo low-rent apartment. Suehiro Maruo won the "New Artist Prize" for Panorama Tōkitan.
Nele Noppe

Questionnaire: What don't you want your Japanese girlfriend/boyfriend to find out? - 0 views

  • 10= How many games, manga comics I have 18.7
  • 11= How many games, manga comics I have 29.5
  •  
    Includes some interesting manga/pop culture mentions.
Nele Noppe

Manga iconography - Wikipedia, the free encyclopedia - 0 views

  • Expressive dialogue bubbles: The borders of the speech/thought bubbles changes in pattern/style to reflect the tone and mood of the dialogue. For example, an explosion-shaped bubble for an angry exclamation. Also, manga does not usually follow the normal Western comic conventions for speech (solid arc extending from the character's head) and thought bubble (several small circles used in place of the arc). The latter bubble style is often used for whispered dialogue in manga, which can confuse Western readers.
  • Speed lines:
  • Mini flashbacks:
    • Nele Noppe
       
      also in text form
  • ...12 more annotations...
  • Abstract background effects:
  • Symbols:
  • Sweat drops, usually drawn largely on the head region, commonly indicate bewilderment, nervousness, social discomfort, or mental weariness. On a sidenote, actual physical perspiration in manga is signified by even distribution of sweat drops over the body. A round swelling, sometimes drawn to the size of baseballs, is a visual exaggeration of swelling from injury. A nosebleed indicates sexual excitation following exposure to stimulating imagery or situation. It is based on a Japanese old wives' tale[1] Throbbing veins, usually depicted as a cruciform in the upper head region, indicate anger or irritation. Hatchings on the cheek represent blushing, usually used when embarrassed by romantic feelings, while oval "blush dots" on the cheeks represent rosy cheeks.
  • line over form
  • Impressionistic backgrounds
  • sequences in which the panel shows details of the setting rather than the characters.
  • right to left,
  • small noses, tiny mouths, and flat faces.
  • the transparent feeling of pupils and the glares, or small reflections in the corners of the eyes are often exaggerated,
  • eyes of characters who have died are the colour of the iris, but darker.
  • hair partially covering the face, the eyes that would otherwise be covered are often outlined to make them visible,
  • The following is a non-exhaustive and incomplete list of artistic conventions used in mainstream manga and their place of origin. A white cross-shaped bandage symbol denotes pain. A large sweat drop on the side of the face denotes a broad spectrum of emotions, usually embarrassment or exasperation. A scribble on the cheek can show injury; it is also used in black-and-white media to denote red cheeks, i.e. blushing. A red cheek denotes embarrassment or blushing. A throbbing vein, sometimes comically simplified to a "+" shaped outline on the head (or occasionally other body parts, especially fists), represents anger or irritation. A balloon dangling from one nostril (a "snot bubble") indicates sleep. Electricity shoots out on the eyes of two characters when they are fighting. Nosebleeds, usually caused by shocking sights - especially those with a sexual undertone. There are many eye symbols such as love-hearts, crosses, flames, stars, and spirals. A character suddenly falling onto the floor, usually with one or more extremities twisted above him or herself, is a typically humorous reaction to something ironic happening. The pupils disappearing from the eyes, and the iris gaining a glass-like glare smoothness denotes loss of conscious control because of possession (ghost, demon, zombie, magic, etc). The eyes becoming huge and perfectly round with tiny pupils and no iris and going beyond the reach of the face, plus the mouth becoming like a stretched semicircle, the point of which extends past the chin, symbolises extreme excitement. All facial features shrinking, the nose disappearing, the character lifting off the floor and the limbs being multiplied as if moving very fast symbolizes panic; if the same but with larger facial features it symbolises comic rage. Tear drops everywhere indicate intense joy or sadness. An ellipsis appearing over a character's head indicates a silence, implying that something is going unsaid. Eye shapes and sizes are often symbolically used to represent the character. For instance, bigger eyes will usually symbolize beauty, innocence, or purity, while smaller, more narrow eyes typically represent coldness and/or evil. More often than not, character colorizations tend to represent the character in some way. A more subdued character will be colored with lighter tones, while a flamboyant character will be done in bright tones. Similarly, villains are often colored in darker tones, while colder character will be given neutral tones (black, white, grey, etc.). An odd white shape (more often than not, something close to a mushroom) that appears during an exhale represents a sigh of awkward relief or depression. Completely blackened eyes (shadowed) indicates a vengeful or deep anger. It could also indicate that someone's being sort of a wise-guy, grinning. Characters push their index fingers together when admitting a secret or telling the truth to another. A character's eyes are shadowed regardless of the lighting in the room when they become angry, upset, something is wrong with them, or they are emotionally hurt. The anime character's eyes turn into two thick half-circles, conveying a cute, delighted look. Face expressions change depending on their mood, and can look from apple shaped to a more subtle carrot shape. Parallel vertical lines with dark shading over the head or under the eye may represent mortification or horror. If the lines are wavy, it may represent disgust. A wavy ghost coming out of the mouth is often a comical representation of depression or mortification. Cherry blossoms indicate a sweet or beautiful moment. This is a reference to Mono no Aware. A flower blossom falling off its stem may indicate death or, more commonly, sex. A fang peeking from the corner of the mouth indicates mischief or feistiness. (Unless, of course, the character has fangs normally). A cat mouth (like a number "3" rotated 90° clockwise) replacing the character's normal mouth, and usually accompanied by larger eyes may also represent mischief or feistiness. Unbound hair may represent freedom, while hair that is tied back may represent some form of either literal, figurative or emotional enslavement of some kind.
Nele Noppe

A Fondness For Reading: Manga Shakespeare: Macbeth - 0 views

  • the Manga Shakespeare books introduce readers, many of them young, to the plays in a way they can enjoy.
  • "reading" a Manga or graphic novel version of the story is much closer to the performance of a play because of the interaction of the words and the graphics.
Nele Noppe

Another look at the manga-style Wolverine, X-Men - 0 views

  •  
    The comments are interesting. It seems to be either "Ugh, too much manga prettiness" or "Aww, so cute".
Nele Noppe

Modern 'Bible Illuminated' Includes Celebrity Photos - 0 views

  • Another new version of the Bible, based on Japanese comics, gives the Scriptures a futuristic twist. Mecha Manga Bible Heroes, a line of comic books hitting stores in November, is meant to teach and entertain. “They have robots, advanced technology, and we’re using manga animation, which is the Japanese style of comics,” said Paul Castiglia, managing editor of the publisher JMG Comics. “In Mecha Manga, we’ve changed the setting, but the characters are the same. The names are the same. The themes and morals are the same,” Castiglia said. “We tried to adhere to the Bible as closely as possible.” The creators hope that the manga version of the Bible will pique the interest of a younger audience, so that they would read the standard editions of the Bible as well.
Nele Noppe

'Manga' viewed as vibrant info conduit | The Japan Times Online - 0 views

  • "In 1999 and 2000, Comix Cafe, a manga coffee shop, as well as the Hello Kitty cafe and the Ultraman restaurant opened in Hong Kong. But they all went out of business due to a lack of repeat customers," said Alan Wan, a Hong Kong-based artist. "On the other hand, the Charlie Brown Cafe opened in 2006 and it's surviving, because they don't overemphasize the cartoon theme and ordinary people who aren't manga fanatics feel welcome."
1 - 20 of 46 Next › Last »
Showing 20 items per page