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Ryen Walter

Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting C... - 1 views

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    In the chapter "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" from Marina Umaschi Bers book, Civic Life Online: Learning How Digital Media Can Engage Youth, the author claims that online games, such as Zora, help our youth engage in community and civics. Zora allows it's players to create their own individual avatar, with physical, mental, and emotional traits that the players choose. Bers argues that Zora is a great way for children to think about their identity and civic life by making choices that will show them how to acquire certain sills and attitudes to become good citizens. Like many other researchers, Bers agrees that it is easiest to learn by doing, and games like Zora are helping to improve the youths social awareness. This chapter describes engagement in society not only by voting and being political, but by forming communities and volunteering.
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    In "Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences" by Marina Umaschi Bers, Bers discusses a scenario that is being used all across the country. Zora is a three dimensional multiuser environment that students use to think about identity and civic life. Students make avatars and are in charge of everything going on in the city or summer camp. This came to life after identity construction environments (ICEs) were found that creative things to do on the computer make children learn better. The students work mostly with different civic identities like police, Jewish people, etc. along with real life, controversial community related issues which the students try to solve. Many of the tools used in Zora can then beused in real life and the moral values can be used both on the computer and in real life. Zora is different than traditional learning because "Children are put in the role of producers, instead of consumers, of information, knowledge, and habits of mind."
Brie Phillips

Connecting the Digital Dots: Literacy of the 21st Century - 0 views

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    The article, Connecting the Digital Dots: Literacy of the 21st Century, is arguing the point that the types of literacies are expanding every day, and people need to be kept up on them. The authors, Barbara Jones-Kavalier and Suzanne Flannigan, state that to be a fully functioning member of society, you must acquire and understand a new literacy; a digital one. They also state, "Today, we still seek better communication methods, only now we have myriad more choices, along with new tools and strategies and greater knowledge of effective communication". Technologies will not just be used to communicate though anymore, it is being to "create, to manipulate, to design, to self-actualize". In the New Literacy and Education paragraphs, it is stated that classrooms today are less advanced for the students who are being put in them. Almost all of these students are digitally literate, but teachers are presenting ideas in the ways they always have. Maybe, it is not just the classrooms that need remodeling, but the teachers need to attend workshops and become more accustomed to dealing with these new types of literacies. Schools who are looking to hire teachers need to look at what background the interviewees have, or require a pre-requisite for computer literacy. The authors also state that today, students are "digitally savvy". They don't believe that teachers should be re-typing overheads into PowerPoint's. There are so many different technological ways to teach things to students. It just isn't the same anymore to just use a whiteboard and an overhead projector. "As an example, now teachers can do a PowerPoint presentation with streaming video, instant Internet access, and real-time audio-video interaction, and they can do it with relative speed and ease".
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    Barbara Jones-Kavalier and Suzanne Flannigan in their article "Connecting the Digital Dots: Literacy of the 21st Century" state the reason the definition of literacy has gradually changed through time, will always be changed, and that the history behind why it has changed leads to the definition itself. They assert that through the technological advancements the thought processes in the humans mind have drastically changed; and in order for literacy to keep up with this rapidly changing "E-generation" Jones-Kavalier and Flannigan express that our minds need to be open to this change. They state that "vision combined with practical, recognizable goals and incentives that encourage people to embrace new digital and visual literacy skills individually and collectively" will allow there to actually be a change universally.
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    This article discusses how literate once meant a person's ability to read and write. Now that technology is rapidly changing, our society is learning to adjust to it. Now, literacy has a new definition. According to the authors, "Literacy includes the ability to read and interpret media (text, sound, images), to reproduce data and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments." Older generations are having a more difficult time adjusting to it than the teenage generation. Learning technology is starting to seem like learning a new language. Although, it's a priority for society to learn to acclimate to these changes in order to learn and communicate effectively.
Nikki Panek

