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Carmel McIntyre

Collaborative Learning for the Digital Age - The Chronicle Review - The Chronicle of Hi... - 1 views

  • "Participatory learning" is one term used to describe how we can learn together from one another's skills. "Cognitive surplus" is another used in the digital world for that "more than the sum of the parts" form of collaborative thinking that happens when groups think together online.
  • We spent a good deal of time thinking about how accident, disruption, distraction, and difference increase the motivation to learn and to solve problems, both individually and collectively. To find examples, we spent time with a dance ensemble rehearsin
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    I really liked her mention of how her grading practices had to change with the use of new technologies
Carmel McIntyre

Web 2.0 Tools and the Evolving Pedagogy of Teacher Education - Google Drive - 0 views

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    This paper discusses the significant impact of digital technology in teacher education, and the necessity of having teacher educators model effective strategies for integration of digital technology. The author describes an initiative started in the California education system, called The Digital Flexbook, "The term flexbook refers to the free, nonlinear, highly customizable and easy-to-use nature of open source textbooks (Fletcher, 2010)." Benefits such as collaboration among school districts, interactive classrooms, and increased teacher creativity were observed. Barriers such as lack of funds, lack of student access to technology at home, and lack of PD for teachers were also observed. Further benefits such as the ability to accurately reflect a community, the presence of a collaborative space to construct knowledge in innovative ways, showing multiple perspectives, promoting higher order thinking, and democratising knowledge. The author lists Web2.0 tools such as "...video sharing sites, wikis, blogs, podcasts, and social networking sites like Twitter (Richardson, 2006a), all of which move students from consumers of information to editors of information. Research and experience show the need to infuse the TPCK model into teacher education, thus allowing students to become generators of knowledge and contributors to the Internet. One more big benefit of such constructivist pedagogy is allows for teachers and students to become more critical of the … intersection of race, gender, and socio-economic status on the writing of history, and integrated a model for how technology can and should be used in the classroom.
anonymous

CITE Journal Article - 0 views

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    Thomas Carroll wants the reader to truly think about this question and if your answer is no then he wants to know what are you doing about it.  It is discussed that today's schools bring the learner to the knowledge and tomorrow's schools should bring the knowledge to the learners.  To do this several things have to change such as teachers and schools.  If we want schools to be different we have to prepare teachers differently.  A Network Learning Community is suggested.  Its members would collaborate to achieve common goals, learning together as they develop solutions for problems they are addressing in common.  Everyone becomes a learner and the distinction between students and teachers fade away.   Within this Network Learning Community there would be expert learners, novice learners and mature learners.  An expert learner would help others learn through collaboration to solve problems and achieve goals they have in common.  They would organize and manage the learning.   Everyone would start out as a novice learner at birth and may remain a novice learner in on field while becoming a mature or even an expert learner in another over time. An ideal setting would be a problem in the middle, several learners surrounding it and an expert learner as well.  The learners would be novice up to mature learners and the expert learner would be the person that structures the learning activities, but is also constantly learning more and modeling the learning process, as oppose to the teaching process.
anonymous

http://voicethread.com/media/misc/support/JTECVoiceThread.pdf - 0 views

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    Using VoiceThread to Promote Learning Engagement and Success for All Students VoiceThread is one of many Web 2.0 tools created to help users communicate and collaborate around a varity of topics.   To create an individual VoiceThread, users can upload any combination of images, documents (e.g., from Word, Acrobat [PDF], Excel, or PowerPoint), and video clips to arrange these elements into a slide show. Teachers can then add comments to each slide in the VoiceThread by several different methods including typed text or recorded voice or video. Teachers can make a VoiceThread public, allowing other people to add their own comments to the slides, or set the VoiceThread to private, restricting comments to only invited users. Through this process, teachers can facilitate conversations around a series of images, videos, or an entire PowerPoint presentation with their students and provide them an opportunity to share their voice, literally, in the discussion in multiple ways. Individual account is free but you can only create 3 voicethreads.  A classroom account is encouraged for $60 a year. Benefits of Class Account 1. can register up to 100 students with no need for individual emails 2. teachers can access students usernames and passwords. 3. each student can create their own voicethread and it is private, only the class can see it. 4. all comments can be viewed and approved by the teacher before they are posted for the class to see. General Benefits of Voicethread 1. all types of learners can benefit from this tool 2. it can be used in whole class, small groups, or independently 3. it can be used in the classroom, computer lab, at home or anywhere there is access to internet 4. can be used in all subject areas.
Marcia Piquette

Tech's role in learning - YouTube - 0 views

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    Tech's Role in Learning is a 33 minute video produced by Sheryl Nussbaum-Beach that focuses on the implementation and use of technology in Project Based Learning.  Nussbaum-Beach begins by looking at the TPAC model and the revised Bloom's Taxonomy (http://www.apa.org/ed/new_blooms.html) with an emphasis on students becoming creators (or producers) of knowledge.  She argues that the current model of classroom instruction (desks in rows, learning independently) will not work in the 21st century, and that we need to help our students construct their knowledge in a way that will prepare them for their future in an online world. The main point that Nussbaum-Beach makes in this video is that when our students get out into the real world, they will be connected to a global learning network.  Whatever they do in life, they will be able to connect and collaborate with others around the world.  It therefore becomes our job as educators to not only become connected learners ourselves, but to teach our students how to be connected learners as well.  Our students need to be constructing their knowledge and sharing/publishing their learning with the world.  She presents new "digital literacies" as tools that all students need to know to become members of this new global society and to make a difference in the world.
Jane Roy

