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Archer Breaker

AHEB Investment Group in Joint Venture Partnership for UK Green Energy Park - 0 views

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    During this ongoing successful partnership, designed to complement the strengths of the two companies, QuickSilver has now also introduced a new business partner, who will join AHEB Investment Group in a new Joint Venture partnership, taking full advantage of AHEB's in-depth and sophisticated knowledge of the complex financing and funding requirements of major global projects. Under the agreement, AHEB will be a shareholder as well providing financial consulting and guidance for the duration of the project and will have sole responsibility for securing its funding, a projected cost of GBP 750 million. It will also provide funding opportunities in part through its network of investor partners.
Michael Wacker

ict games - 2 views

  • This site provides educational ICT activites linked to the English National Curriculum. All games are designed, made by and © copyright 2005 of James Barrett. These games are generally targeted at infant school teachers and parents of infant age children.
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    This site provides educational ICT activites linked to the English National Curriculum. All games are designed, made by and © copyright 2005 of James Barrett. These games are generally targeted at infant school teachers and parents of infant age children.
1 Month Loans

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Aluminium Electrical Enclosures Supplier | PRK Fabricators - 0 views

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    PRK Fabricators Pvt Ltd, Aluminium Electrical Enclosures Supplier range is fully featured and designed for the use of wide variety of electrical applications.
creative outdoors

Superb Creative Outdoor Ideas - 1 views

I have always wanted to build a patio to enjoy a lazy afternoon whilst looking out to my garden or where I can enjoy a cup of coffee during weekends as well as an area to receive and entertain gues...

started by creative outdoors on 31 Oct 12 no follow-up yet
J Black

Little Love for the Mobile Web in App-Adoring World - Advertising Age - Digital - 0 views

shared by J Black on 07 Jul 10 - Cached
  • What's more, phones will overtake PCs as the most common device to access the internet worldwide by 2013, according to a study from information-technology research company Gartner. So why are mobile sites taking a backseat to iPhone apps? Blame the Apple aura.
  • by presenting a user experience never before seen in mobile.
  • Apps can also use other hardware features on a phone, like its camera or compass, while mobile sites can only really tell where a user is located. Plus, with slow-load speeds, categories popular in apps, such as gaming, are not feasible on the web. Because an app runs offline, users don't have to worry about a slow or spotty network connection.
  • ...13 more annotations...
  • It remains to be seen how long the iPhone app addiction will last, but the mobile web -- what Mr. Outlaw calls "device-agnostic" since it works on any operating system -- will eventually break through when the iPhone buzz dies down and the consumer can get equally rich app experiences on non-Apple operating systems.
  • "App development is not easily scalable," said Mr. Outlaw. It's expensive and time-intensive to get apps on different phones.
  • iPhone's slice of the pie will shrink as more feature-phone users sign up for their first smart device.
  • Right now we're in the Age of the App, but as browsers become more sophisticated, mobile websites will be on the rise and users will barely be able to tell the difference between the app experience and the browser,"
  • "The mobile web will have to be addressed this year," said Mr. Ting. "If you don't have a mobile website up now, it's going to feel like the year 2000, when brands didn't have websites up."
  • Don't just re-create a PC website for mobile, but pare down content for exactly what consumers are looking for on that device. "When you're on the phone, it's a different context," he said. "Consumers are snacking on content; they don't want the full experience." Good mobile websites should feel like apps for consumers. New features like drop-down menus and expandable panels are expected soon. The little things, like a mobile site that redirects when a user taps in the web URL, will make mobile-web adoption smoother.
  • People don't care whether it is a web site or an application. All they care about is they can do "x" simply and pleasantly.
  • . All they care about is they can do "x" simply and pleasantly.
  • If you are trying to decide whether you should build an app or a mobile web site, you probably need to step back and think about a bigger problem - why you aren't able (or are unwilling) to build both.
  • With the release of HTML 5.0 developers will be able to take advantage of GPS, accelerometer, design, etc that will make mobile sites similar to apps in terms of functionality.
  • A game makes more sense on an app but a shopping site may find a happier home on the mobile web. This is because a mobile web developer has a choice of a number of online payment options for a limited fee. Where an iPhone developer must use iTunes and give up 30% of the revenue.
  • "mobile touch web" when deployed with the tools that HTML-5 promises to deliver will be the next important phase towards consuming content on demand and further penetration of location based services (including point of purchase)
  • Engagement may be measured by increased time per session, high frequency of sessions, interactions, and/or some combination thereof.
J Black

