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Dana Saunders

Why Youth Love Social Networking Sites: The Role of Networked Publics in Teenage Social... - 4 views

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    In the article "Why Youth Love Social Networking Sites", Danah Boyd writes about Social network sites like MySpace and Facebook create a bridge for your social life and online life. Her article examines how these students use Social Networking websites to interact with their peers. She also addresses the issue of privacy and how it can be altered with in a social networking setting.
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    In the article Why Youth ♥ Social Network Sites: The Role of Networked Publics in Teenage Social Life, danah boyd writes about the relationship with teenagers and social networking sites. In her article, boyd states, "In a study conducted in late 2006, they found that 55 percent of online teens aged twelve to seventeen have created profiles on social network sites with 64 percent of teens aged fifteen to seventeen." So, her question is why? Why are all these teens creating these sites and what are they using it for? In this article danah boyd will tell you about why these teens are creating these sites, and why the other teens are not creating sites.
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    This article the author talks about how the different social networking sites have brought students together. A place where they can communicate with their peers and meet others. She addresses that fact that it allows the public to gather.
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    In the article Why Youth Love Social Network Sites: The Role of Networked Publics in Teenage Social Life by Danah Boyd is all about the way social networking sites work and how that connects to a person's real-life identity. Or in other words, how a person can form his or her own identity through social networking.
Sarah Rupley

Mobile Identity: Youth, Identity, and Mobile Communication Media - 0 views

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    In the article Mobile Identity: Youth, Identity, and Mobile Communication Media, by Gitte Stald, the author states how the mobile phone is a source of identity for the youth. The focus of the article is on the meaning of the mobile phone in young people's lives and how it somehow shapes their identity as a person. Most young people's identities are influenced by the media they use. The idea that the youth's identity is mobile means it is always changing every moment, and changing relations between friends and family. The mobile allows the youth to communicate within physical and virtual spaces always in transition. This tool (mobile phone) has become such an important part in the young people's lives and it is almost impossible for it to not be a part of their identity.
Ryen Walter

Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting C... - 1 views

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    In the chapter "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" from Marina Umaschi Bers book, Civic Life Online: Learning How Digital Media Can Engage Youth, the author claims that online games, such as Zora, help our youth engage in community and civics. Zora allows it's players to create their own individual avatar, with physical, mental, and emotional traits that the players choose. Bers argues that Zora is a great way for children to think about their identity and civic life by making choices that will show them how to acquire certain sills and attitudes to become good citizens. Like many other researchers, Bers agrees that it is easiest to learn by doing, and games like Zora are helping to improve the youths social awareness. This chapter describes engagement in society not only by voting and being political, but by forming communities and volunteering.
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    In "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" by Marina Umaschi Bers, Bers discusses a scenario that is being used all across the country. Zora is a three dimensional multiuser environment that students use to think about identity and civic life. Students make avatars and are in charge of everything going on in the city or summer camp. This came to life after identity construction environments (ICEs) were found that creative things to do on the computer make children learn better. The students work mostly with different civic identities like police, Jewish people, etc. along with real life, controversial community related issues which the students try to solve. Many of the tools used in Zora can then beused in real life and the moral values can be used both on the computer and in real life. Zora is different than traditional learning because "Children are put in the role of producers, instead of consumers, of information, knowledge, and habits of mind."
Grant Keller

Digital Media, Youth and Credibility http://mitpress.mit.edu/catalog/item/default.asp?... - 0 views

Annotation: Digital Media, Youth and Credibility For the past six weeks, we have been studying a new form of education and how we can incorporate new ways into schools today. New ways include te...

digital Literacy education technology schools

started by Grant Keller on 07 Oct 10 no follow-up yet
Bronte Spaulding

Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Parti... - 0 views

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    This talks about how social medias such as Facebook, texting, and other social networking technologies are used to bridge the gap between formal and informal learning. Students collaborate or "meet" to discuss issues in the "adult world"
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    This article is about how students are using digital medias as apart of their learning. The authors also define what they believe to be social and cultural tools of technology and how they are used.
mary Radford

Digital media, youth, and credibility - 0 views

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    In the book "Digital media, youth, and credibility" by Miriam J. Metzger and Andrew J. Flanagin, they discuss the impact of standardized testing in classrooms. Through their perspective the two main subjects of standardized testing are math and English, leaving other subjects neglected. The passing of "No Child Left Behind" is brought up as the beginning of the standardized testing phenomena.
Marci Sanchez

Digital Youth, Innovation, and Education (Classroom Whispers) - 0 views

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    In this chapter, Whispers in the Classsroom, the author Sarita Yardi discusses how we can import kids internet use home into the classroom, through simple procedure's such as chartrooms and exploring the internet. The author uses various studies to show simple tools could enhance student learning as well as motivate them to try to learn. On study in particular was done at a university, where a chat room was created. As the year progresses students began to log onto to the chat room more and at the end of the year there were over "300,000 user entries."
brittany stewart

Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Parti... - 0 views

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    article focused on the multiple forms of medias a student uses for media purposes and for their role on their local school's board. The article did two case studies, and their goal was to understand how we use technology
Katie Bishop

Digital media, youth, and credibility - 0 views

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    In the chapter called "High-Stakes Testing," the author is talking about the role of standardized testing and bench marks in schools. Later goes on to also talk about the roles of teachers and how it effects them.
Madelina Parkin

The Importance of Modification In Classrooms - 1 views

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    Sharon Pitcher's "The Literacy Needs of Adolescents in Their Own Words" discusses the problems that youth in today's classrooms face regarding reading comprehension. She examines these problems and seven case studies of students and their particular situations. Throughout her article, Pitcher argues that without classrooms' recognitions of when they need to modify their teaching techniques to its students' needs, the students will not fully develop the reading techniques that they need.
Daniel Ramirez Lara

Taking risky opportunities in youthful content creation: teenagers' use of social netwo... - 0 views

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    In this article they have studies found that individuals tended to engage in role-play games and anit normative behaviors in the online world. They have studies that have examined identity performance in less anonymous online settings such as internet dating sites and reported different findings. The newest study investigates identity construction on facebook.
Liliana Vargas

College students' social networking experiences on Facebook - 1 views

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    I found this article to be very appealing; it discusses how the media provides an important background for the social, emotional, and cognitive development of youth with socilized neworks. He also states how facebook affects college students in today's culture.
Maggie Molina

A youth Identity - 0 views

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    This video is about what people think about identity. Is in another language, but it has subtitles. It is pretty interesting. Oh and at the beginning its kind of funny, because they ask this young man what's identity? and he said "Sex"
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