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kayla short

The iPad-Breaking New Ground in Special Education - 1 views

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    This article provides another view on the cost effectiveness and the uselfulness that the iPad provides in all classrooms, especially for autistic students. It describes a pilot research study that proved to support integrating the iPad into special education curriculums because of the wide range of uses and tools it provides. One of the main points the researcher argued is that the iPad has multiple uses and can replace the many devices that are apparent in special education programs.
Jaime Lemmer

Educational Leadership:Multiple Measures:Teaching with Interactive Whiteboards - 0 views

  • What the Research Found
  • The study results indicated that, in general, using interactive whiteboards was associated with a 16 percentile point gain in student achievement. This means that we can expect a student at the 50th percentile in a classroom without the technology to increase to the 66th percentile in a classroom using whiteboards. In addition, three features inherent in interactive whiteboards have a statistically significant relationship with student achievement. The first is the learner-response device—handheld voting devices that students use to enter their responses to questions. The percentage of students providing the correct answer is then immediately displayed on the board in a bar graph or pie chart. Using voting devices was associated with a 26 percentile point gain in student achievement. A second feature is the use of graphics and other visuals to represent information. These include downloaded pictures and video clips from the Internet, sites such as Google Earth, and graphs and charts. Use of these aids was also associated with a 26 percentile point gain in student achievement. A third feature is the interactive whiteboard reinforcer—applications that teachers can use to signal that an answer is correct or to present information in an unusual context. These applications include dragging and dropping correct answers into specific locations, acknowledging correct answers with virtual applause, and uncovering information hidden under objects. These practices were associated with a 31 percentile point gain in student achievement.
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    Robert Marzano's research on the effectiveness of interactive whiteboards in the classroom.
Alyssa Deaton

Unexpected Learning Opportunities Through Games | Grand Canyon University - 2 views

  • When a student can be so engaged and motivated, this type of learning tool becomes an important part of the curriculum. Clegg (1991) pointed out the most important predictor of learning is the instructional context and not necessarily the actual game, but the collaborative and cooperative learning built into the overall experience, offering an engaging environment for information assimilation.
  • Games create competitive and collaborative situations making learning fun and engaging; meeting the many needs of the students (Weiss & Loebbeck, 2008). During the early grades, teachers spend up to eight hours with their students each day; they could utilize the interactive and social aspects in games in order to realize additional learning in the classroom and use it to support other subjects (Klopfer, Osterweil, & Salen, 2009).
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    An article about the benefits of games in the classroom. Provides statistics and examples on how effective they are. Search Criteria-Bing: Learning through games research
kramergill1

Recess in Elementary School: What Does the Research Say? - 0 views

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    Best information I could find on whether or not children need recess. Not only does this article site many many different research studies (and list them), it goes on to say that the research "suggests" recess is important. Without ever saying that research "proves" it.
anonymous

JSTOR: Review of Educational Research, Vol. 58, No. 4 (Winter, 1988), pp. 438-481 - 0 views

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    This article summarizes the results from 14 research fields that looked at the relationship between classroom grading and student outcomes, especially involving learning strategies, motivation and achievement. The individual results are analyzed and used to discuss the most effective ways of evaluating student learning.
Claire Kotler

Video Games Affect the Brain-for Better and Worse - Dana Foundation - 0 views

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    This article outlines the debate on wether video games are good or bad for the brain. It includes research on positive effects and negative effects on people's brains. It also includes five aspects of video games that affect the players long term influences.   
Tara Mazza

Observe a Good Deed, Perform a Good Deed - 0 views

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    Research results are supported in this article discussing the impact of watching video which exemplifies uplifting or positive behavior.
Samantha Tengs

How Schools Are Hurting the Fight Against Plagiarism - Plagiarism Today - 0 views

  • While these policies are well-intended, they actually do more to create a climate of fear
  • desire to try and defeat the systems that check for plagiarism.
  • educators have accidentally created a plagiarism war
  • ...13 more annotations...
  • earn on their own how to better get away
  • want to know about how to detect it more effectively, not how to prevent it
  • ant to know about how to beat the tools that detect it (often through very sneaky questioning), not how to actually cite sources.
  • ware of the detection methods
  • source under the radar
  • students who want to plagiarize can do so with little fear of getting caught
  • ocus on actually teaching about plagiarism
  • how to cite sources, paraphrase correctly and be a good researcher
  • rafting assignments that are resistant to plagiarism
  • Strict plagiarism enforcement without solid plagiarism education doesn’t make better students, it makes better cheaters.
  • current path only makes cheaters more resistant to the methods that are used to catch them and creates a climate of fear that is both counter-productive for learning and can actually encourage cheating,
  • igh level of disrespect for intellectual property
  • For the sake of academia and the creative world at large, it is crucial that school shift the way they deal with plagiarism and find a more product approach to the problem.
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    This source offers a different perspective on plagiarism detection methods, arguing that they cause more harm than good. Students become better at cheating by finding ways around these barrier. In addition to this, there is an atmosphere of fear in classroom, even for those who haven't plagiarized. Instead, teachers should focus on teaching preventative measures, like how to properly cite and research.
Amanda Gagnon

