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Marcia Piquette

http://www.nmc.org/pdf/2012-horizon-report-K12.pdf - 0 views

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    The Horizon Report is a 46 page document produced by 3 organizations: the New Media Consortium (NMC), the Consortium for School Networking (CoSN), and the International Society for Technology in Education (ISTE).  The report is part of a larger project that examines technologies that are emerging or are predicted to emerge within the next five years in education.  Three reports are created each year: Higher Education, Primary and Secondary Education (K-12), and Museum Education.   In the Primary and Secondary Education (K-12) edition, there are six key technologies mapped out in three categories.  The first category, "Near-term Horizon," includes devices, apps, and tablet computing.  These technologies were indicated to be implemented in education within a 12 month period when this report was published last year.  The second category, "Mid-term Horizon," is indicated to be two to three years away, and includes Game-based learning, and Personal Learning Environments (PLEs).  Finally, the report includes two sets of technology in the "Far-term Horizon," which are plotted as four to five years out.  These technologies are Augmented Reality (AR), and Natural User Interfaces.   This comprehensive report outlines not only these emerging technologies, but also addresses the trends and challenges in educational technology at the time of publication.  It will be very interesting to see what technologies are reported on when the 2013 edition is published this June.
Jane Roy

Computers in the Classroom: Agents of Change - 1 views

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    This article focuses on the importance of using technology in schools. The author, Seymour Papert, compares how the introduction of computers into a school setting is very similar to providing pencils to people in a community who communicate entirely using oral language. How will the computers and pencils get used by the people in their communities? Papert expresses the realization that educators are often hesitant to change their practices and sometimes when implementing new concepts or tools, teachers find trivial ways to use them rather than seeing their full potential. Papert goes on to explain how technology can "intellectually engage" those not interested in the traditional learning that schools often offer to students. He gives an example of how a disengaged student can use technology to intellectually challenge himself, develop the ability to persist, and collaborate with people that have common learning interests. In addition, Papert says that the use of project based learning and technology allows students to "acquire knowledge for use" and not to just pass a test. The concept of being able to access learning regardless of the time of day and the learner's location is also discussed. Technology offers greater learning as it allows students to learn from a wide community of people and not just those the same age and grade. Even with the objective reasons provided by educators, to limit the amount of changes in schools, Papert believes that the students' knowledge and expertise that they acquire while using computers at home will drive schools to embrace technology. He knows that institutions believe change cannot happen due to the lack of funding available, limited teacher understanding and assumption of what "school" should look like. However, Papert believes that change will occur because children will require schools to keep up with the learning they are doing outside the school setting when it comes to the area of technology.
Jane Roy

Mobile Learning: At the Tipping Point - 1 views

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    In this article, Dr. Teresa Franklin, discusses the importance of being mobile in today's society and how technology is shaping our beliefs and the way we learn. By using mobile devices our learning is not limited by the time of day or our current location. If and when we want to communicate with others or research information about a topic, we can. Today, the importance of being mobile has gotten to the point that it has become an "epidemic". Throughout the article, Franklin, defines many concepts. To ensure common understanding by all readers she explains the following terms: mobile learning, mobile devices (including, highly mobile devices, very mobile devices, and mobile devices) learners, social networks, apps, and the tipping point. In addition, Franklin, explains what it means to be a mobile user and why it is important in today's society.  The article focuses on three complexities that need to be considered when using mobile devices in an educational setting. The first complexity looks at the area of pedagogy and how it relates to the use of technology. Next, Franklin writes about the need for institutions to have the correct infrastructure in place to support these devices. The third complexity she explains is the challenge that schools have to create effective ways to communicate when using mobile devices. Franklin thinks a practical, collaborative approach with incremental steps is the key when creating a mobile delivery model. Lastly, the author looks at the role of the teacher and the concerns that technology creates for staff and students. She believes educators need to shift from traditional teaching practices to incorporate more relevant skills that will create positive citizens and prepare them for the ever changing workplace. In saying this, Franklin understands that there will be
Carmel McIntyre

Web 2.0 Tools and the Evolving Pedagogy of Teacher Education - Google Drive - 0 views

