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Contents contributed and discussions participated by Daniel Skinner

Daniel Skinner

Why Gaming is Working in Higher Ed - 1 views

  • Gamification rewards participation, and the key factor appears to be escalating rewards,
  • Showing the user’s status in the community is also motivational.
  • people are engaged in games because they see the larger picture of the game’s goals and understand why they are pursuing their game-related goals.
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  • They are even willing to concentrate on the unexciting portions of the game in order to reach that next level,
  • recognize incremental progress,
  • Some badges are rewarded automatically based upon student actions.
  • tudents are also able to see a real-time activity stream of their achievement
  • tudents rewarded by badges are spending up to 155 percent more time actively engaged within the classroom than their counterparts
  • Students in the gamified classroom are willingly attempting challenge assignments to earn additional badges and move up the leaderboard.
Daniel Skinner

Gamification Education - 1 views

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    A wiki article on the gamification of education.
Daniel Skinner

Review of the Bigbluebutton LTI integration with Moodle | Some Random Thoughts - 0 views

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    Video of LTI integration with Moodle
Daniel Skinner

Some Random Thoughts - 1 views

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    A good moodle/elearning blog
Daniel Skinner

The Power of The Progress Bar as a Usability Feature - 0 views

  • People want progress bars. In the famous paper “The importance of percent-done progress indicators for computer-human interfaces,” Dr. Brad Myers of University of Toronto found people prefer to have progress indicators. Research companies, Lightspeed Research and Kantar, did a study on progress indicators for surveys which also corroborates the idea that people want a progress bar:
  • Dr. Hugo Liu from MIT and Hunch.com says in his article Need to Complete, “It turns out that when you finish a complex task, your brain releases massive quantities of endorphins.”
  • In their book Rules of Play, Dr. Katie Salen at Parsons the New School for Design and Dr. Eric Zimmerman of MIT explain, “Without a measure of progress to give a player feedback on the meaning of his or her decisions, meaningful play is not possible.”
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  • First, we try to mentally fill in the gaps under Gestalt psychology’s Law of Closure.
Daniel Skinner

Gamification in Moodle - 1 views

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    Here's a rich discussion on the value of- and application of- gamaification techniques in moodle
Daniel Skinner

From Degrading to De-Grading - 2 views

  • One of the most well-researched findings in the field of motivational psychology is that the more people are rewarded for doing something, the more they tend to lose interest in whatever they had to do to get the reward (Kohn, 1993).
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    An article on the potential negative effects of rewards in education.
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