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djplaner

Info For First Time Visitors | Student Blogging Challenge - 4 views

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    The Student Blogging Challenge is just one project that aims to help school age learners connect to folk outside of the classroom. An example of ICTs being used to exchange information/communicate A new challenge runs every March and September.
Karen Thompson

Stack Exchange - Free, Community-Powered Q&A - 1 views

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    stack exchange - a Q & A site ask a question and a community of experts will help you find the answer
Val Scarrabelotti

SMART Exchange - USA - Matter - 7 views

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    This is an Australian activity aimed at Prep/ Foundation year Science where students sort and classify states and properties of matter
Donna Schlatter

SMART Exchange - USA - counting - 1 views

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    Great resource for Foundation/Year one to help consolidate number recognition.  It enables students to match objects with words and numbers.  This is a great visual tool for those visual learners within the class.  Each student has a turn at matching the number of children with the number on the bus and further along in the  lesson, the pictures change to trees and apples.  Very engaging for students.
Pamela Jory

SMART Exchange - USA - Division - 1 views

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    This is a great interactive activity for introducing and reinforcing the concept of division
Katie Bobridge

SMART Exchange - USA - Body Composition - 2 views

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    File Type: SMART Notebook lesson Subject: Science,  Health and Physical Education Grade: Pre-Kindergarten,  Kindergarten,  Grade 1,  Grade 2,  Grade 3,  Grade 4,  Grade 5 A great tool for teaching students about balanced eating in an interactive way.
Kylie Bateman

SMART Exchange - USA - Fractions - 1 views

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    Fractions Game would be a great resource to help students who may be struggling to understand adding or subtracting fractions. I like how it provides real world items to add or subtract as fractions. Can be used for years 3-7
Sarah Crane

SMART Exchange - England - Grid References - 1 views

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    Yr5 - Geography it teaches students more complex grid references. it may need extensive scaffolding for some lower level students.
katrina carpenter

SMART Exchange - USA - Hangman - 2 views

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    interactive game could be used to help develop content vocabulary and to practice student spelling lists. Good for small group actives or whole class. 
conway077

SMART Exchange - Australia - Life Cycles - 4 views

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    Age bracket - Prep- Year 2 Science - English learning area I think this is great, especially as it has the Hungry caterpillar story incorporated as well as using the video story you could use the hard copy of the book as well great theme for the lessons. The only problem I see having is if there are any technology issues with the whiteboard to prevent from using. Otherwise I think this is an excellent resource.
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    I just completed my assignment 2 on year 4 science.. I thought this was rather fitting. I like how it has numerous games that containers audio aswell. Only problem I can see is that it clearly wouldn't work if the IWB or the stick wasn't working.
Deb Mac

SMART Exchange - USA - Properties of Light - 3 views

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    Teach students about reflection, refraction, and transmission of light with this interactive Notebook file. Included are Flash animations that can supplement or even take the place of hands-on science activities.
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    Teach students about reflection, refraction, and transmission of light with this interactive Notebook file. Included are Flash animations that can supplement or even take the place of hands-on science activities.
Aspen Forgan

SMART Exchange - Australia - Picture Rhymes - 5 views

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    This is a literacy resource for prep children. I like the use of images as this is age appropriate. The main concern I would have is that it is quite limited in the number of examples of rhyming words given.
Stephen Druery

Lesson plans and resources for your SMART Board - SMART Exchange - 5 views

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  • Subject(s) Grade(s) File Type
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    Archive of lesson plans for Smart Boards
Ruth Hows

SMART Exchange - USA - Time - 2 views

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    Clocks for students to manipulate
jadephilp

The Australian Curriculum v4.2 Information and Communication Technology (ICT) capabilit... - 3 views

