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crazylion lee

GitHub - Netflix/Hystrix: Hystrix is a latency and fault tolerance library designed to ... - 0 views

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    "Hystrix is a latency and fault tolerance library designed to isolate points of access to remote systems, services and 3rd party libraries, stop cascading failure and enable resilience in complex distributed systems where failure is inevitable."
crazylion lee

Cello * High Level C - 0 views

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    "Cello is a library that brings higher level programming to C. By acting as a modern, powerful runtime system Cello makes many things easy that were previously impractical or awkward in C such as: Generic Data Structures Polymorphic Functions Interfaces / Type Classes Constructors / Destructors Optional Garbage Collection Exceptions Reflection And because Cello works seamlessly alongside standard C you get all the other benefits such as great performance, powerful tooling, and extensive libraries."
crazylion lee

nothings/single_file_libs: List of single-file C/C++ libraries. - 0 views

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    "List of single-file C/C++ libraries."
crazylion lee

Skia Graphics Library - 0 views

shared by crazylion lee on 09 Oct 15 - No Cached
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    "Skia is an open source 2D graphics library which provides common APIs that work across a variety of hardware and software platforms. It serves as the graphics engine for Google Chrome and Chrome OS, Android, Mozilla Firefox and Firefox OS, and many other products. Skia is sponsored and managed by Google, but is available for use by anyone under the BSD Free Software License. While engineering of the core components is done by the Skia development team, we consider contributions from any source. "
crazylion lee

facebookresearch/fastText: Library for fast text representation and classification. - 0 views

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    "Library for fast text representation and classification."
crazylion lee

Leaflet - a JavaScript library for interactive maps - 0 views

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    "an open-source JavaScript library for mobile-friendly interactive maps"
crazylion lee

mpociot/botman: A framework agnostic PHP library to build chat bots - 0 views

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    "A framework agnostic PHP library to build chat bots http://botman.io"
crazylion lee

tsenart/vegeta: HTTP load testing tool and library. It's over 9000! - 0 views

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    "HTTP load testing tool and library"
crazylion lee

fchollet/keras: Deep Learning library for Python. Convnets, recurrent neural networks, ... - 0 views

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    "Deep Learning library for Python. Convnets, recurrent neural networks, and more. Runs on Theano or TensorFlow. http://keras.io/"
crazylion lee

Theano/Theano: Theano is a Python library that allows you to define, optimize, and eval... - 0 views

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    "Theano is a Python library that allows you to define, optimize, and evaluate mathematical expressions involving multi-dimensional arrays efficiently. It can use GPUs and perform efficient symbolic differentiation. http://www.deeplearning.net/software/…"
crazylion lee

github/scientist: A Ruby library for carefully refactoring critical paths. - 0 views

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    " A Ruby library for carefully refactoring critical paths."
crazylion lee

Software Library: Amiga : Free Texts : Download & Streaming : Internet Archive - 0 views

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    "Software Library: Amiga"
crazylion lee

Hint.css - A tooltip library in CSS - 0 views

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    "A pure CSS tooltip library for your lovely websites"
crazylion lee

journeyapps/zxing-android-embedded: Port of the ZXing Android application as an Android... - 0 views

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    "Port of the ZXing Android application as an Android library project, for embedding in an Android application."
張 旭

