ISTE | Wildly popular, then off the grid, virtual worlds are back in ed tech - 0 views
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Scott Tucci on 20 Sep 15This article explains how virtual worlds, found in such games as Minecraft and Second Life, could be used as tools for educators in the classroom. When Second Life first came out in 2007 educators were excited about the potential to use it for education, but found that it was too unruly and wild. Now, as time has passed and technology has advanced, virtual worlds are on the rise again thanks to Minecraft and educators are seeing new possibilities on how to utilize and have better control and understanding of open world games. This class, INTC 2610, is all about exploring technology and learning how to utilize it in a class setting and there really is nothing more immersive and limitless than open worlds.