Let the Games Begin: Entertainment Meets Education - 0 views
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Mary Landaker on 19 Oct 10This article covers video game use in the classroom and the advantages to introducing students to video games.
Diigo group for Kim Jaxon's English classes.
ANNOTATION #3 This piece was on some of the effects of SMS messaging has on literacy. It shows instant messaging can be productive in literacy. Kids use creative phonetic substitutions in textin...