Boosting your kubectl productivity ♦︎ Learnk8s - 0 views

  • kubectl is your cockpit to control Kubernetes.
  • kubectl is a client for the Kubernetes API
  • Kubernetes API is an HTTP REST API.
  • ...75 more annotations...
  • This API is the real Kubernetes user interface.
  • Kubernetes is fully controlled through this API
  • every Kubernetes operation is exposed as an API endpoint and can be executed by an HTTP request to this endpoint.
  • the main job of kubectl is to carry out HTTP requests to the Kubernetes API
  • Kubernetes maintains an internal state of resources, and all Kubernetes operations are CRUD operations on these resources.
  • Kubernetes is a fully resource-centred system
  • Kubernetes API reference is organised as a list of resource types with their associated operations.
  • This is how kubectl works for all commands that interact with the Kubernetes cluster.
  • kubectl simply makes HTTP requests to the appropriate Kubernetes API endpoints.
  • it's totally possible to control Kubernetes with a tool like curl by manually issuing HTTP requests to the Kubernetes API.
  • Kubernetes consists of a set of independent components that run as separate processes on the nodes of a cluster.
  • components on the master nodes
  • Storage backend: stores resource definitions (usually etcd is used)
  • API server: provides Kubernetes API and manages storage backend
  • Controller manager: ensures resource statuses match specifications
  • Scheduler: schedules Pods to worker nodes
  • component on the worker nodes
  • Kubelet: manages execution of containers on a worker node
  • triggers the ReplicaSet controller, which is a sub-process of the controller manager.
  • the scheduler, who watches for Pod definitions that are not yet scheduled to a worker node.
  • creating and updating resources in the storage backend on the master node.
  • The kubelet of the worker node your ReplicaSet Pods have been scheduled to instructs the configured container runtime (which may be Docker) to download the required container images and run the containers.
  • Kubernetes components (except the API server and the storage backend) work by watching for resource changes in the storage backend and manipulating resources in the storage backend.
  • However, these components do not access the storage backend directly, but only through the Kubernetes API.
    • 張 旭
       
      很精彩,相互之間都是使用 API call 溝通,良好的微服務行為。
  • double usage of the Kubernetes API for internal components as well as for external users is a fundamental design concept of Kubernetes.
  • All other Kubernetes components and users read, watch, and manipulate the state (i.e. resources) of Kubernetes through the Kubernetes API
  • The storage backend stores the state (i.e. resources) of Kubernetes.
  • command completion is a shell feature that works by the means of a completion script.
  • A completion script is a shell script that defines the completion behaviour for a specific command. Sourcing a completion script enables completion for the corresponding command.
  • kubectl completion zsh
  • /etc/bash_completion.d directory (create it, if it doesn't exist)
  • source <(kubectl completion bash)
  • source <(kubectl completion zsh)
  • autoload -Uz compinit compinit
  • the API reference, which contains the full specifications of all resources.
  • kubectl api-resources
  • displays the resource names in their plural form (e.g. deployments instead of deployment). It also displays the shortname (e.g. deploy) for those resources that have one. Don't worry about these differences. All of these name variants are equivalent for kubectl.
  • .spec
  • custom columns output format comes in. It lets you freely define the columns and the data to display in them. You can choose any field of a resource to be displayed as a separate column in the output
  • kubectl get pods -o custom-columns='NAME:metadata.name,NODE:spec.nodeName'
  • kubectl explain pod.spec.
  • kubectl explain pod.metadata.
  • browse the resource specifications and try it out with any fields you like!
  • JSONPath is a language to extract data from JSON documents (it is similar to XPath for XML).
  • with kubectl explain, only a subset of the JSONPath capabilities is supported
  • Many fields of Kubernetes resources are lists, and this operator allows you to select items of these lists. It is often used with a wildcard as [*] to select all items of the list.
  • kubectl get pods -o custom-columns='NAME:metadata.name,IMAGES:spec.containers[*].image'
  • a Pod may contain more than one container.
  • The availability zones for each node are obtained through the special failure-domain.beta.kubernetes.io/zone label.
  • kubectl get nodes -o yaml kubectl get nodes -o json
  • The default kubeconfig file is ~/.kube/config
  • with multiple clusters, then you have connection parameters for multiple clusters configured in your kubeconfig file.
  • Within a cluster, you can set up multiple namespaces (a namespace is kind of "virtual" clusters within a physical cluster)
  • overwrite the default kubeconfig file with the --kubeconfig option for every kubectl command.
  • Namespace: the namespace to use when connecting to the cluster
  • a one-to-one mapping between clusters and contexts.
  • When kubectl reads a kubeconfig file, it always uses the information from the current context.
  • just change the current context in the kubeconfig file
  • to switch to another namespace in the same cluster, you can change the value of the namespace element of the current context
  • kubectl also provides the --cluster, --user, --namespace, and --context options that allow you to overwrite individual elements and the current context itself, regardless of what is set in the kubeconfig file.
  • for switching between clusters and namespaces is kubectx.
  • kubectl config get-contexts
  • just have to download the shell scripts named kubectl-ctx and kubectl-ns to any directory in your PATH and make them executable (for example, with chmod +x)
  • kubectl proxy
  • kubectl get roles
  • kubectl get pod
  • Kubectl plugins are distributed as simple executable files with a name of the form kubectl-x. The prefix kubectl- is mandatory,
  • To install a plugin, you just have to copy the kubectl-x file to any directory in your PATH and make it executable (for example, with chmod +x)
  • krew itself is a kubectl plugin
  • check out the kubectl-plugins GitHub topic
  • The executable can be of any type, a Bash script, a compiled Go program, a Python script, it really doesn't matter. The only requirement is that it can be directly executed by the operating system.
  • kubectl plugins can be written in any programming or scripting language.
  • you can write more sophisticated plugins with real programming languages, for example, using a Kubernetes client library. If you use Go, you can also use the cli-runtime library, which exists specifically for writing kubectl plugins.
  • a kubeconfig file consists of a set of contexts
  • changing the current context means changing the cluster, if you have only a single context per cluster.
張 旭

