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Mike Wesch

Measuring Classroom Progress: 21st Century Assessment Project Wants Your Inpu... - 8 views

  • “21st Century Literacies” compiled by Cathy N. Davidson Media theorist and practitioner Howard Rheingold has talked about four “Twenty-first Century Literacies”—attention, participation, collaboration, and network awareness—that must to be addressed, understood and cultivated in the digital age. (see, http://www.sfgate.com/cgi-bin/blogs/rheingold/category?blogid=108&cat=2538). Futurist Alvin Toffler argues that, in the 21st century, we need to know not only the three R’s, but also how to learn, unlearn, and relearn.  Expanding on these, here are ten “literacies” that seem crucial for our discussion of “This Is Your Brain on the Internet.” •  Attention:  What are the new ways that we pay attention in a digital era?  How do we need to change our concepts and practices of attention for a new era?  How do we learn and practice new forms of attention in a digital age? •  Participation:  Only a small percentage of those who use new “participatory” media really contribute.  How do we encourage meaningful interaction and participation?  What is its purpose on a cultural, social, or civic level? •  Collaboration:  How do we encourage meaningful and innovative forms of collaboration?  Studies show that collaboration can simply reconfirm consensus, acting more as peer pressure than a lever to truly original thinking.  HASTAC has cultivated the methodology of “collaboration by difference” to address the most meaningful and effective way that disparate groups can contribute. •  Network awareness:  What can we do to understand how we both thrive as creative individuals and understand our contribution within a network of others?  How do you gain a sense of what that extended network is and what it can do? •  Design:  How is information conveyed differently in diverse digital forms?  How do we understand and practice the elements of good design as part of our communication and interactive practices? •  Narrative, Storytelling:  How do narrative elements shape the information we wish to convey, helping it to have force in a world of competing information? •  Critical consumption of information:  Without a filter (such as editors, experts, and professionals), much information on the Internet can be inaccurate, deceptive, or inadequate.  Old media, of course, share these faults that are exacerbated by digital dissemination.  How do we learn to be critical?  What are the standards of credibility? •  Digital Divides, Digital Participation:  What divisions still remain in digital culture?  Who is included and who is excluded and how do basic aspects of economics, culture, and literacy levels dictate not only who participates in the digital age but how we participate? •  Ethics and Advocacy:  What responsibilities and possibilities exist to move from participation, interchange, collaboration, and communication to actually working towards the greater good of society by digital means in an ethical and responsible manner? •  Learning, Unlearning, and Relearning:  Alvin Toffler has said that, in the rapidly changing world of the twenty-first century, the most important skill anyone can have is the ability to stop in one’s tracks, see what isn’t working, and then find ways to unlearn old patterns and relearn how to learn.  This requires all of the other skills in this program but is perhaps the most important single skill we will teach.  It means that, whenever one thinks nostalgically, wondering if the “good old days” will ever return, that one’s “unlearning” reflex kicks in to force us to think about what we really mean with such a comparison, what good it does us, and what good it does to reverse it.  What can the “good new days” bring?  Even as a thought experiment—gedanken experiment—trying to unlearn one’s reflexive responses to change situation is the only way to become reflective about one’s habits of resistance.
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    ""21st Century Literacies" compiled by Cathy N. Davidson Media theorist and practitioner Howard Rheingold has talked about four "Twenty-first Century Literacies"-attention, participation, collaboration, and network awareness-that must to be addressed, understood and cultivated in the digital age. (see, http://www.sfgate.com/cgi-bin/blogs/rheingold/category?blogid=108&cat=2538). Futurist Alvin Toffler argues that, in the 21st century, we need to know not only the three R's, but also how to learn, unlearn, and relearn. Expanding on these, here are ten "literacies" that seem crucial for our discussion of "This Is Your Brain on the Internet." * Attention: What are the new ways that we pay attention in a digital era? How do we need to change our concepts and practices of attention for a new era? How do we learn and practice new forms of attention in a digital age? * Participation: Only a small percentage of those who use new "participatory" media really contribute. How do we encourage meaningful interaction and participation? What is its purpose on a cultural, social, or civic level? * Collaboration: How do we encourage meaningful and innovative forms of collaboration? Studies show that collaboration can simply reconfirm consensus, acting more as peer pressure than a lever to truly original thinking. HASTAC has cultivated the methodology of "collaboration by difference" to address the most meaningful and effective way that disparate groups can contribute. * Network awareness: What can we do to understand how we both thrive as creative individuals and understand our contribution within a network of others? How do you gain a sense of what that extended network is and what it can do? * Design: How is information conveyed differently in diverse digital forms? How do we understand and practice the elements of good design as part of our communication and interactive practices? * Narrative, Storytelling: How do na
David Toews

Confessions of an Aca/Fan: Critical Information Studies For a Participatory Culture (Pa... - 0 views

