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Maxwell Drain

Knowledge Management and the Academy - 0 views

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    Universities and colleges generate extraordinary quantities of knowledge and innovation, but in many ways the academy struggles to keep pace with the digital revolution. Growing pressures are reshaping how universities must do business-students expecting enhanced access and support, administrators eager to make data-driven strategic decisions, researchers working in virtual global collaboratories, faculty looking for ways to assess learning outcomes, and computer hackers probing networks for vulnerabilities.
Sebastian Weber

Qitera?Where information meets - 0 views

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    Qitera is a next generation web service that empowers you to organize, share and search all your digital assets in a more productive and sustainable way. It does not only allow you to visualize what you already know, but also empowers you to discover new connections between people, organizations, places and objects.
Vahid Masrour

MiramarMike.co.nz - Generating agile organisations: Google Docs ... so what - the ONE r... - 0 views

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    He has points there...
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    highlights some practical means for km
Vahid Masrour

The Chess Master and the Computer - The New York Review of Books - 0 views

  • It was my luck (perhaps my bad luck) to be the world chess champion during the critical years in which computers challenged, then surpassed, human chess players. Before 1994 and after 2004 these duels held little interest. The computers quickly went from too weak to too strong.
  • Having a computer partner also meant never having to worry about making a tactical blunder. The computer could project the consequences of each move we considered, pointing out possible outcomes and countermoves we might otherwise have missed.
  • With that taken care of for us, we could concentrate on strategic planning instead of spending so much time on calculations.
  • ...5 more annotations...
  • The winner was revealed to be not a grandmaster with a state-of-the-art PC but a pair of amateur American chess players using three computers at the same time.
  • The teams of human plus machine dominated even the strongest computers.
  • Their skill at manipulating and "coaching" their computers to look very deeply into positions effectively counteracted the superior chess understanding of their grandmaster opponents and the greater computational power of other participants. Weak human + machine + better process was superior to a strong computer alone and, more remarkably, superior to a strong human + machine + inferior process.
  • correctly evaluating a small handful of moves is far more important in human chess, and human decision-making in general, than the systematically deeper and deeper search for better moves—the number of moves "seen ahead"—that computers rely on.
    • Vahid Masrour
       
      interesting. Deserves further reflection on the implicactions.
  • Instead, every year we have new chess programs, and new versions of old ones, that are all based on the same basic programming concepts for picking a move by searching through millions of possibilities that were developed in the 1960s and 1970s.
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    A VERY interesting article reflecting on the evolution of chess under the onslaught of computers and software that play chess, and where it has all been going. The implications for Knowledge Management are there, waiting to be picked up. Discussions of tech versus human can be drawn to their ending point with it.
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