Myspace, Facebook promotes literacy - 1 views

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    In the article Myspace, Facebook promote Literacy, Debra Lau Whelan talks about how social networking sites can help you gain more than just friends. Social networking sites offer e-safety, "Staying safe, keeping personal information safe, protecting yourself and your belongings, making sure that we don't participate in bullying or other antisocial behavior, and helping out other people who might be affected by these issues, is a key part of digital citizenship." Responsibility becomes a central role on these sites because their safety is at risk. Kids are able to control childish behaviors or prevent themselves from making rash decisions by using safe tactics on the internet. These sites broaden horizons for the users, letting them talk to people they may not have talked to otherwise, creating a variety and diverse web culture, driving away from cliques on school playgrounds. "Collaboration, discovery, and becoming a team player are all encouraged because these sites promote working, thinking, and acting together." Social networking sites allow users to create groups online to help find other people with the same interest as you. This allows communication on a topic that many people all over the world share a common interest in. Diversity brings new ideas and helps these users see things in a different point of view. These teens are not trapped in just with their classroom but they can't interact with people all over the world. Teens messing around on the computer on social networking sites is not just leisure time wasted, "Being able to quickly adapt to new technologies, services, and environments is already regarded as a highly valuable skill by employers, and can facilitate both formal and informal learning," Computer skills are adapted from using these sites, making it easier for teens to perform computer tasks in the future at work. This article gave me a new outlook on Facebook and social networking sites. I always thought that these sites w
Marisa Furtado

Technology v. No Technology- Test Scores in Elementary Schools - 0 views

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    The article "Using Instructional Technology in Transformed Learning Environments: An Evaluation of Project CHILD," by Sarah Butzin, claims that students are able to learn more and are more motivated when they are able to use technology and implement the Computers Helping Instruction and Learning Development (CHILD) project. Butzin studied the effects of technology by comparing two schools that were both technology-rich. One school implemented project CHILD and the other school implemented a more traditional design. According to the author, the CHILD method involves a cluster of three grades that are broken into smaller groups and remain with the same teachers throughout those three grades (K-2 and 3-5.) The more traditional learning style still involved the use of technology in day to day learning, but every year the students changed teachers and only worked within their grade level. The CHILD implementation makes it so that children can learn at their own pace and switch stations that include bookwork, one on one or small group time with the teacher, working with technology, and hands-on experience. Butzin claims that this style of learning showed positive outcomes for testing scores, classroom motivation, improvement in behavior, and increased parent involvement.
Sarah Rupley

Digital Literacy: A Conceptual Framework for Survival Skills in the Digital Era. - 0 views

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    In the article, Digital Literacy: A Conceptual Framework for Survival Skills in the Digital Era, by Yoram Eshet-Alkalai, he states that digital literacy is more than just being able to use software and electronic devices. Using digital technology includes complex skills like cognitive, sociological, motor and emotional skills. These skills cause the learner or even scholar to have a new means of communication in designing better environments. This creates a digital framework enhances the understanding the users perform using different types of digital skills.
Azucena Carrillo

Using the Technology of Today, in the Classroom Today - 1 views

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    In "using the technology of today, in the classroom of today" authors Eric Klopfer, Scot Osterweil, Jennifer Groff, Jason Haas start to give basis to the argument that technologies such as videogames and social networking sites help shape learning. They focus on how they are learning outside of school but in completely different ways than teachers focus on. They argue, "Nearly all institutions- business, industry, medicine, science and government - have harnessed aspects of these technologies for decades. Games and simulations have been a key component of training doctors and military personnel, but even businesses like PricewaterhouseCoopers used a game about a mining company in outer space to teach its employees about derivatives. Although that may seem a bit "off the wall," the fact is major corporations, the Department of Defense, and the medical community would not use these tools if they were not highly effective" to illustrate how corporations use videogames so the educational system shouldn't reject it them as a learning tool. They point out how videogames can serve as a simulation for real life just as mining in outer space can teach about derivatives. Videogames are also a highly interactive learning environment. Instead of being told information, students are right in the middle of the action and the learning. They also discuss how social networking is a new way of collaborating with other about a wide variety of subjects including school work. The authors write, "Of course, educators have long been aware that learning is a social activity, where learners construct their understanding not just through interaction with the material, but also through collaboratively constructing new knowledge with their peers" but teachers reject the use of social networking as means of learning because of the other aspects included safety or privacy. But what teachers can learn from social sites is that "'knowledge cultures' assembled in these o
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    This article is very rich with information that has to do with how digital games, social networks, and simulations can be involved in classrooms. With the involvement of them is more than just entertainment that children or people actually learn stuff from them.
Jena Keady