  • we need to look at both agency and structure and so we need to end the theoretical conflict in favor of identifying shared goals
  • we need to develop strategies for decreasing the role of ignorance and fear in public debates about new media
  • The participation gap refers to these other social, cultural, and educational concerns which block full participation.
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  • he new "hidden curriculum" is shaping who feels empowered and entitled to participate
  • the model of expressive citizenship suggested by the MacArthur Foundation's emphasis on New Media Literacies
  • we need
  • While schools and libraries may represent the best sites for overcoming the participation gap, they are often the most limited in their ability to access some of the key platforms -- from Flickr and YouTube to Ning and Wikipedia-- where these new cultural practices are emerging.
  • We need to continue to push for alternative platforms and practices which embrace and explore the potential of collective intelligence
  • As John McMurria has noted, the most visible content of many media-sharing sites tends to come from members of dominant groups
  • danah boyd and S. Craig Watkins are arguing that social networks act like gated communities, cementing existing social ties rather than broadening them
  • social divisions in the real world are being mapped onto cyberspace, reinforcing cultural segregation along class and race lines
  • the segregation of cyberspace may be difficult to overcome
  • While corporations are asserting a "crisis of copyright", seeking to police "digital "piracy," citizen groups are seeking to combat a "crisis of fair use" as the mechanisms of corporate copyright protection erode the ability of citizens to meaningfully quote from their culture.
  • the debates over "free labor" represent the most visible part of a larger effort of consumers and citizens to reassert some of their rights in the face of web 2.0 companies
  • In his recent book, Dream:Re-Imagining Progressive Politics in an Age of Fantasy, Stephen Duncombe makes the case for a new model of social change which is playful and utopian, channels what we know as consumers as well as what we know as citizens, and embraces a more widely accessible language for discussing public policy.
  • there is a need for critical theory which asks hard questions of emerging cultural practices
  • There is also a need for critical utopianism which explores the value of emerging models and proposes alternatives to current practices.
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    What follows might be described as a partial agenda for media reform from the perspective of participatory culture, one which looks at those factors which block the full achievement of my ideals of a more participatory society.
Whitelotus Corporation

12 Best Practices For Streamlining Flutter App Development in 2022 - Whitelotus Corpora... - 0 views

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    We are sharing some of the widely used practices that ensure you have a streamlined flutter app development process this year. Flutter is the best application to use if you are trying to build a pure application without any unwanted stuff.
Adam Bohannon

Social Capital in Virtual Learning Communities and Distributed Communities of Practice - 0 views

  • Researchers in the social sciences and humanities consider social ties to be a social resource. Such a resource is referred to as social capital.
  • Narayan and Pritchett (1997) suggested that communities with high social capital have frequent interaction, which in turn cultivates norms of reciprocity through which learners become more willing to help one another, and which improve coordination and dissemination of information and knowledge sharing. Social capital has been used as a framework for understanding a wide range of social issues in temporal communities. It has been used for the investigation of issues such as trust, participation, and cooperation.
  • In one of the earliest definitions of social capital, Hanifan (1916) stated that social capital included "those intangible substances [that] count for most in the daily lives of people - namely goodwill, fellowship, sympathy and social intercourse among the individuals and families who make up a social unit." Many years later, Coleman (1988) followed a similar line of thinking when he suggested that social capital refers to supportive relationships among adults and children that promote the sharing of norms and values.
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  • Woolcock (1998) argues that social capital `encompasses the norms and networks facilitating collective action for mutual benefit.'
  • Fountain (1998) defines social capital as the institutional effectiveness of inter-organizational relationships and cooperation—horizontally among similar firms in associations, vertically in supply chains, and multidirectional links to sources of technical knowledge, human resources, and public agencies.
  • Nahapiet and Ghoshal (1998) defined social capital as the sum of actual and potential resources embedded within, available through and derived from the network of relationships possessed by an individual or social unit.
  • And Fukuyama (1999) included informal norms that promote cooperation between two or more individuals. The norms that constitute social capital can range from a norm of reciprocity between two friends, all the way up to complex and elaborately articulated doctrines like Christianity, Islamism or Confucianism. And so by definition, trust, networks, civil society, and the like which have been associated with social capital are all epiphenomenal, arising as a result of social capital but not constituting social capital itself.
  • A meta-societal definition of social capital was offered by the World Bank (1999), which referred to the institutions, relationships, and norms that shape the quality and quantity of a society's social interactions. In this view, social capital is seen not merely as the sum of the institutions that underpin a society _ it is the glue that holds them together.
  • Cohen and Prusak (2001) extend Putnam's definition to define social capital as a stock of active connections among people, which covers the trust, mutual understanding, and shared values and behaviours that bind people as members of human networks and communities.
  • As a working definition, we define social capital in virtual learning communities as . common social resource that facilitates information exchange, knowledge sharing, and knowledge construction through continuous interaction, built on trust and maintained through shared understanding.
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    Social capital has recently emerged as an important interdisciplinary research area. It is frequently used as a framework for understanding various social issues in temporal communities, neighbourhoods and groups. In particular, researchers in the social sciences and the humanities have used social capital to understand trust, shared understanding, reciprocal relationships, social network structures, common norms and cooperation, and the roles these entities play in various aspects of temporal communities. Despite proliferation of research in this area, little work has been done to extend this effort to technology-driven learning communities (also known as virtual learning communities). This paper surveys key interdisciplinary research areas in social capital. It also explores how the notions of social capital and trust can be extended to virtual communities, including virtual learning communities and distributed communities of practice. Research issues surrounding social capital and trust as they relate to technology-driven learning communities are identified.
Ampere Software

