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wilkoo

Technology for positive: Using Technology to Differentiate Instruction - 1 views

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    "One of the major benefits of using technology in the classroom is the ability to differentiate instruction to meet the needs of every student in every lesson. Just as every student grows and develops at different rates, they learn in different ways and at different speeds. Technology makes it possible to pace lessons appropriately for each student's learning level and can be used to promote learning in the multiple intelligences. Below you will find website suggestions that address the different learning styles in your classroom with the help of technology: Verbal-Linguistic These learners enjoy learning through speaking, writing, reading, and listening. In the classroom setting these students shine when given tasks such as taking notes, researching, listening, reading for information, and writing. Websites to encourage learning for Verbal-Linguistic students: 1. http://wordle.net Allow students to express themselves creatively with words 2. http://ed.voicethread.com Capture student voices with audio, text, pictures , and video 3. http://zoho.com- A free online word processor, and presentation tool 4. http://gcast.com- Students can podcast (voice recording) online. 5. http://kerpoof.com - Students can create stories or mini- movies 6. http://www2.shidonni.com- Students create animated stories 7. http://tickatok.com Students can create stories and turn them into a book 8. http://pbskids.org/wordworld A world where words come alive 9. http://readwritethink.org 52 interactive activities related to reading, writing, and speaking 10. http://speakaboos.com Students can read stories online, record their own story and play literacy games Logical-Mathematical These learners love numbers, reasoning, and problem solving. These students enjoy measuring, calculating, and organizing data. In the classroom students will shine when given tasks such as collecting data, conducting experiments, solving proble
Kate Petty

ScienceDirect.com - Computers & Education - Epistemic frames for epistemic games - 0 views

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    How interactive games and learning conversations may transfer knowledge from one context to another.
K Lobegeiger

Interactive whiteboards engage students and enhance their learning | ictinearlyprimaryeducation - 1 views

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    Interactive whiteboard games allow the whole class to engage in a learning activity at the same time. Cooperation and collaboration between the students and the teacher is used to explore problem sole, share ideas and achieve answers. In this blog I have attached a website that links to interactive whiteboard games for kindergarten to year nine.
djplaner

Creative Ways to Use Your Interactive Whiteboard | NEA Member Benefits - 0 views

    • debgran
       
      This has been mostly my experience at school.
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    I wanted to know how I could use IWB as my experience with them is more along the line of "projector screens" as cited in the article
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    "tips for interactive group games and note-taking"
jpostleedc3100

Games | PBS KIDS Lab - 3 views

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    This site provides interactive resources which may be helpful.
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    Thanks this is helpful!
Kate Petty

busythings.co.uk - online educational games for children at home or at school - 2 views

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    A great site for Early Childhood interactive games over a wide range of curriculum domains.  Yes it does cost but have a go at the free trial and see what you think.
jac19701212

Smashmaths - Number and Place Value - Interactive Learning for the Australiam Mathematics Curriculum - 1 views

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    Some of these are so not for year 1, but there are a lot of good games here that can also be played on iPads
jac19701212

Oxfam - Mapping Our World: Home - 0 views

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    Interactive game where students aged 8-14 learn about maps and globes. I am going to incorporate Lesson 1 into my yr2 unit plan.
katrina carpenter

Mac App Store - SpellBoard - 3 views

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    Interactive spelling game for primary. Worth checking out
katrina carpenter

SMART Exchange - USA - Hangman - 2 views

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    interactive game could be used to help develop content vocabulary and to practice student spelling lists. Good for small group actives or whole class. 
djplaner

