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The purpose of this groups is to gather research and resources on the use of learning technology in online higher education and e-learning. Specific areas of interest include: - Market insights and intelligence in online higher education learning technology - VLE/LMS news and advancements - Research supporting a collaborative, personalised, and engaging student experience - Research into the gamification of learning
Anything related to Canvas
And a Coursera MOOC on gamification techniques in general: https://www.coursera.org/course/gamification