Designing Online Learning with Flash - Books24x7 - 0 views

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    "It is sufficient at this point to state that the chosen classification for learning objective leads to a set of instructional strategies that have been shown to be successful in teaching that subject matter. This is a critical point because learning is dependent on instructional strategies more than any other variable; much more so than the media or the technology chosen to deliver instruction (Hannifin & Hooper, 1993)."
J Black

The 21st Century Centurion: 21st Century Questions - 0 views

  • The report extended literacy to “Five New Basics” - English, mathematics, science, social studies, and computer science. A Nation At Risk specified that all high school graduates should be able to “understand the computer as an information, computation and communication device; students should be able to use the computer in the study of the other Basics and for personal and work-related purposes; and students should understand the world of computers, electronics, and related technologies."That was 1983 - twenty- six years ago. I ask you, Ben: Has education produced students with basic knowledge in the core disciplines and computer science TODAY? Are we there yet? OR - are we still at risk for not producing students with the essential skills for success in 1983?
    • J Black
       
      I had never really considered this before...how computer science has been totally left out of the equaltion....why is that? Cost of really delivering this would be enormous -- think how much money the districts would have to pour into the school systems.
  • On June 29, 1996, the U. S. Department of Education released Getting America's Students Ready for the 21st Century; Meeting the Technology Literacy Challenge, A Report to the Nation on Technology and Education. Recognizing the rapid changes in workplace needs and the vast challenges facing education, the Technology Literacy Challenge launched programs in the states that focused on a vision of the 21st century where all students are “technologically literate.” Four goals, relating primarily to technology skills, were advanced that focused specifically on: 1.) Training and support for teachers; 2.) Acquisition of multimedia computers in classrooms; 3.) Connection to the Internet for every classroom; and 4.) Acquiring effective software and online learning resources integral to teaching the school's curriculum.
    • J Black
       
      we are really stuck here....the training and support -- the acquisition of hardware, connectivity etc.
  • Our profession is failing miserably to respond to twenty-six years of policy, programs and even statutory requirements designed to improve the ability of students to perform and contribute in a high performance workplace. Our students are losing while we are debating.
    • J Black
       
      This is really, really well said here...bravo
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  • In 2007, The Report of the NEW Commission on the Skills of the American Workforce: Tough Choices or Tough Times made our nation hyperaware that "World market professionals are available in a wide range of fields for a fraction of what U.S. professionals charge." Guess what? While U.S. educators stuck learned heads in the sand, the world's citizens gained 21st century skills! Tough Choices spares no hard truth: "Our young adults score at “mediocre” levels on the best international measure of performance." Do you think it is an accident that the word "mediocre" is used? Let's see, I believe we saw it w-a-a-a-y back in 1983 when A Nation At Risk warned of a "tide of mediocrity." Tough Choices asks the hard question: "Will the world’s employers pick U.S. graduates when workers in Asia will work for much less? Then the question is answered. Our graduates will be chosen for global work "only if the U.S. worker can compete academically, exceed in creativity, learn quickly, and demonstrate a capacity to innovate." There they are
    • J Black
       
      This is exactly what dawns on students when they realize what globalization means for them..the incredibly stiff competition that it is posed to bring about.
  • “Learning is what most adults will do for a living in the 21st century."
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    The report extended literacy to "Five New Basics" - English, mathematics, science, social studies, and computer science. A Nation At Risk specified that all high school graduates should be able to "understand the computer as an information, computation and communication device; students should be able to use the computer in the study of the other Basics and for personal and work-related purposes; and students should understand the world of computers, electronics, and related technologies." That was 1983 - twenty- six years ago. I ask you, Ben: Has education produced students with basic knowledge in the core disciplines and computer science TODAY? Are we there yet? OR - are we still at risk for not producing students with the essential skills for success in 1983?
J Black

Designing for Civil Society: Not getting it may be a worldview thing - 0 views

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    When people are unenthusiastic about social media and other Web 2.0 stuff it is tempting to be a bit sneery and say they don't "get it". Who can fail to see the benefits of publishing without publishers, and organising without organisations? The tools may take a little getting used to, but surely they are worth trying in pursuit of a better world? Maybe for you, but not necessarily for them. It could be people do get it and don't like what they see, because your world view isn't theirs. If they say We can't do that - and they mustn't do it either, it may be a reflection of organisational culture - or something deeper about the way thing work.
J Black

