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crazylion lee

Gaffer on Games | Game Networking - 0 views

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    "Game Networking"
crazylion lee

Polygonal Map Generation for Games - 0 views

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    "I wanted to generate interesting game maps that weren't constrained to be realistic, and I wanted to try some techniques I hadn't tried before. I usually make tile maps but instead used a different structure. What could I do with 1,000 polygons instead of 1,000,000 tiles? The distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, landmarks, pathfinding waypoints, difficulty zones, etc. I generated maps with polygons, then rasterized them into tile maps that looked like this:"
crazylion lee

MAME Multiple Arcade Machine Emulator - 0 views

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    "MAME originally stood for Multiple Arcade Machine Emulator. MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus."
crazylion lee

Superpowers - Free 2D+3D game maker, open source - 0 views

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    "2D+3D game making for indies. Free and open source, finally."
crazylion lee

Freeablo - 0 views

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    "A work-in-progress free and open-source replacement for the Diablo I engine. Simply import the Diablo assets, and enjoy the same old game with faster performance and modern resolutions, and first class support for mods."
crazylion lee

Flood fill - Wikipedia - 0 views

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    "Flood fill, also called seed fill, is an algorithm that determines the area connected to a given node in a multi-dimensional array. It is used in the "bucket" fill tool of paint programs to fill connected, similarly-colored areas with a different color, and in games such as Go and Minesweeper for determining which pieces are cleared. When applied on an image to fill a particular bounded area with color, it is also known as boundary fill."
crazylion lee

The guide to implementing 2D platformers | Higher-Order Fun - 0 views

  • Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details.
crazylion lee

CRYTEK-CRYENGINE/CRYENGINE: CRYENGINE source code. - 0 views

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    "CRYENGINE source code."
crazylion lee

Software Library: Amiga : Free Texts : Download & Streaming : Internet Archive - 0 views

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    "Software Library: Amiga"
crazylion lee

An integer formula for Fibonacci numbers - Paul's blog - Programming, Computer Science,... - 0 views

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    "Fibonacci"
張 旭

Introducing the MinIO Operator and Operator Console - 0 views

  • Object-storage-as-a-service is a game changer for IT.
  • provision multi-tenant object storage as a service.
  • have the skill set to create, deploy, tune, scale and manage modern, application oriented object storage using Kubernetes
  • ...12 more annotations...
  • MinIO is purpose-built to take full advantage of the Kubernetes architecture.
  • MinIO and Kubernetes work together to simplify infrastructure management, providing a way to manage object storage infrastructure within the Kubernetes toolset.  
  • The operator pattern extends Kubernetes's familiar declarative API model with custom resource definitions (CRDs) to perform common operations like resource orchestration, non-disruptive upgrades, cluster expansion and to maintain high-availability
  • The Operator uses the command set kubectl that the Kubernetes community was already familiar with and adds the kubectl minio plugin . The MinIO Operator and the MinIO kubectl plugin facilitate the deployment and management of MinIO Object Storage on Kubernetes - which is how multi-tenant object storage as a service is delivered.
  • choosing a leader for a distributed application without an internal member election process
  • The Operator Console makes Kubernetes object storage easier still. In this graphical user interface, MinIO created something so simple that anyone in the organization can create, deploy and manage object storage as a service.
  • The primary unit of managing MinIO on Kubernetes is the tenant.
  • The MinIO Operator can allocate multiple tenants within the same Kubernetes cluster.
  • Each tenant, in turn, can have different capacity (i.e: a small 500GB tenant vs a 100TB tenant), resources (1000m CPU and 4Gi RAM vs 4000m CPU and 16Gi RAM) and servers (4 pods vs 16 pods), as well a separate configurations regarding Identity Providers, Encryption and versions.
  • each tenant is a cluster of server pools (independent sets of nodes with their own compute, network, and storage resources), that, while sharing the same physical infrastructure, are fully isolated from each other in their own namespaces.
  • Each tenant runs their own MinIO cluster, fully isolated from other tenants
  • Each tenant scales independently by federating clusters across geographies.
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