SMART Board interactive whiteboards shown to be highly effective for collaborative lear... - 0 views

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    This study was done at a high school and the evidence showed that doing group activities, discussions, etc. on a SMART Board is an effective tool. Although this was conducted at a high school, the evidence may correlate to all age groups in activities where the entire class works as a whole. (Complete URL: http://downloads01.smarttech.com/media/research/international_research/canada/11_0142_new%20brunswick_research_summary.pdf) Bing: SMART Boards in schools
Jaron Stanage

Digital Versus Print: Encouraging Literacy is a Balance | Wonder of Children - 0 views

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    Thoughts from a teacher giving the pros and cons of digital print, as well as providing some other articles and research about the print to digital movement and how one best adjusts to it
Annie Marchion

http://www.easternct.edu/cfdrc/documents/julyaugust2012.pdf - 0 views

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    Eastern Connecticut newsletter about research into how preschoolers can use iPads to support cognitive development
mary gnozzio

Effects of Violent Video Games On Agressive Behavior, Agressive Cognition, Agressive Af... - 1 views

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    This pdf shows a more specific study done on effect of video games and aggression. It also shows that it not only increases aggressive behavior but also aggressive thoughts. School violence is becoming a problem so it is important to understand things such as video games impact on children's aggression because it can help us better prevent classroom violence.
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    This pdf shows a more specific study done on the effect of video games and aggression. It also shows that it not only increases aggressive behavior but also aggressive thoughts.
Meredith Rapp

Flipping the Classroom - 1 views

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    This website provides a basic overview of what classroom flipping is and how it is used in the current classroom. It presents recent research and key elements of classroom flipping.
Sarah Carpenter

No Child Left Untableted - NYTimes.com - 0 views

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    Magazine article from NY times examining use of tablets in classroom. In depth article in which the author spends time with educators in North Carolina as they receive training for a new tablet program in their schools. Interviews with multiples sources in education examining connections between educational research and tablet use.
Kaylee Weaver

Effectiveness of Art in Schools - 3 views

I want to research and find information about how effective art is in the classroom

education classroom students school schools research

started by Kaylee Weaver on 03 Oct 13 no follow-up yet
Reece Jewett

http://155.48.10.202/Academics/Documents/babson-survey-research-group/k-12-online-learn... - 0 views

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    Survey results and other studies conducted on how well online learning works for students, and the pros and cons to online learning
Kaitlyn Gagner

The iPad-Breaking New Ground in Special Education | District Administration Magazine - 1 views

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    iPad's, unknowingly, have become a very helpful tool for children with Autism. There are pilot studies researching how effective the iPad's really are.
Chelsey Freudenberg

Critical Evidence: How the Arts Benefit Student Achievement - 0 views

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    Publication from the National Assembly of State Arts Agencies that describes what research says about how study of the arts contributes to academic achievement and student success.
Chris Ruether

Social Media in Higher Education: A Literature Review and Research Directions | Charles... - 0 views

  • Given this insight
  • SMTs are reshaping theway students communicate
  • They utilize wall posts, event notifications, and tweets to inform students about upcoming
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  • events and
  • activities, athletic games and competitions, deadlines, reminders, general college
  • These young media consumers are more connected than
  • emergencies. The use of social media in recruitment, marketing, or managing the college’s brand
  • image (mostly through one-way communication) was the next most frequent purpose listed.
  • announcements, school closings due to inclement weather or other reasons, alerts, and
  • any previous generation, and they have an expectation to remain that way in all aspects of their lives (Prensky, 2005).
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    This article indicates the increased usage by universities and other higher education institutes of social media. It seems to imply that the more integrated a teacher is with social media such as Facebook and YouTube in the class room the better the students respond.
Tara Mazza

Video Modeling: How to and Resources - 0 views

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    This page describes the four types of video modeling used for teaching a range of skills and behaviors to children on the autism spectrum. You will find several example videos, a brief explanation of why video modeling works, and five helpful resource links.
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