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Daniel Skinner

Gamification - 4 views

And a Coursera MOOC on gamification techniques in general: https://www.coursera.org/course/gamification

gamification game

Daniel Skinner

Gamification in Moodle - 1 views

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    Here's a rich discussion on the value of- and application of- gamaification techniques in moodle
Daniel Skinner

Why Gaming is Working in Higher Ed - 1 views

  • Gamification rewards participation, and the key factor appears to be escalating rewards,
  • Showing the user’s status in the community is also motivational.
  • people are engaged in games because they see the larger picture of the game’s goals and understand why they are pursuing their game-related goals.
  • ...6 more annotations...
  • They are even willing to concentrate on the unexciting portions of the game in order to reach that next level,
  • recognize incremental progress,
  • Some badges are rewarded automatically based upon student actions.
  • tudents are also able to see a real-time activity stream of their achievement
  • tudents rewarded by badges are spending up to 155 percent more time actively engaged within the classroom than their counterparts
  • Students in the gamified classroom are willingly attempting challenge assignments to earn additional badges and move up the leaderboard.
Daniel Skinner

From Degrading to De-Grading - 2 views

  • One of the most well-researched findings in the field of motivational psychology is that the more people are rewarded for doing something, the more they tend to lose interest in whatever they had to do to get the reward (Kohn, 1993).
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    An article on the potential negative effects of rewards in education.
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