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Level Vang

Jane McGonigal - 2 views

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    Jane McGonigal is talking about how we can connect real life to games.
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    i find this video interesting because of how Jane McGonigal say that gaming can make a better world. In the video, Jane McGonigal talks about how the three billion hours we spend playing online games aren't enough to solve the world most urgent problem. Jane McGonigal calculated and believe that we need at least twenty-one billion hours of game play every week to solve the world most urgent problems.
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    More game play is good!!!
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    In this video clip McGongal talks about how video games can be use as a source to inspire people to make the world a better place.
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    in this video, Jane McGonigal describes that gaming is used everyday and online gaming is becoming more and more important. She also says how online gamers spend about 8 billion hours weekly just playing online games. Also how she is trying to change it from just having fun but to solve real life problems.
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    Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.
Pao Lee

David Perry: Are games better than life? - 2 views

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    this video is about video game graphics is improving and also the virtual world that gamers has. and also they what gamers learn through games are being relate to the real world.
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    Daivd talks about how games has evolved over time and how it can better our life.
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    This TED video is about how games develop over time and the graphic of the game improves as technology improves.It also explains how games is taking over and how you want to be in the virtual world more than the real world.
Mary Landaker

Playing and Making Games for Learning - 0 views

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    In Yasmin Kafai's article Playing and Making Games for Learning, Kafai claims that if one individual were to write a history on the development of child education, they would be forced to include the impact video games have made on child learning. Kafai writes that teachers have picked up on the fact that video games capture children's attention and have tried to use this to their advantage by incorporating video games into their teaching style. There are many ways to incorporate video games into the classroom, but Kafai generalizes that there are two main categories of thought when it comes to teachers integrating video games into the curriculum: instructionalists and constructionalists.
anonymous

Jesse Schell: When Games Invade Realy Life - 1 views

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    Gaming becomes a huge topic that goes on throughout life. Many people would talk about their games, for example Farmville and helping out by sending things and other related subjects. Also as you go on it slowly goes and connect yourself to other games and topics that are going through.
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    Jesse Schell talks about how video games was once fantasy base and now has penetrate into reality.He gave examples of how life would be like if it was a video game and how we would benefit from it. Games have grown into technologies and it will keep on growing.
Xyin Yang

Making a (Social) Impact: Gaming Companies Encourage Kids to Design Games With a Purpose - 2 views

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    This article is mainly about a man who thought of an idea to teach kids to make video games and in that same process be educated by learning engineering, digital literacy, math, and any other knowledge that is needed to make a video game. The plan is to have kids make these video games revolving important issues affecting the world, such as nutrition, the ecosystems, and so much more.
Liliana Vargas

The influences of interaction during online gaming on sociability, and aggression in re... - 0 views

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    Today's online gaming is increasingly realistic and technologically advanced. It is said that social networking has even made its way into the video game industry with online gaming. The article, "The influences of interaction during online gaming on sociability, and aggression in real life" by, Yoshidia Fujio, evokes the numerous ways online gaming interacts with ones social life based on a study done in Japan. The results supported the hypotheses and suggested that online gaming resulted in positive outcomes for those who are socially, but negative outcomes for those who are not.
jose ulloa

Video Game Worlds - 1 views

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    This article looks at other articles and gets into some of the social aspects of video games that are being talked about, as well as the effects of the video game industry on everyone. This article also looks at some writers that talk about why more and more people celebrate gaming because of the displays of powerful combination of entertainment, competition, and technology. While on the other hand the other writers talk about the social and moral aspects that they think are important. However, according to Michael Jindra, the author of this article, she thinks that all of them writers that she used agree that video games are a phenomenon that will have social implications. I personally think that we are bettering video games because we are moving more and more to a social way of gaming.
Mary Landaker

Serious Games: Incorporating Video Games in the Classroom - 1 views

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    In the article "Serious Games: Incorporating Video Games in the Classroom", Leonard A. Annetta (and other writers) write about Generation N, "N" standing for "net". Annetta claims that this generation has grown up with computers, technology, and the Internet to the point were its just normal to have it around; they have never known a time without it. This creates a generation gap between student and teacher. The students (especially k-12) are becoming more and more interactive with computers and can relate to learning better through the use of technology. However, the teachers often lack this technological knowledge that the students share, leaving the teachers in a game of catch-up. But according to Annetta this is a game well worth playing.
joshua dennison

