Skip to main content

Home/ Learning Technology for Online Higher Education/ Group items tagged badge

Rss Feed Group items tagged

Daniel Skinner

Why Gaming is Working in Higher Ed - 1 views

  • Gamification rewards participation, and the key factor appears to be escalating rewards,
  • Showing the user’s status in the community is also motivational.
  • people are engaged in games because they see the larger picture of the game’s goals and understand why they are pursuing their game-related goals.
  • ...6 more annotations...
  • They are even willing to concentrate on the unexciting portions of the game in order to reach that next level,
  • recognize incremental progress,
  • Some badges are rewarded automatically based upon student actions.
  • tudents are also able to see a real-time activity stream of their achievement
  • tudents rewarded by badges are spending up to 155 percent more time actively engaged within the classroom than their counterparts
  • Students in the gamified classroom are willingly attempting challenge assignments to earn additional badges and move up the leaderboard.
1 - 2 of 2
Showing 20 items per page