How Apple Watch changed Molly's life - 0 views

  • titan.requestAd.push("adspot-728x90-pos1"); The Age Digital Life Latest news Wearables Cameras Mobiles Computers Apps Consumer Security Games Tablets Blog Social Radar Other Tech IT Pro You are here: Home Digital Life Wearables Search age: Search in: Digital Life theage.com.au Web Digital Life
  • The Apple Watch's new feature is called the "taptic engine", which produces what Apple calls "haptic feedback". Haptics, derived from the Greek haptikos, refers to any form of interaction or communication by touch. The watch's engine allows wearers to set vibrations for various alerts and at adjustable intensity - or to send messages by taps to other users.
  • Ms Watt says the integration of haptics with the watch's map function is its most useful feature and is "definitely awesome for me as a deafblind person". It allows her to be directed around London's complex web of streets and alleys without hearing or sight
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    Newspaper article about how the new Apple Watch is opening up a range of new possibilities, in particular for a deaf and blind woman. Mentions the Apple Watch's haptic capability - the ability for the device to give feedback via touch. Likely to be the first widely used example of haptics.
djplaner

Teenagers Leading Happy, Connected Lives Online - NYTimes.com - 0 views

  • Where are the dire warnings about how the online world is depriving our teenagers of their opportunity to learn the skills needed to interact with people instead of screens while exposing them to all manner of bullying and cruelty, and tempting them to fritter away endless hours playing video games?
  • “Adults have tended to see time online for teenagers as this frivolous, time-wasting thing that’s just entertainment. But what we found is that it’s crucial for teenagers in forming and maintaining these really important relationships in their lives
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    Is social media all that bad when..... "A new report on "Teens, Technology and Friendships" from the Pew Foundation puts an unusually positive spotlight on the online lives of teenagers as they build friendships and connections in a digital world. Teenagers aged 13 to17 are finding ways to strengthen their relationships with real-world friends as well as making new friends through social media, video gaming, messaging apps and other virtual connectors."
anonymous

Stories, games and animations - 2 views

shared by anonymous on 07 Mar 13 - Cached
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    A program where you can 'create and share your own interactive stories, games, music, and art'.
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    The first week at uni we started to use a program called Scratch. This program can be used for teachers and students at any level. It is also has free membership. The first activity that we were required to do was to use the motion button to create simple commands to move the script (the cat). The next part of the activity was to make a sequence of commands. This included the moving the script 10 step and then having the script turn around in a clockwise direction at 15 degrees. The number of steps and the degrees can be changed to suit the way you want the script to move. The next activity was to use the simple commands and have them repeat the commands over and over until you stop the command. We also learnt how to have the script change colour while the command sequence was going. The next activity was to draw regular polygons. The first polygon that was drawn was a square. The next challenge was to create other polygons. This program is great to work with. I had some time just to play, adding backgrounds, pictures and sounds. The goal for using this scratch program at uni is to explore options for introducing digital technologies and related concepts in the primary school classroom, as the Technology curriculum is being introduced sometime this year (2013). This program would fall under the Digital Technologies strand in the Australian curriculum: Technologies. This is where students will engage in the components of digital systems: software, hardware and networks.
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    Great site for children to create stories, games and animations.
Alannah Young

ICT Games - English and Maths - 3 views

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    The link above is a site which has a number of games for English and mathematics. The games are fun and interactive for all students. (they are even great for students in primary upper who are at a low level for English and mathematics.
marianasdiigo

Games | Hidden Angles - 1 views

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    Years 7 and 8 roughly. It's fun, students can observe and interact with each other.
Michelle Thompson

Poisson Rouge . Red Fish Soup . Games for Children . Jeux pour Enfants - 1 views

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    Fantastic site for ECE and Special Ed that encourages critical thinking. Has a vast range of activities from music to maths to more, that are very play-based and mostly educational. Take a look Special Ed and Early Childhood people!
kyliepower

An Excellent Website for Creating Educational Games to Use with Students In Class ~ Educational Technology and Mobile Learning - 9 views

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    interactive games for children in the classroom
Laura Davis

Sheppard Software: Fun free online learning games and activities for kids. - 1 views

shared by Laura Davis on 11 Mar 13 - Cached
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    This site has great interactive and print resources for learning all sorts of things. I used some of these this term for lessons on seasons in a special ed setting and the students were very engaged and learnt well.
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    I like that this site goes from kindy to adults with math mah-jong and solitaire. A very busy site when you first open it but once you read a bot it is clear to navigate around.
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