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    This paper discusses the significant impact of digital technology in teacher education, and the necessity of having teacher educators model effective strategies for integration of digital technology. The author describes an initiative started in the California education system, called The Digital Flexbook, "The term flexbook refers to the free, nonlinear, highly customizable and easy-to-use nature of open source textbooks (Fletcher, 2010)." Benefits such as collaboration among school districts, interactive classrooms, and increased teacher creativity were observed. Barriers such as lack of funds, lack of student access to technology at home, and lack of PD for teachers were also observed. Further benefits such as the ability to accurately reflect a community, the presence of a collaborative space to construct knowledge in innovative ways, showing multiple perspectives, promoting higher order thinking, and democratising knowledge. The author lists Web2.0 tools such as "...video sharing sites, wikis, blogs, podcasts, and social networking sites like Twitter (Richardson, 2006a), all of which move students from consumers of information to editors of information. Research and experience show the need to infuse the TPCK model into teacher education, thus allowing students to become generators of knowledge and contributors to the Internet. One more big benefit of such constructivist pedagogy is allows for teachers and students to become more critical of the … intersection of race, gender, and socio-economic status on the writing of history, and integrated a model for how technology can and should be used in the classroom.
Jacky Shoebridge

LEARNING IN WONDERLAND - 0 views

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    "Computers have had a transformative impact on many fields, it is thus natural to expect that they are having an effect on educational practice leading to a dramatically fresher, more engaging and more powerful process of learning -educational wonderland." Two observations: 1. Computers do very little to aid learning. Their presence in the classroom along with relevant software does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning. Teachers do not radically transform what they would do without computers, although it may make things more efficient and fun. Computer technology may provide interesting and powerful learning opportunities, but these are not taken automatically, teachers and learners need to learn how to take advantage of them. 2. It is the whole culture of a learning environment, with or without computers, that can affect learning in important ways "It's not what technology can do, but what learning demands, best points up to the potential contributions of technology." Technology is helping things along, sometimes in crucial ways, rather than in itself doing the real work of teaching. Computers can become partners in cognition with learners, rightly used computers can enable what needs to happen in knowledge networking. Computers can make easier and more efficient what might need to be done in more cumbersome and convoluted ways.
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    Jacky, This article seems to fit well with your flipped classroom page!
Marcia Piquette

Primarily Technology | exploring the use of technology in primary education - 0 views

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    This is my new blog: exploring the use of technology in primary education
Laura Beal

Educational Leadership:Technology-Rich Learning:Students First, Not Stuff - 3 views

  • the place where kids came to get information, where, at the end of the day, we were responsible for disseminating the knowledge, we assessed whether our students got it, and we stamped it "an education."
    • Laura Beal
       
      Challenge for I/S teachers: many trained as content experts, pedagogy 2nd.  How do we help with this shift in thinking? 
  • Resistance, as they say, is futile.
  • ...6 more annotations...
  • 21st century literacies as including "proficiency with the tools of technology," an ability to "manage, analyze, and synthesize multiple streams of simultaneous information," an ability to "design and share information for global communities to meet a variety of purposes," and more.
  • attention literacy
  • the ability to exert some degree of mental control over our use of technology rather than simply being distracted by it—for users to be productive. P
  • r transmedia literacy, which includes networking and performance skills that take advantage of this connected, audience-rich moment.
  • if we're not "proficient with the tools of technology," how can we make sound decisions about the technologies that will support this kind of literacy development in our students?
  • power to create our own education in any number of ways
Marcia Piquette

Tech's role in learning - YouTube - 0 views

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    Tech's Role in Learning is a 33 minute video produced by Sheryl Nussbaum-Beach that focuses on the implementation and use of technology in Project Based Learning.  Nussbaum-Beach begins by looking at the TPAC model and the revised Bloom's Taxonomy (http://www.apa.org/ed/new_blooms.html) with an emphasis on students becoming creators (or producers) of knowledge.  She argues that the current model of classroom instruction (desks in rows, learning independently) will not work in the 21st century, and that we need to help our students construct their knowledge in a way that will prepare them for their future in an online world. The main point that Nussbaum-Beach makes in this video is that when our students get out into the real world, they will be connected to a global learning network.  Whatever they do in life, they will be able to connect and collaborate with others around the world.  It therefore becomes our job as educators to not only become connected learners ourselves, but to teach our students how to be connected learners as well.  Our students need to be constructing their knowledge and sharing/publishing their learning with the world.  She presents new "digital literacies" as tools that all students need to know to become members of this new global society and to make a difference in the world.
petr hejny

The Machine is Us/ing Us (Final Version) - YouTube - 0 views

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    Video presentation of  evolving and changing data in an ever weaving world wide web. A think piece on the bigger picture of digital technology and web 2.0 where rules and ideas of digital society require constant rethinking. How context changes with every click in a Web 2.0/3.0 world. Ideas shared belong to a greater digital forum. Use with teens and adults. Length: 4:30 minutes
Lori Turk

