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Carmel McIntyre

Web 2.0 Tools and the Evolving Pedagogy of Teacher Education - Google Drive - 0 views

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    This paper discusses the significant impact of digital technology in teacher education, and the necessity of having teacher educators model effective strategies for integration of digital technology. The author describes an initiative started in the California education system, called The Digital Flexbook, "The term flexbook refers to the free, nonlinear, highly customizable and easy-to-use nature of open source textbooks (Fletcher, 2010)." Benefits such as collaboration among school districts, interactive classrooms, and increased teacher creativity were observed. Barriers such as lack of funds, lack of student access to technology at home, and lack of PD for teachers were also observed. Further benefits such as the ability to accurately reflect a community, the presence of a collaborative space to construct knowledge in innovative ways, showing multiple perspectives, promoting higher order thinking, and democratising knowledge. The author lists Web2.0 tools such as "...video sharing sites, wikis, blogs, podcasts, and social networking sites like Twitter (Richardson, 2006a), all of which move students from consumers of information to editors of information. Research and experience show the need to infuse the TPCK model into teacher education, thus allowing students to become generators of knowledge and contributors to the Internet. One more big benefit of such constructivist pedagogy is allows for teachers and students to become more critical of the … intersection of race, gender, and socio-economic status on the writing of history, and integrated a model for how technology can and should be used in the classroom.
petr hejny

The Machine is Us/ing Us (Final Version) - YouTube - 0 views

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    Video presentation of  evolving and changing data in an ever weaving world wide web. A think piece on the bigger picture of digital technology and web 2.0 where rules and ideas of digital society require constant rethinking. How context changes with every click in a Web 2.0/3.0 world. Ideas shared belong to a greater digital forum. Use with teens and adults. Length: 4:30 minutes
Rob Robson

The Digital Citizen - Your Rights and Responsibilities - 0 views

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    A website by UGDSB teachers to raise awareness of digital citizenship and deepen our understanding of it.
Lori Turk

8 Steps To Great Digital Storytelling | Edudemic - 1 views

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    Might be useful for our class Saturday!
Carmel McIntyre

Collaborative Learning for the Digital Age - The Chronicle Review - The Chronicle of Hi... - 1 views

  • "Participatory learning" is one term used to describe how we can learn together from one another's skills. "Cognitive surplus" is another used in the digital world for that "more than the sum of the parts" form of collaborative thinking that happens when groups think together online.
  • We spent a good deal of time thinking about how accident, disruption, distraction, and difference increase the motivation to learn and to solve problems, both individually and collectively. To find examples, we spent time with a dance ensemble rehearsin
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    I really liked her mention of how her grading practices had to change with the use of new technologies
Marcia Piquette

Tech's role in learning - YouTube - 0 views

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    Tech's Role in Learning is a 33 minute video produced by Sheryl Nussbaum-Beach that focuses on the implementation and use of technology in Project Based Learning.  Nussbaum-Beach begins by looking at the TPAC model and the revised Bloom's Taxonomy (http://www.apa.org/ed/new_blooms.html) with an emphasis on students becoming creators (or producers) of knowledge.  She argues that the current model of classroom instruction (desks in rows, learning independently) will not work in the 21st century, and that we need to help our students construct their knowledge in a way that will prepare them for their future in an online world. The main point that Nussbaum-Beach makes in this video is that when our students get out into the real world, they will be connected to a global learning network.  Whatever they do in life, they will be able to connect and collaborate with others around the world.  It therefore becomes our job as educators to not only become connected learners ourselves, but to teach our students how to be connected learners as well.  Our students need to be constructing their knowledge and sharing/publishing their learning with the world.  She presents new "digital literacies" as tools that all students need to know to become members of this new global society and to make a difference in the world.
Faye Martin

From transmission to transformation: Re-framing teaching and learning for the 21st Cent... - 1 views

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    This article highlights the shift from traditional teaching, termed transmission, to 21st century inquiry-based teaching, termed transformation. The digital age has changed the learner and if formal education is to remain relevant, the approach must also change. If students are to be equipped to solve the complex problems of society, the foundation of their learning must be critical inquiry which encourages critical thought. The article outlines the tools needed for inquiry-based learning, valid assessment and how it is more than having the students 'think outside the box'. It is a thorough overview of inquiry-based learning and what it can look like in a modern classroom.
Peter Skillen

Meograph: Four-dimensional storytelling - 0 views

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    Nice new tool for digital storytelling!
Jacky Shoebridge