    • Kirstie Willadsen
       
      This bubbl.us concept map in an example of what the teacher can use to create resources for students as well as a way students can demonstrate creatively their ideas and understanding of ICT.  This links directly to what foundation year students should be able to achieve by the end of the year found under the creating with ICT heading.  
  • Generate ideas, plans and processes use ICT to generate ideas and plan solutions Show examples
  • Generate ideas, plans and processes use ICT to generate ideas and plan solutions Show examples
  • ...15 more annotations...
  • Generate ideas, plans and processes use ICT to generate ideas and plan solutions Show examples
  • Generate ideas, plans and processes use ICT to generate ideas and plan solutions Show examples
  • Generate ideas, plans and processes use ICT to generate ideas and plan solutions Show examples Examples: using tables, photos and sketches in planning documents English (ACELY1682) Science (ACSIS054) History (ACHHK078) Generate solutions to challenges and learning area tasks create and modify simple digital solutions, creative outputs or data representation/transformation for particular purposes Show examples Examples: editing text, images, audio, and video for presentations and story-telling; transforming data between numerical and graphical digital representation; applying editing strategies Mathematics (ACMMG091) English (ACELY1685) History (ACHHS071) Level 4 Typically by the end of Year 6, students: Generate ideas, plans and processes use ICT effectively to record ideas, represent thinking and plan solutions Show examples Examples: using timeline software to plan processes; using concept mapping and brainstorming software to generate key ideas; using graphic and audio visual software to record ideas Mathematics (ACMNA123) English (ACELY1704) Science (ACSIS086) Generate solutions to challenges and learning area tasks independently or collaboratively create and modify digital solutions, creative outputs or data representation/transformation for particular audiences and purposes Show examples Examples: manipulating and combining images, text, video and sound for presentations; creating podcasts; applying purposeful editing and refining processes Mathematics (ACMSP119) English (ACELT1798) Science (ACSIS090) History (ACHHS106) Level 5 Typically by the end of Year 8, students: Generate ideas, plans and processes use appropriate ICT to collaboratively generate ideas and develop plans Show examples Examples: sharing documents including text, graphics and numbers Mathematics (ACMNA189) English (ACELY1720) Science (ACSIS144) Generate solutions to challenges and learning area tasks design and modify simple digital solutions, or multimodal creative outputs or data transformations for particular audiences and purposes following recognised conventions Show examples Examples: creating movies, animations, websites and music; programming games; using spread sheets; managing and editing original source materials Mathematics (ACMNA187) English (ACELY1728) Science (ACSIS129) History (ACHHS214) Level 6 Typically by the end of Year 10, students: Generate ideas, plans and processes select and use ICT to articulate ideas and concepts, and plan the development of complex solutions Show examples Examples: using software to create hyperlinks, tables and charts; using design and project planning software English (ACELY1751) Generate solutions to challenges and learning area tasks Design, modify and manage complex digital solutions, or multimodal creative outputs or data transformations for a range of audiences and purposes Show examples Examples: modelling solutions in spread sheets, creating movies, animations, websites and music; programming games; using databases; creating web pages for visually impaired users; using advanced functions to manage and edit digital products for desired effects Mathematics (ACMNA229) English (ACELT1773) Science (ACSIS203) History (ACHHS193)
  • or data representation/transformation for particular purposes
  • use ICT to generate ideas and plan solutions
  • Generate ideas, plans and processes
  • Define and plan information searches
  • Examples: explaining why a source of digital information was used or trusted in preference to another Mathematics (ACMNA057) English (ACELA1793) History (ACHHS068) Level 4 Typically by the end of Year 6, students: Define and plan information searches use a range of ICT to identify and represent patterns in sets of information and to pose questions to guide searching for, or generating, further information Show examples Examples: using tables, charts and graphic organisers such as concept maps Mathematics (ACMSP119) English (ACELY1704) History (ACHHS120) Science (ACSIS086) Locate, generate and access data and information locate, retrieve or generate information using search engines and simple search functions and classify information in meaningful ways Show examples Examples: searching and locating files within school directory; searching across web or within site; organising in folders, tables or databases, using simulations to generate and organise information on real world problems Mathematics (ACMSP145) English (ACELY1712) Science (ACSIS104) History (ACHHS101) Select and evaluate