The Asset Pipeline - Ruby on Rails Guides - 0 views

  • provides a framework to concatenate and minify or compress JavaScript and CSS assets
  • adds the ability to write these assets in other languages and pre-processors such as CoffeeScript, Sass and ERB
  • invalidate the cache by altering this fingerprint
  • ...80 more annotations...
  • Rails 4 automatically adds the sass-rails, coffee-rails and uglifier gems to your Gemfile
  • reduce the number of requests that a browser makes to render a web page
  • Starting with version 3.1, Rails defaults to concatenating all JavaScript files into one master .js file and all CSS files into one master .css file
  • In production, Rails inserts an MD5 fingerprint into each filename so that the file is cached by the web browser
  • The technique sprockets uses for fingerprinting is to insert a hash of the content into the name, usually at the end.
  • asset minification or compression
  • The sass-rails gem is automatically used for CSS compression if included in Gemfile and no config.assets.css_compressor option is set.
  • Supported languages include Sass for CSS, CoffeeScript for JavaScript, and ERB for both by default.
  • When a filename is unique and based on its content, HTTP headers can be set to encourage caches everywhere (whether at CDNs, at ISPs, in networking equipment, or in web browsers) to keep their own copy of the content
  • asset pipeline is technically no longer a core feature of Rails 4
  • Rails uses for fingerprinting is to insert a hash of the content into the name, usually at the end
  • With the asset pipeline, the preferred location for these assets is now the app/assets directory.
  • Fingerprinting is enabled by default for production and disabled for all other environments
  • The files in app/assets are never served directly in production.
  • Paths are traversed in the order that they occur in the search path
  • You should use app/assets for files that must undergo some pre-processing before they are served.
  • By default .coffee and .scss files will not be precompiled on their own
  • app/assets is for assets that are owned by the application, such as custom images, JavaScript files or stylesheets.
  • lib/assets is for your own libraries' code that doesn't really fit into the scope of the application or those libraries which are shared across applications.
  • vendor/assets is for assets that are owned by outside entities, such as code for JavaScript plugins and CSS frameworks.
  • Any path under assets/* will be searched
  • By default these files will be ready to use by your application immediately using the require_tree directive.
  • By default, this means the files in app/assets take precedence, and will mask corresponding paths in lib and vendor
  • Sprockets uses files named index (with the relevant extensions) for a special purpose
  • Rails.application.config.assets.paths
  • causes turbolinks to check if an asset has been updated and if so loads it into the page
  • if you add an erb extension to a CSS asset (for example, application.css.erb), then helpers like asset_path are available in your CSS rules
  • If you add an erb extension to a JavaScript asset, making it something such as application.js.erb, then you can use the asset_path helper in your JavaScript code
  • The asset pipeline automatically evaluates ERB
  • data URI — a method of embedding the image data directly into the CSS file — you can use the asset_data_uri helper.
  • Sprockets will also look through the paths specified in config.assets.paths, which includes the standard application paths and any paths added by Rails engines.
  • image_tag
  • the closing tag cannot be of the style -%>
  • asset_data_uri
  • app/assets/javascripts/application.js
  • sass-rails provides -url and -path helpers (hyphenated in Sass, underscored in Ruby) for the following asset classes: image, font, video, audio, JavaScript and stylesheet.
  • Rails.application.config.assets.compress
  • In JavaScript files, the directives begin with //=
  • The require_tree directive tells Sprockets to recursively include all JavaScript files in the specified directory into the output.
  • manifest files contain directives — instructions that tell Sprockets which files to require in order to build a single CSS or JavaScript file.
  • You should not rely on any particular order among those
  • Sprockets uses manifest files to determine which assets to include and serve.
  • the family of require directives prevents files from being included twice in the output
  • which files to require in order to build a single CSS or JavaScript file
  • Directives are processed top to bottom, but the order in which files are included by require_tree is unspecified.
  • In JavaScript files, Sprockets directives begin with //=
  • If require_self is called more than once, only the last call is respected.
  • require directive is used to tell Sprockets the files you wish to require.
  • You need not supply the extensions explicitly. Sprockets assumes you are requiring a .js file when done from within a .js file
  • paths must be specified relative to the manifest file
  • require_directory
  • Rails 4 creates both app/assets/javascripts/application.js and app/assets/stylesheets/application.css regardless of whether the --skip-sprockets option is used when creating a new rails application.
  • The file extensions used on an asset determine what preprocessing is applied.
  • app/assets/stylesheets/application.css
  • Additional layers of preprocessing can be requested by adding other extensions, where each extension is processed in a right-to-left manner
  • require_self
  • use the Sass @import rule instead of these Sprockets directives.
  • Keep in mind that the order of these preprocessors is important
  • In development mode, assets are served as separate files in the order they are specified in the manifest file.
  • when these files are requested they are processed by the processors provided by the coffee-script and sass gems and then sent back to the browser as JavaScript and CSS respectively.
  • css.scss.erb
  • js.coffee.erb
  • Keep in mind the order of these preprocessors is important.
  • By default Rails assumes that assets have been precompiled and will be served as static assets by your web server
  • with the Asset Pipeline the :cache and :concat options aren't used anymore
  • Assets are compiled and cached on the first request after the server is started
  • RAILS_ENV=production bundle exec rake assets:precompile
  • Debug mode can also be enabled in Rails helper methods
  • If you set config.assets.initialize_on_precompile to false, be sure to test rake assets:precompile locally before deploying
  • By default Rails assumes assets have been precompiled and will be served as static assets by your web server.
  • a rake task to compile the asset manifests and other files in the pipeline
  • RAILS_ENV=production bin/rake assets:precompile
  • a recipe to handle this in deployment
  • links the folder specified in config.assets.prefix to shared/assets
  • config/initializers/assets.rb
  • The initialize_on_precompile change tells the precompile task to run without invoking Rails
  • The X-Sendfile header is a directive to the web server to ignore the response from the application, and instead serve a specified file from disk
  • the jquery-rails gem which comes with Rails as the standard JavaScript library gem.
  • Possible options for JavaScript compression are :closure, :uglifier and :yui
  • concatenate assets
crazylion lee