Gaming,Teaching and Learning: - 4 views

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    This article presents an interview with Kurt Squire, assistant professor in educational communications and technology at the University of Wisconsin at Madison. The interview was built on Squire's presentations on the relationship between digital games and education. Squire discussed about the issues in the games research community and the benefits of gaming for learning
Daniel Ramirez Lara

Good Video Games and Good Learning - 0 views

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    The thing that this article is about is it explores the learning principles in good video games. Overview of how good video games promote learning and how they do that. The interaction between the game and the player in ways by which games encourage risk-taking during the game.
Lee Thao

Tom Chatfield: 7 ways games reward the brain - 1 views

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    In this TED video, it's about how engaging in video games helps reward our brains and how that helps us in the real world. Like in business, our education, the government, and engagement.
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    this video is about how game designer attract gamers into playing games and also 7 things from games that help you in real life.
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    The article talks about ways that gaming can help the brain.
Pa Cha Vang

Never Too Old for Video Games? - 0 views

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    not only teens are addicted to video game but also adults. women are as addicted to video games as men to.
jose ulloa

The Influence of Competitive and Cooperative Group Game Play - 0 views

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    This article raised a lot of good points and questions that have to do with gaming and where it is going in the future. It looks at the topic in different directions like group dynamics, game motivation, in-game behavior, and game play communication. The article also looks at the levels of hostility that may be associated with most online multi player games.
Kim Jaxon

Part I: Answers to Questions About Video Games and Learning - 1 views

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    From the NYTimes: "Last week we asked readers to submit questions to James Paul Gee, an expert on how video games fit within an overall theory of learning and literacy, in response to The New York Times Magazine article "Learning by Playing." It featured a public middle school where every aspect of learning is designed to be game-like."
Sean Perkins

Video Games in Education - 1 views

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    This article is about video games and the beneficial aspects of video games as teaching implements. This article also addresses the criticisms of video games as teaching implements (will kids become more violent/will kids get less school work done).
caitlin O'donoghue

school uses video game - 0 views

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    "A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy" The article took James Gee's idea and really wanted to make a school that bases its learning through video game. It talks about the idea and the system that they created and the article also addresses the issues of the pressure to meet the marks they want to show success.
jose ulloa

"How To Annoy People: Talk to the sink!"-Jose Ulloa - 3 views

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    In about the 30 second mark it shows that unknown people gaming online can come together on Call of Duty Black Ops and mess around as a group while having fun. All it takes is one person to instigate a behavior, to start a chain reaction of communication online. It just goes to show that even when you are gaming by yourself at home, that you can have a conversation with someone that you might not have even known. An Example of this behavior of talking to person online during gaming takes place during the two minute and five second mark. I am going to use this video to show that even when you think you are networking, that you could be. In today's world the ways of communication have opened up significantly. It has opened to the point where I can be in California and game with family in Texas.
Pao Lee

Everyone's A Player - 0 views

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    This article is about games and how a lot of global population is playing video games or computer games. Through digital media, it is helping put the games other there for people to see and get. The author believes that by playing video games, it helps improves decision making skills, hones hand-eye coordination, and may improve the success rates of professionals such as surgeons.
kou yang

Gaming can make a better world - 0 views

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    In this video, Jane McGonigal talks about how individuals (online gamers) can make a better world. She mentioned that individuals play online games because it makes them happier and give them a feeling of working hard. Gamers do not give up when they fail and they tend to have a more strong social relationship than in real life. McGonigal said that gamers are human resource that we can use to do real world work. Instead of playing games and trying to save the virtual world, she had created online games intended to help gamers play and think critically about how to survive
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    It talks how an individual could use gaming as a source to improve daily life. Improving daily life as in improving hunger, poverty, and obesity.
Sean Perkins

Learning by Playing - 1 views

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    Sara Corbett's New York Times article Learning by Playing, focuses on a New York City non-charter public school that uses an educational program called Quest to Learn. The school uses video games to help teach kids and sometimes the kids make video games. Quest to Learn was created by a game designer named Katie Salen with the intention of making schools more appealing and relevant to kids today. Classes often combine multiple subjects into quests, "where the quests blend skills from different subject areas" (Corbett). Teachers do not do as much instruction as they do guidance. The article talks about how most kids who drop out of high school simply found it too boring. Schools today do not permit the use of cell phones and internet use is only allowed to do school related work, which cuts students off from the world. According to Katie Salen, "there's been this assumption that school is the only place that learning is happening, that everything a kid is supposed to know is delivered between 8 a.m. and 3 p.m., and it happens in the confines of a building" (Corbett). Kids today do so much more interesting things outside of school.
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