Computers in the Classroom: Agents of Change - 1 views

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    This article focuses on the importance of using technology in schools. The author, Seymour Papert, compares how the introduction of computers into a school setting is very similar to providing pencils to people in a community who communicate entirely using oral language. How will the computers and pencils get used by the people in their communities? Papert expresses the realization that educators are often hesitant to change their practices and sometimes when implementing new concepts or tools, teachers find trivial ways to use them rather than seeing their full potential. Papert goes on to explain how technology can "intellectually engage" those not interested in the traditional learning that schools often offer to students. He gives an example of how a disengaged student can use technology to intellectually challenge himself, develop the ability to persist, and collaborate with people that have common learning interests. In addition, Papert says that the use of project based learning and technology allows students to "acquire knowledge for use" and not to just pass a test. The concept of being able to access learning regardless of the time of day and the learner's location is also discussed. Technology offers greater learning as it allows students to learn from a wide community of people and not just those the same age and grade. Even with the objective reasons provided by educators, to limit the amount of changes in schools, Papert believes that the students' knowledge and expertise that they acquire while using computers at home will drive schools to embrace technology. He knows that institutions believe change cannot happen due to the lack of funding available, limited teacher understanding and assumption of what "school" should look like. However, Papert believes that change will occur because children will require schools to keep up with the learning they are doing outside the school setting when it comes to the area of technology.
Jane Roy

Mobile Learning: At the Tipping Point - 1 views

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    In this article, Dr. Teresa Franklin, discusses the importance of being mobile in today's society and how technology is shaping our beliefs and the way we learn. By using mobile devices our learning is not limited by the time of day or our current location. If and when we want to communicate with others or research information about a topic, we can. Today, the importance of being mobile has gotten to the point that it has become an "epidemic". Throughout the article, Franklin, defines many concepts. To ensure common understanding by all readers she explains the following terms: mobile learning, mobile devices (including, highly mobile devices, very mobile devices, and mobile devices) learners, social networks, apps, and the tipping point. In addition, Franklin, explains what it means to be a mobile user and why it is important in today's society.  The article focuses on three complexities that need to be considered when using mobile devices in an educational setting. The first complexity looks at the area of pedagogy and how it relates to the use of technology. Next, Franklin writes about the need for institutions to have the correct infrastructure in place to support these devices. The third complexity she explains is the challenge that schools have to create effective ways to communicate when using mobile devices. Franklin thinks a practical, collaborative approach with incremental steps is the key when creating a mobile delivery model. Lastly, the author looks at the role of the teacher and the concerns that technology creates for staff and students. She believes educators need to shift from traditional teaching practices to incorporate more relevant skills that will create positive citizens and prepare them for the ever changing workplace. In saying this, Franklin understands that there will be
Laura Beal

Tech2Learn - Project-Based Learning - 3 views

    • Lori Turk
       
      Challenges: Assessment
    • Laura Beal
       
      Challenges: -assessment  -how do you design a project that will meet all of the expectations of a strand in the curriculum -teacher comfort level with tools -authentic? what does it mean to each person? -collaboration: skills need to be taught Benefits: -authentic makes it meaningful and relevant to the students -collaboration key to learning -- sharing ideas with others important parts
    • Brenda Sherry
       
      In elementary we are often focused on the overall expectations - is that true for you too?
  • Tips for creating authentic tasks
Lori Turk

New Learning Environments for the 21st Century - 2 views

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    This article proposes an evolution in teaching and learning that will facilitate the needs of the 21st century learner. Successful examples are highlighted to introduce the various pieces needed to create the picture of a new learningscape, a hybrid model of learning. First, the atlier form of learning, modeled after the architecture studio is described where student work is public within the studio and is critiqued by fellow students and directed by the instructor or master architect. He then describes an apprenticeship model in which students "learn to be" and practice productive inquiry in which they actively seek what they need in order to do what they want to do. Next, Seely-Brown explored the use of backchanneling, and bringing it to the forefront, which transforms a class into a collaborative team. Finally he describes the passion based learning exhibited by the "pro-amatuer". These are niche communities forming on the web, sharing ideas and information. The example provided was amateur astronomers who share tips, post images, and interact with each other and with professionals in the field. Seely-Brown combines these various thoughts, into what he calls the Grand Transition in our educational approach from supply-push mode to demand-pull mode. The hybrid model of learning is a culture of peer-based learning and building in which students participate in passion-based niche communities of co-creation complemented by a core curriculum.
Kristin Frizzell

http://coe.ksu.edu/pbl/Artifacts.pdf - 1 views

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    This article tries to answer the questions "What kinds of products should we consider having our students construct as a result of PBL and what factors should we consider as we design project tasks. " Some examples of artifacts would be: physical model, theory, multimedia project, Web site, video or radio program, lesson for younger learners, computer program, robot, or hypermedia. Whatever the end product, it is in the process of construction that their knowledge is forming and it is in the design phase that "learners construct their initial understandings." The product should come about through these 4 things: * an extended time frame (a few weeks to an entire year), the goal is deeper understanding and this takes time * collaboration, this will enhance the learning process * inquiry/investigation/research, this an active search for explanations * and a consequential task. The end task is considered by the article as just a ploy to trap students into thinking deeply. The article also gives examples of successful artefacts. One was a geometry project where students had to design a case to carry 18 cans. They needed to use their school mascot in the design (cowboys) and consider marketing, geometric factors, as well as write a persuasive letter to sell the product. They also talked about a web page where women were interviewed about their experiences during the second world war. They learned not only about that time in history, but about interviewing and listening skills.
Marcia Piquette

Snapshots of Effective Practice | Twenty-first Century Teaching and Learning - 1 views

    • Marcia Piquette
       
      In my last course, Librarianship Part 1, my instructor used these videos to demonstrate some important tools.
anonymous

Award-winning LMS for teachers and school administrators | Schoology - 0 views

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    similar to Edmodo
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