Learning and Knowing inNetworks: Changing rolesfor Educators andDesigners - 0 views

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    This article begins with a discussion of "connectivism" as a learning theory and it's acceptance by the educational community. It extends beyond the traditional theories of behaviorism, congnitivism, and contructivism to describe learning within a network. Connectivism is a theory in which complex learning occurs through recognition and adaptation of patterns in social, technologically enhanced networks. He explores the overlay vs. transformation paradigm now occurring in education and provides an interesting historical perspective, the introduction of electricity to factories. Originally factories were designed to take advantage of a single power source. Electricity was introduced and replaced the original power source but was simply overlaid - used to power the original device on which the entire factory was dependent. If a problem occurred with this device, the entire factory was incapacitated. It took a complete redesign of the factories, utilizing multiple power sources, to fully realize the improvement brought by the new technology. Next, Siemens examines the various metaphors for educators in recent literature. The first is of the master artist, as in the atelier or studio model, in which the students learn from each other and are guided by the more knowledgeable and experienced teacher. Another is of the network administrator who assists students in forming connections and creating learning networks. Next is the concierge who acts as a tour guide, assisting with resource acquisition and permitting student exploration. Finally, he settles on his preferred metaphor of the educator as curator who creates learning spaces and allows learners the freedom to explore and make connections. Siemens proposes that we should consider the change caused by our networked society and rethink and reconsider our view of learning and knowledge, as well as our approach to teaching.
Faye Martin

Home | Spark with Nora Young | CBC Radio - 0 views

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    recommended show on technology
Brenda Sherry

Best content in Communication and Technology Research Articles | Diigo - Groups - 1 views

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    Here is a collection of links from some teachers studying technology and communication
Laura Beal

A Brief History of Knowledge Building | Scardamalia | Canadian Journal of Learning and ... - 0 views

    • Laura Beal
       
      ARGH! I cannot highlight in this format; this is my favourite tool in Diigo. Will have to use notes throughout instead.
    • Laura Beal
       
      Constructivism vs. knowledge building. Knowledge building as variation of constructivism. Inconsistent use of the term (no clear definition).
    • Laura Beal
       
      "constructivism that recognizes all  kinds of intellectual products as human constructions: theories, algorithms, proofs, designs, plans, analogies, and on and on." (pg 4). This really jives with my thinking: I have concluded (over time and much learning, observation) that EVERYTHING is a construct. I firmly believe in nurture over nature as a determinant in so many aspects of human development. 
Jacky Shoebridge

John Seely Brown: Tinkering as a Mode of Knowledge Production - YouTube - 4 views

shared by Jacky Shoebridge on 13 Apr 13 - Cached
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    John Seely Brown: Tinkering as a Mode of Knowledge Production
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    This is a different world we live in, one of peer based learning within communities where people learn from each other. Moving into a world of change. "Tinkering is taking your imagination and building something from It". Tinkering with ideas around us, asking good questions, being open to criticism, accepting the criticism and learning from it. Yes, developing critical thinkers." Create, Reflect and Share - peer based learning, kids learning from each other. Working together shoulder by shoulder. Allowing students to find the idea and take their learning where they want it to go. Constructing a new kind of learning environment teaching and understanding each other. The teacher being a mentor in the learning environment, constructing an environment were we are always constructing and teaching one another. Relating tinkering to technology is simple. Tools in the digital world allow learners to take an idea, make change for better or worse, play with knowledge. Developing ideas not necessarily new ones, but grown ones that exist. It allows learners to create knowledge on the fly and foster imagination. What an amazing video, definitely a must to watch, it fostered my ideas of peer based learning. Loved the way it related back to education way back where one teacher taught kids of all ages, where tinkering was definitely the way education was driven. Older kids helping younger. This is the way John thinks we should be going in education, I feel we are moving in that direction but it is evolving. Watch the video and enjoy!
Brenda Sherry

Teacher's Guide to Project-based Learning.pdf - 1 views

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    "digital technology makes it easier than ever before for students to conduct serious research, produce high-quality work, keep a record of the entire process, and share their creations with the world. "
Marcia Piquette

Multitasking while studying: Divided attention and technological gadgets impair learnin... - 0 views

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    Link from @jmitchinson
Brenda Sherry

Project Planning « WRDSB CATC Camp - 2 views

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    Check out Waterloo's helpful guide on how to plan with technology. I wonder if this fits with our home page? Or might fit with someone's project topic?
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