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Shaina Short

Stefana Broadbent: How the Internet enables intimacy - 3 views

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    This video is about how social media affects the amount of time and relationship that technology is being involved in between people.
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    internet helps people keep in contact with their love ones
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    This video is about how internet such as, cell phones, text messages, and emails are used everyday; whether it's at work, school, long distances and etc.
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    This video talks about how people worry that all the texting, e- mailing and Facebook are spoiling human intimacy but Stefana Broabent the narrator explains how they help more in keeping in contact with family and friends
Samantha Airth

Dale Dougherty: We are makers - 0 views

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    "We are makers of our own world and how much technology is involved in our world." Others are more creative in our making, some artistically and some simplistically.
Pao Lee

David Perry: Are games better than life? - 2 views

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    this video is about video game graphics is improving and also the virtual world that gamers has. and also they what gamers learn through games are being relate to the real world.
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    Daivd talks about how games has evolved over time and how it can better our life.
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    This TED video is about how games develop over time and the graphic of the game improves as technology improves.It also explains how games is taking over and how you want to be in the virtual world more than the real world.
anonymous

Jesse Schell: When Games Invade Realy Life - 1 views

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    Gaming becomes a huge topic that goes on throughout life. Many people would talk about their games, for example Farmville and helping out by sending things and other related subjects. Also as you go on it slowly goes and connect yourself to other games and topics that are going through.
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    Jesse Schell talks about how video games was once fantasy base and now has penetrate into reality.He gave examples of how life would be like if it was a video game and how we would benefit from it. Games have grown into technologies and it will keep on growing.
tanya Douglas

Social Media & Mobile Internet Use Among Teens and Young Adults - 2 views

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    This article talks about the increase in usage of the internet, cell phone technology, game tech, wireless by age, internet usage by age, ethnicity, class, year, twitter, and other social networks. This article is very useful for anyone who needs information on how teens today have become the majority of tench users in todays's world. Very interesting
Azucena Carrillo

A Vision of K-12 Students today - 0 views

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    In this short video a group of children ranging from kindergartners to 12th grade students they share there thoughts about how teaching should be changed. They feel it is necessary to make a change to the way teachers teach in the schools. Technology is advancing rapidly and what they learn in class today is not going to be useful information for them in the future.
Shaw Xarae

Modern Communication Technology Influence Language and Literacy - 0 views

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    This review focuses on children's use of communication technology and talks about the possible benefits and drawbacks of its use. How children's learning of language and literacy skills are changing means of communication.
Soua Vang

Heather Knight: Silicon - based comedy - 0 views

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    Heather Knight, an doctoral on researching about robotics. She combined technology with entertainment to create a robot that is a comedian.
Guohui (Grace) Huang

Wael Ghonim - 0 views

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    The hero of the Revolution in Egypt. See how he can succss in the revolution.
tsiurabe vazquez

Technology and Literacy Education in the Next Century: Exploring the Connection between... - 0 views

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    This journal talks about how kids in kindergarden are already using computers in school. They use the computers for educational games at last twice a week, but at the same time they are gaining skills on how to use a computer.
Liliana Vargas

The influences of interaction during online gaming on sociability, and aggression in re... - 0 views

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    Today's online gaming is increasingly realistic and technologically advanced. It is said that social networking has even made its way into the video game industry with online gaming. The article, "The influences of interaction during online gaming on sociability, and aggression in real life" by, Yoshidia Fujio, evokes the numerous ways online gaming interacts with ones social life based on a study done in Japan. The results supported the hypotheses and suggested that online gaming resulted in positive outcomes for those who are socially, but negative outcomes for those who are not.
alexis casillas

social media revolution 2 - 2 views

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    how things have changed with technology in our world we live in..Whats new?
tsiurabe vazquez

Teaching with Technology: May You Live in Interesting Times - 0 views

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    Through video games and other activities students can learn and develop their brain better.
Guohui (Grace) Huang

Should Professors Allow Students to Use Computer Devices in the Classroom? - 0 views

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    Cathy Davidson (HASTAC)-Humanities, Arts, Science and Technology Advanced Collboratory. She addressed something interesting and accurate in her blog from HASTAC.
Monica Aceves

Computer Wins on 'Jeopardy!': Trivial, It's Not - 0 views

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    Two "Jeopardy!" champions, Ken Jennings, left, and Brad Rutter, competed against a computer named Watson, which proved adept at buzzing in quickly.
Monica Aceves

How Technology Almost Lost the War: In Iraq, the Critical Networks Are Social - Not Ele... - 2 views

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    "Nations make war the same way they make wealth"
Azucena Carrillo

Digital Media - New Learners Of The 21st Century - 1 views

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    This video describes the ways five different institutions located in the U.S. have incorporated technology into their classrooms. What they learn is mainly through the use of technology.
Nikki Panek

Myspace, Facebook promotes literacy - 1 views

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    In the article Myspace, Facebook promote Literacy, Debra Lau Whelan talks about how social networking sites can help you gain more than just friends. Social networking sites offer e-safety, "Staying safe, keeping personal information safe, protecting yourself and your belongings, making sure that we don't participate in bullying or other antisocial behavior, and helping out other people who might be affected by these issues, is a key part of digital citizenship." Responsibility becomes a central role on these sites because their safety is at risk. Kids are able to control childish behaviors or prevent themselves from making rash decisions by using safe tactics on the internet. These sites broaden horizons for the users, letting them talk to people they may not have talked to otherwise, creating a variety and diverse web culture, driving away from cliques on school playgrounds. "Collaboration, discovery, and becoming a team player are all encouraged because these sites promote working, thinking, and acting together." Social networking sites allow users to create groups online to help find other people with the same interest as you. This allows communication on a topic that many people all over the world share a common interest in. Diversity brings new ideas and helps these users see things in a different point of view. These teens are not trapped in just with their classroom but they can't interact with people all over the world. Teens messing around on the computer on social networking sites is not just leisure time wasted, "Being able to quickly adapt to new technologies, services, and environments is already regarded as a highly valuable skill by employers, and can facilitate both formal and informal learning," Computer skills are adapted from using these sites, making it easier for teens to perform computer tasks in the future at work. This article gave me a new outlook on Facebook and social networking sites. I always thought that these sites w
Mary Landaker

Playing and Making Games for Learning - 0 views

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    In Yasmin Kafai's article Playing and Making Games for Learning, Kafai claims that if one individual were to write a history on the development of child education, they would be forced to include the impact video games have made on child learning. Kafai writes that teachers have picked up on the fact that video games capture children's attention and have tried to use this to their advantage by incorporating video games into their teaching style. There are many ways to incorporate video games into the classroom, but Kafai generalizes that there are two main categories of thought when it comes to teachers integrating video games into the curriculum: instructionalists and constructionalists.
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