The End in Mind » A Post-LMS Manifesto - 0 views

    • J Black
       
      This is a very profound statement that we should closely look at. Do LMS do nothing more than perpetuate the traditional classroom model?
  • Technology has and always will be an integral part of what we do to help our students “become.” But helping someone improve, to become a better, more skilled, more knowledgeable, more confident person is not fundamentally a technology problem. It’s a people problem. Or rather, it’s a people opportunity.
  • The problem with one-to-one instruction is that is simply doesn’t scale. Historically, there simply haven’t been enough tutors to go around if our goal is to educate the masses, to help every learner “become.”
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  • Through experimental investigation, Bloom found that “the average student under tutoring was about two standard deviations above the average” of students who studied in a traditional classroom setting with 30 other students
  • We can extend, expand, enhance, magnify, and amplify the reach and effectiveness of human interaction with technology and communication tools, but the underlying reality is that real people must converse with each other in the process of “becoming.”
  • Because the LMS is primarily a traditional classroom support tool, it is ill-suited to bridge the 2-sigma gap between classroom instruction and personal tutoring.
  • undamentally human endeavor that requires personal interaction and communication, person to person.
  • here is, at its very core, a problem with the LMS paradigm. The “M” in “LMS” stands for “management.” This is not insignificant. The word heavily implies that the provider of the LMS, the educational institution, is “managing” student learning. Since the dawn of public education and the praiseworthy societal undertaking “educate the masses,” management has become an integral part of the learning. And this is exactly what we have designed and used LMSs to do—to manage the flow of students through traditional, semester-based courses more efficiently than ever before. The LMS has done exactly what we hired it to do: it has reinforced, facilitated, and perpetuated the traditional classroom model, the same model that Bloom found woefully less effective than one-on-one learning.
  • n the post-LMS world, we need to worry less about “managing” learners and focus more on helping them connect with other like-minded learners both inside and outside of our institutions.
  • We need to foster in them greater personal accountability, responsibility and autonomy in their pursuit of learning in the broader community of learners. We need to use the communication tools available to us today and the tools that will be invented tomorrow to enable anytime, anywhere, any-scale learning conversations between our students and other learners
  • However, instead of that tutor appearing in the form of an individual human being or in the form of a virtual AI tutor, the tutor will be the crowd.
  • The paradigm—not the technology—is the problem.
  • Building a better, more feature-rich LMS won’t close the 2-sigma gap. We need to utilize technology to better connect people, content, and learning communities to facilitate authentic, personal, individualized learning. What are we waiting for?
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    A very insightful look into LMS use and student achievment. Highly recommended read for users of BB or Moodle.
Michael Wacker

blender.org - Home - 1 views

  • Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
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    Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
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    Open source alternative to Pixie
Steven Gillian

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started by Steven Gillian on 02 Mar 16 no follow-up yet
buyglobalsmm45

Buy Venmo Account- 100% Fully Verified & cheap... - 0 views

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    Buy Venmo Account Introduction When it comes to making and receiving payments, there are plenty of options available. But if you're looking for a Payment Service Provider that's convenient, reliable, and secure, then you can't go wrong with Venmo. What Is a Venmo Accounts? Venmo is a digital portmanteau that allows you to make and partake payments with musketeers. You can link your bank accounts or credit card to Venmo and pay anyone with a Venmo accounts. Payments are free if you use your bank account or Venmo balance to make them. Credit card payments carry a 3 figure. Venmo is owned by PayPal and is available on iOS and Android bias. Venmo can be used to pay for goods and services or to shoot plutocrat to musketeers and family. You can also use Venmo to pay for online purchases. When you make a payment, the plutocrat is transferred incontinently from your bank account or Venmo balance to the philanthropist's account. The philanthropist can also use the plutocrat to make purchases or withdraw the plutocrat to their bank account. Venmo is a accessible way to shoot and admit plutocrat, especially if you're unyoking a bill with musketeers or family. It's also a useful tool for making online purchases. Why Need Buy Venmo Account? When it comes to peer- to- peer mobile payments, there's no mistrustfulness that Venmo is one of the most popular platforms out there. And for good reason - it's accessible, easy to use, and most importantly, it's free. But what if you need to use Venmo for business purposes? Unfortunately, Venmo wasn't designed with businesses in mind, which is why you ca n't simply produce a business account. But that does n't mean you ca n't use Venmo for your business. You can, but you 'll need to do it through a workaround. The workaround is to subscribe up for a particular account and also use a business disbenefit card. There are a many reasons why you might need to buy a Venmo account. maybe you 're a freelanc
atvideonetworks

Video Conferencing in Education | A&T Video Networks - 0 views

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    We have been designing tailor-made education solutions for the past 25 years. We bring together AI-driven technologies into the classrooms to experience the seamless learning experience. See our personalized demo of: Smart classroom Virtual classroom Online classroom Lecture recording and streaming
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