U.S. Elementary and Secondary Immersion Survey - 0 views

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    This article on the CARLA website is about where to find the results of a 1994 questionnaire that was mailed to 140 immersion schools in the U.S. to collect information about the language immersion program, language use, the big picture, developing curriculum, learning in non-school environments, and expressing cognitive operations through the language of immersion.
Rachel Ferneau

Digital nation: toward an inclusive information society By Anthony G. Wilhelm - 0 views

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    In the book "Digital Nation: toward an inclusive information society" by Anthony G. Wilhelm, he states that "a new provision of national education policy in the United States states that every eighth-grader must be technology-literate regardless of socioeconomic status or race". Wilhelm argues that the way we look at education as a whole nation needs to change. It might be difficult because we will be both "integrating these new skills into traditional subject areas and, more fundamentally, in transcending disciplines and school walls in pursuit of a more rewarding relationship to knowledge", but the whole world is transforming be more technologically savvy. Wilhelm also talks about the staff for schools and how they too need to adapt to the changing environment. He talks about people who use the internet "engage in self-directed work" because they want to. They go on this website because they want to learn but didn't always get the chance to in school.
Grant Keller

Digital Media, Youth and Credibility http://mitpress.mit.edu/catalog/item/default.asp?... - 0 views

Annotation: Digital Media, Youth and Credibility For the past six weeks, we have been studying a new form of education and how we can incorporate new ways into schools today. New ways include te...

digital Literacy education technology schools

started by Grant Keller on 07 Oct 10 no follow-up yet
ailsa smith

Zero-Thumb Game: How to Tame Texting - 0 views

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    In the online article Zero- Thumb Game How To Tame Texting, written by Sara Bernard, directly focuses on how to use texting as a tool in the classroom. This article doesn't look at texting as a horrible thing that needs. Another main topic in this article is how comfortable students are with text talk, that it creates an atmosphere where passive students feel as if they can participate. This directly shows how students feel more comfortable to participate because they are more comfortable with the technology. So maybe this idea of text messaging in the classroom isn't such a mad idea after all, it creates a comfortable environment for almost all students, and creates a new form of teaching when to use the text talk and when not to.
Lisa Kerman

GOP proposed financial cuts - 0 views

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    Check this out y'all.
Jarvis Thor

Reviving New York's rivers -- with oysters! - 0 views

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    Orff, an architect talks about a new way to help us to have a better, cleaning environment. She explain about a hero that change make a differences to our water sources and the species around us. This new hero that she introduce are OYSTER!!!
Samantha Airth

How social media can make history - 2 views

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    In this video, Clay Shirky talks about how the media as developed over the hundreds of years until the 20th century. One media as stated by Clay, such as internet, is the first medium in history which supports both groups and conversations at the same time. The media is also becoming more social, with social connections, a combination of newspaper, telegraph, telephone, movies, televisions, etc.. It was because of the internet, specifically Twitter, that let the world knows beforehand that an earthquake was happening in China before the news and the China government even knows about it. The media, a global, social, ubiquitous, and cheap place, is a way of creating an environment for assembling and supporting groups.
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    Its amazing of how the media changed so much in history.
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    This was back in 2009 so this video does not have to do with Egypt at all. This video points out all the media changes over the years.
Palie Lor

We Are All Cyborgs Now - 0 views

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    You're not RoboCop, and you're not Terminator, but you're cyborgs every time you look at a computer screen or use one of your cell phone devices. So what's a good definition for cyborg? Well, traditional definition is an organism "to which exogenous components have been added for the purpose of adapting to new environments." That came from a 1960 paper on space travel. Because, if you think about it, space is pretty awkward; people aren't supposed to be there. But humans are curious, and they like to add things to their bodies so they can go to the Alps one day and then become a fish in the sea the next.
Bour Nhia Her

Being Immersed in Social Networking Environment: Facebook groups, Uses and Gratificatio... - 0 views

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    In this article, It talks about how the socializing and self-status seeking information reveals in joining groups. Also the relationship people develop with eachother from the political participation.
mao vang

USING SOCIAL MEDIA TO BUILD AN ONLINE PROFESSIONAL LEARNING NETWORK OF MIDDLE LEVEL EDU... - 0 views

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    Social media tools are providing interactive environments for online users; these tools are causing social and cultural shifts in how users create content, interact with the content on the Web and collaborate with one another.
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