John Seely Brown: Tinkering as a Mode of Knowledge Production - YouTube - 4 views

shared by Jacky Shoebridge on 13 Apr 13 - Cached
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    John Seely Brown: Tinkering as a Mode of Knowledge Production
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    This is a different world we live in, one of peer based learning within communities where people learn from each other. Moving into a world of change. "Tinkering is taking your imagination and building something from It". Tinkering with ideas around us, asking good questions, being open to criticism, accepting the criticism and learning from it. Yes, developing critical thinkers." Create, Reflect and Share - peer based learning, kids learning from each other. Working together shoulder by shoulder. Allowing students to find the idea and take their learning where they want it to go. Constructing a new kind of learning environment teaching and understanding each other. The teacher being a mentor in the learning environment, constructing an environment were we are always constructing and teaching one another. Relating tinkering to technology is simple. Tools in the digital world allow learners to take an idea, make change for better or worse, play with knowledge. Developing ideas not necessarily new ones, but grown ones that exist. It allows learners to create knowledge on the fly and foster imagination. What an amazing video, definitely a must to watch, it fostered my ideas of peer based learning. Loved the way it related back to education way back where one teacher taught kids of all ages, where tinkering was definitely the way education was driven. Older kids helping younger. This is the way John thinks we should be going in education, I feel we are moving in that direction but it is evolving. Watch the video and enjoy!
Brenda Sherry

Teacher's Guide to Project-based Learning.pdf - 1 views

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    "digital technology makes it easier than ever before for students to conduct serious research, produce high-quality work, keep a record of the entire process, and share their creations with the world. "
Brenda Sherry

Why My Six-Year-Olds Have Digital Portfolios - 3 views

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    Kathy Cassidy's work in primary classrooms is great! She's a Canadian teacher too and very accessible on twitter @kathycassidy
Lori Turk

Detailed Sessions - 2014-04-05 EdTechTeam Ontario Summit featuring Google for Education - 1 views

  • Home20132014committeeinformationprepresentersprogramregistrationresourcessponsorsAll PresentersBecky EvansDavid MillerDJEdwin BurnettJaime CasapJeff CataniaJim SillJoe SiscoJose MartinezJoseph RomanoJustin MedvedKaren BeutlerKen SheltonKevin BradbeerLise GalugaMarc DubeauMark WagnerMatthew ArnoldMolly SchroederPierre SarazinRichard GrignonRoark AndradeRon TurchyniakShadi YazdanSheila MorganSusan WattTanya MortonYouTube in the ClassroomAndy CrozierChris BellChris Craft, Ph.D.committeeGrant HutchisonIan McLain, Cameron Steltman & Shaun ElseinformationIsabelle PunchardPresentersprogramwuid:gx:f3c5971
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    GAFE sessions 2014
Rob Robson

Copyright Matters! 3rd Edition. 2012 - 0 views

    • Rob Robson
       
      "Awareness of copyright is important because [we] are educating the copyright owners and users of tomorrow" As teachers, we use many resources to educate our students. These can include textbooks, music, video, artwork and much more. In many cases, these materials may be protected by copyright. This document outlines the rights and obligations of educators as they relate to copyright issues that will occur in public schools. Key Highlights: Individuals that work in public, non-profit education may use copyright-protected media for "research, private study, criticism, review, news reporting, education, satire, and parody". Any usage of these materials should be accompanied by the appropriate reference.  Live and recorded music are not allowed to be played without permission/payment during: school dances, sporting events or as P.A. or background music. This requires a SOCAN or Re:Sound licence. Teachers may use video on school premises from a DVD (rented or owned) and may show videos from YouTube. Teachers may not use subscription services to stream video as they typically have restrictions to "personal" or "household" use (eg. Netflix). Teachers may not copy media at home and show it in the classroom. Student work is protected by their own copyright (via parents, if student is a minor). Teachers, the work they produce, is copyrighted by their employer (school board).
Peter Skillen

inkle » for teachers - 1 views

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    "The way our stories work is simple: the reader is given the text of a story in a small chunks, and after each, they get to make a decision about what happens next. That could be what a character says, or does - but it could also be a deeper choice, like why a character has done what they've done, or how they feel about something else in the story. Every decision the reader makes is remembered and has the potential to influence things later on - depending on how the author wants to tell their tale."
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    Choose your own adventure story creator ;-)
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