GitHub - globalize/globalize: Rails I18n de-facto standard library for ActiveRecord mod... - 0 views

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    "Rails I18n de-facto standard library for ActiveRecord model/data translation."
crazylion lee

GitHub - tidwall/pinhole: 3D Wireframe Drawing Library for Go - 1 views

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    "3D Wireframe Drawing Library for Go"
張 旭

Why I Will Never Use Alpine Linux Ever Again | Martin Heinz | Personal Website & Blog - 2 views

  • musl is an implementation of C standard library. It is more lightweight, faster and simpler than glibc used by other Linux distros, such as Ubuntu.
  • Some of it stems from how musl (and therefore also Alpine) handles DNS (it's always DNS), more specifically, musl (by design) doesn't support DNS-over-TCP.
  • By using Alpine, you're getting "free" chaos engineering for you cluster.
  • ...2 more annotations...
  • this DNS issue does not manifest in Docker container. It can only happen in Kubernetes, so if you test locally, everything will work fine, and you will only find out about unfixable issue when you deploy the application to a cluster.
  • if your application requires CGO_ENABLED=1, you will obviously run into issue with Alpine.
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    "musl is an implementation of C standard library. It is more lightweight, faster and simpler than glibc used by other Linux distros, such as Ubuntu."
crazylion lee

Introducing GeoViews | Continuum - 0 views

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    "GeoViews is a new Python library that makes it easy to explore and visualize geographical, meteorological, oceanographic, weather, climate, and other real-world data. GeoViews was developed by Continuum Analytics, in collaboration with the Met Office. GeoViews is completely open source, available under a BSD license freely for both commercial and non-commercial use, and can be obtained as described at the Github site."
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