Healthcare Software App Development - Software Development - EMR Software Development - 0 views

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    Healthcare Software App Development - Software Development - EMR Software Development - EMR software helps to provide a higher quality service to their patients by empowering providers with information at the click of a mouse. EMR systems reduce paperwork to a minimum, practically eliminating cataloguing mistakes and assuring efficient time management. Ampere offers full cycle custom software programming services
edwin maicle

Phlebotomy Schools and the Increase in Students - 0 views

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    Most phlebotomy schools are improving their facilities because students are also increasing. This increase has an effect on the capacity of learning. The ratio of the students with the facilities should be considered since this is of high importance. It means to say that in a certain classroom or laboratory set for training, students should have the chance to experience on hand training of the proper use of equipments. This is so important especially during the practical examination.
Mike Wesch

Phantom's Trees, part two « zunguzungu - 0 views

  • The crux of Carpenter’s insight, I think, is that he isn’t just interested in a privileging of sight over other senses, but a particular way of thinking of sight as touch, of imagining that the things we see are real. On a certain level, of course, we do know that if we look at a row of trees, the “trees” are real while the “row” is imaginary, but — at the same time — Carpenter is not wrong to note that we do tend to act as if these mental bridges are real. Jonathan Edwards’ notion that what God “sees” produces reality gets secularized into practices we do without thinking about it: seeing is believing, we say, and despite all the evidence that seeing a thing is practically synonymous with seeing it wrong, we can still use phrases like “photographic evidence” as if it’s not an oxymoron.
David Toews

beamtenherrschaft - 0 views

  • Second International Workshop on Story-Telling and Educational Games (STEG'09) CALL FOR PAPERSSecond International Workshopon Story-Telling and Educational Games (STEG'09)in conjunction with the8th International Conference on Web-based Learning (ICWL 2009),Aachen, Germany, August 19-21, 2009.
  • Social Network Analysis Conferences in 2009 2009 seems to be a great year for social network analysis and computer science. Here is a list of conferences I am aware of.
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    A research blog about information systems, complex networks, technology enhanced learning, social software, communities of practice, web 2.0 and more
Adam Bohannon

