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100 Helpful Web Tools for Every Kind of Learner | College@Home - 0 views

  • Mindomo: Premium versions of this mind mapping tool come at a cost, but you can get access to the basic version for free. It allows you to add links, pictures and text to mind maps and share them over the net.
    • António Teixeira
       
      Dos que conheço, este parece-me o melhor.
  • Moodle: Post and share podcasts with an interactive online community using Moodle. You can not only post your own podcasts but get access to those of others that could provide educational value to you.
    • António Teixeira
       
      ?!! O que faz o Moodle aqui?!
  • Put your notes or classroom information into an audio format with these handy apps.
    • António Teixeira
       
      Eu acrescentaria duas: Google Presenter e Soundslides.
    • António Teixeira
       
      E ainda outra (ainda em fase private beta, mas que promete...): Sliderocket.
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  • Bookmarking
    • António Teixeira
       
      Falta, obviamente, a melhor de todas: Diigo!
  • JotSpot: Working in a group just became easier with this online wiki tool that allows students to share notes, project ideas and information in an easily accessible format.
    • António Teixeira
       
      Ridículo. Já nem sequer existe. Agora chama-se: Google Sites...
  • These chatting and networking tools can make it easy to interact with classmates and friends.
    • António Teixeira
       
      Ausência óbvia: Ning.
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    Uma lista com interesse, embora me pareça que algumas das ferramentas não se encontram listadas com rigor...
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    Uma lista de 100 ferramentas Web segundo os diversos "estilos de aprendizagem".
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VoiceThreads: Extending the Classroom with Interactive Multimedia Albums | Edutopia - 0 views

  • VoiceThreads might best be described as interactive media albums. They are essentially online slide shows of images, documents, or videos that enable viewers to comment on any slide (or at any point in the video) by typing, recording an audio or video comment, or drawing on the image itself. Teachers have been early adopters of the easy-to-learn technology, which has led the company to launch Ed.VoiceThread.com, a secure site just for educators and their students, says VoiceThreads cofounder Ben Papell.
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    Artigo em Edutopia sobre o Voicethread
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Blogs in Education - 0 views

  • This page is designed to provide you some resources if you want to get started using blogs for yourself or with your students.
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Comiqs | Create & Share your Comic Stories - 0 views

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    Ferramenta da web 2.0 de criação de banda desenhada! Utilização muito fácil e intuitiva. Pode-se usar as nossas fotos para criação de histórias.
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    Vamos ver quem crias as bandas desenhadas mais criativas sobre quadros interactivos?
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    Educational applications: - Junior science: Students could make a comic highlighting lab safety; create a - biography of a scientist - Primary/Secondary Literacy/English: Create short stories; develop characters for everyday objects; create biographies or autobiographies - Art/Design: What layouts work; Colour combinations; Scan and upload work - History: Biographies - Languages: Dialogue
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Turnitin - no plagiarism - 0 views

  • Used by thousands of institutions in over eighty countries, Turnitin’s comprehensive plagiarism prevention system lets you quickly and effectively check all of your students’ work in a fraction of the time necessary to scan a few suspect papers using a search engine.
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Eight Interactive Whiteboard Tips - 0 views

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    "Eight Interactive Whiteboard Tips "
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Creating Computer Games Teaches Critical Skills - 1 views

    • António Teixeira
       
      Quem me indica bons programas para a criação de jogos?...
  • creating computer games, rather than just playing them, could boost students' critical and creative thinking skills
  • The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills. After all, they explain, the process involves storytelling, developing characters, evaluating plots, and working with digital images and music.
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    Mais do que jogar, a criação de jogos permite desenvolver inúmeras capacidades.
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Amplified Organization - 2020 Forecast: Creating the Future of Learning - 0 views

  • Digital natives and technologies of cooperation are combining to create a generation of amplified individuals. These organizational “superheroes” will remake organizational models through their highly social, collective, improvisational practices and their augmented human capacities. These new models will thrive in a world of social networks; information proliferation, transparency, and saturation; and rapid change. As digital natives enter learning professions, and as existing educators and students become amplified, their extended human capacities will challenge traditional ways of organizing learning and will amplify schools, districts, and other learning organizations. 
  •  These individuals are highly social, collective, improvisational and augmented. 
  • Together, these attributes enable several amplified organizational practices - open leadership and sociability, beta building, collective sensemaking, and transliteracy - that support more flexible responses to change and stimulate innovation
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  • In many ways, amplified individuals, organizations and their practices are enabling pedagogies born in the early 20th century that have not been able to find expression in the current educational system.
  • Many educators venturing into the amplified world find that modes of learning using social and collaborative platforms are downright inspiring - encouraging the reasons that they chose to teach.
  • However, education decision-makers must work to close not just the digital divide - access and familiarity with digital technologies - but also the participation gap - comfort engaging in a culture of contribution, connectivity, sharing, and massive collaboration.
  • Open collaborative platforms enable distributed teams and loosely connected networks to self organize and form ad hoc structures to solve problems and implement strategies.  By circulating resources openly and broadly through social networks, information tends to find the right people at the right place at the right time that allows ad hoc leaders to emerge and apply relevant expertise more quickly.  Such an open, flexible structure facilitates collective sensemaking - a practice by which knowledge and expertise that may not have been visible can rise in response to critical issues. Tools ranging from Plazes (a system that lets your social contacts know where you are, what you’re doing and when) to Moodle (an open source courseware management system) allow knowledge workers, educators, learners to form their own smart mobs and self-led teams.  The transparency of these systems also helps support a culture of beta building - rapid innovation, in which participants of a social network, distributed team, or smart mob can see information, offer critique, and help iterate solutions and strategies.  Amplified organizations will be transliterate - capable of communicating across multiple media in ways that use specific media platforms and non mediated, face-to-face interactions to develop effective and creative messages.
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    Organizações "expandidas" serão criadas por indivíduos "sociais, colectivos, improvisadores e conectados..."
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100 Excellent Open Access Journals for Educators | Online College Tips - Online Colleges - 4 views

  • Education Review.
  • Educational Researcher
  • Higher Education and Online Education
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  • Innovate.
  • Online Journal of Distance Learning Administration.
  • International Journal of Teaching and Learning in Higher Education. This journal provides a place for teachers, students, and academics to work toward improving the quality of higher-education instruction.
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    100 Excellent Open Access Journals for Educators
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eLearn: Feature Article - E-learning 2.0 - 1 views

  • e-learning is evolving with the World Wide Web as a whole and it's changing to a degree significant enough to warrant a new name: E-learning 2.0.
  • When we think of learning content today, we probably think of a learning object. Originating in the world of computer-based delivery (CBT) systems, learning objects were depicted as being like lego blocks or atoms, little bits of content that could be put together or organized. Standards bodies have refined the concept of learning objects into a rigorous form and have provided specifications on how to sequence and organize these bits of content into courses and package them for delivery as though they were books or training manuals
  • In learning, these trends are manifest in what is sometimes called "learner-centered" or "student-centered" design. This is more than just adapting for different learning styles or allowing the user to change the font size and background color; it is the placing of the control of learning itself into the hands of the learner [5].
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  • In the world of e-learning, the closest thing to a social network is a community of practice, articulated and promoted by people such as Etienne Wenger in the 1990s. According to Wenger, a community of practice is characterized by "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources."
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    Atigo que analise o passado, presente e futuro do elearning
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