Heidegger 2 Twitter: Technology, Self & Social Networks. - 11 views

  • Both object and subject are converted to a “standing-reserve”, to be disaggregated, redistributed, recontextualized, and reaggregated.
  • And human individuals, who were once reduced to resources (Frederick Taylor, and the authoritarianism of Human Resource departments), or “eyeballs” in the terminology of internet marketing executives; are now the creative engines of growth, innovation, and creativity.
  • This becomes even more interesting when we wonder about the context and meaning of start-ups intentionally exposing their office space’s ductwork - as if the open office with exposed pipes re-instantiates a manifestation of the hearth, or at least ‘un-hides’ the circulatory system of commerce.
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  • Postmodern technology uses the hyper-reality of simulations to get rid of the limitations imposed by reality. The limit of postmodern reality is not the total objectification of nature, but the replacement of reality by virtual reality totally under our control.
  • Borgmann’s antidote for losing our personality to the shallowness and superficiality of hyper-reality is to return to focal activities.
  • It takes commitment on our part to engage in focal activities, but the effort affords us a chance to maintain some sense of self in the technological world.
  • Thus technological rationality can claim that technologies are value neutral, and only uses are good or evil, despite the fact that the uses are shaped by the technologies.
  • And technology leads to new forms of domination. For the critical theorists history has always had domination, but in our time domination has changed from master over slave or lord over serf to the domination of humanity by economics and the market. We are given the illusion of liberty, but that is simply the freedom to choose between brands of mass-produced products.
  • Computer technology further de-contextualizes human experience by emphasizing information over understanding. And computers further domination by providing new means of tracking the productivity of workers to the corporation and depersonalizing supervision; very much a modern panopticon envisioned by Jeremy Bentham.
  • Foucault’s view allows for the possibility that information technology could be used to put people in more direct communication with each other and spread the concentration of power over society.
  • MS Word and freely available blogging software encourages us to constantly revise, so a work becomes a series of drafts, none of which is final (just like this post).
  • Gould’s attitude towards design finds philosophical support in pragmatism. Pragmatism recognizes that everyone is socially situated. Dewey taught that scientific theories or methods of logic are tools used in a certain social practice. Attention to the practices surrounding an object are important to understanding it. Since he viewed knowledge as participatory he argued that learning must come about by doing.
  • Metaphors provide us a way of understanding the world, by associating one thing with another. Powerful metaphors are like magic, and inform how we think of the objects described, revealing hidden aspects of the thing described. New metaphors for the forces in our lives will suggest new ways of living.
  • Metaphors interact with technology in several ways: technology serves as a source of metaphors, new technologies are understood metaphorically, and our metaphors in life pose problems to be solved technologically
  • By developing new metaphors, interface designers can suggest new ways of working with computers. If these metaphors are carefully chosen then they will provide a natural model which makes operation of the machine easy.
  • Just as metaphors can help us understand computers, computers can provide new metaphors for life. Postmodern theories of psychology suggest that there is no single unified “ego”, but that each of us is made up of a multiplicity of parts, while Minsky discusses the “agencies of mind” in his book “The Society of Mind.” Philip Bromberg claims that a healthy personality is one in which different aspects of the self can come to know one another and reflect upon each other.
  • This fluid multiplicity of personality is what gives us our flexibility and resilience.
  • Social networks allow participants to explore different aspects of their personality, to manufacture and evolve aspects of their personality depending on context and mood.
  • While some observers might see this activity as evidence of Heidegger’s disaggregation of the subject by technology, it can also be seen as a model for Bromberg’s self as being one while being many. This is just one way in which computer technology, the internet, and connected social networks can show us a new way of understanding ourselves.
Jasmine Stewart

Improved Business Practices with Full AQTF Compliance - 1 views

BluegemEXPLORE has the software that our RTO requires to help us maintain compliance with AQTF standards, automate our company's operations, and help us prepare for RTO registration. The software e...

AQTF

started by Jasmine Stewart on 05 Oct 11 no follow-up yet
Ampere Software

Healthcare Software Product Development Services | EMR, EHR Software Development - 0 views

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    EMR implementation in 2011 is more than simply selecting the right EMR or EHR software for your medical practice or hospital. You'll need to consider a number of factors - including Appointment scheduler, Clinical charting, Medical billing software etc…
Jenna Watson

Pilates Socks & Non Slip Socks | Equip 4 Pilates - 2 views

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    These Pilates socks are much like your average, store bought one. They look practically the same. The key difference is that they have the toe compartments, meaning that each of your toes will still have enough space to move freely.
michol lasti

Torch Browser 33.0.0.7703 Free Download | librosdigitalescs software - 0 views

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    Torch Browser 33.0.0.7703 Free Download - Torch Browser 33.0.0.7703 is really a feature rich web browser with lots regarding customizable tweaks to create your Internet practical knowledge better.
michol lasti

Google Chrome 39.0.2138.3 Dev Free Download | librosdigitalescs software - 0 views

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    Google Chrome 39.0.2138.3 Dev Free Download - Google's online game changing browser Stainless- combines sophisticated technology having a simple UI, to create a faster, safer as well as easier browsing practical knowledge. Launched in 08, Google Chrome speedily dominated the browser market for being the most used browser globally inside of 4 years of its public relieve. Google's rapid as well as continuous development never-ending cycle ensures the browser continues to compete with one other most popular and advanced browsers available.
Ali Safe

How To Check The Quality Of Your Access Platforms - 0 views

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    Aluminium access platforms are a common sight to most people. That's because they can be seen practically everywhere: in airports getting people on and off a plane; in construction sites and factories.
jimoldfield6

All Assignment Help | Urgent Assignment Help | Assignment - Assignment Help by World's ... - 0 views

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    Assignment is considered as the basis of practical knowledge for students. It analyzes whether students have a clear concept about the subject or not. Assignments reflect the students' knowledge that they receive during college or university classes. However, with many tasks and deadlines to deal with, students usually struggle when they try to write assignments themselves. This is where Ozpaperhelp.com proves useful as it acts as a one-stop destination to help students get all kinds of assignments online. Here, students get all kinds of assignment support for writing essays, dissertation, research, research papers, word papers, CDR etc. All assignment helpers of this portal are PhD qualified and have a great experience in writing and are distributing assignments.
Riana Mitt

10 Best Practices to optimize eCommerce Store for Search Engines - 0 views

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    It's critical that your website appears on the first page on all the major search engines like Google, Yahoo and Bing. Search Engine Optimization (SEO), a key component of internet marketing, if implemented tactically can help online merchants boost brand awareness, increase product sales and generate higher revenue. But how?
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