data and information assess the suitability of data or information using a range of appropriate given criteria Show examples Examples: selecting the most useful/reliable/relevant digital resource from a set of three or four alternatives Mathematics (ACMNA128) English (ACELY1704) Science (ACSIS087) Level 5 Typically by the end of Year 8, students: Define and plan information searches use a range of ICT to analyse information in terms of implicit patterns and structures as a basis to plan an information search or generation Show examples Examples: using graphic organisers to plan a search with links to sources Mathematics (ACMNA174) English (ACELY1723) Science (ACSIS125) History (ACHHS208) Locate, generate and access data and information locate, retrieve or generate information using search facilities and organise information in meaningful ways Show examples Examples: searching within document – find/search/buttons/tabs; using search strings; accessing primary data through online or local equipment; using simulation tools to test hypotheses to problems Mathematics (ACMSP284) English (ACELY1723) Science (ACSIS129) History (ACHHS208) Select and evaluate data and information assess the suitability of data or information using appropriate own criteria Show examples Examples: applying criteria developed for an enquiry or project; considering the adequacy of source of information English (ACELY1734) Science (ACSIS125) History (ACDSEH030) Level 6 Typically by the end of Year 10, students: Define and plan information searches select and use a range of ICT independently and collaboratively, analyse information to frame questions and plan search strategies or data generation Show examples Examples: using wikis or other shared documents; searching databases Science (ACSIS165) History (ACHHS168) Locate, generate and access data and information use advanced search tools and techniques or simulations and digital models to locate or generate precise data and information that supports the development of new understandings Show examples Examples: using logical statements such as true/false; searching within fields or for data type; using data logger equipment, digital microscope; using digital models to test and adjust hypotheses to problems Mathematics (ACMSP227) Science (ACSIS199) History (ACHHS186) Select and evaluate data and information <DIV class=elmark
  • use ICT to plan an information search or generation of information, recognising some pattern within the information,
  • locate, retrieve or generate information from a range of digital sources
  • Examples: editing text, images, audio, and video for presentations and story-telling; transforming data between numerical and graphical digital representation; applying editing strategies Mathematics (ACMMG091) English (ACELY1685) History (ACHHS071) Level 4 Typically by the end of Year 6, students: Generate ideas, plans and processes use ICT effectively to record ideas, represent thinking and plan solutions Show examples Examples: using timeline software to plan processes; using concept mapping and brainstorming software to generate key ideas; using graphic and audio visual software to record ideas Mathematics (ACMNA123) English (ACELY1704) Science (ACSIS086) Generate solutions to challenges and learning area tasks independently or collaboratively create and modify digital solutions, creative outputs or data representation/transformation for particular audiences and purposes Show examples Examples: manipulating and combining images, text, video and sound for presentations; creating podcasts; applying purposeful editing and refining processes Mathematics (ACMSP119) English (ACELT1798) Science (ACSIS090) History (ACHHS106) Level 5 Typically by the end of Year 8, students: Generate ideas, plans and processes use appropriate ICT to collaboratively generate ideas and develop plans Show examples Examples: sharing documents including text, graphics and numbers Mathematics (ACMNA189) English (ACELY1720) Science (ACSIS144) Generate solutions to challenges and learning area tasks design and modify simple digital solutions, or multimodal creative outputs or data transformations for particular audiences and purposes following recognised conventions Show examples Examples: creating movies, animations, websites and music; programming games; using spread sheets; managing and editing original source materials Mathematics (ACMNA187) English (ACELY1728) Science (ACSIS129) History (ACHHS214) Level 6 Typically by the end of Year 10, students: Generate ideas, plans and processes select and use ICT to articulate ideas and concepts, and plan the development of complex solutions Show examples Examples: using software to create hyperlinks, tables and charts; using design and project planning software English (ACELY1751) Generate solutions to challenges and learning area tasks Design, modify and manage complex digital solutions, or multimodal creative outputs or data transformations for a range of audiences and purposes Show examples Examples: modelling solutions in spread sheets, creating movies, animations, websites and music; programming games; using databases; creating web pages for visually impaired users; using advanced functions to manage and edit digital products for desired effects Mathematics (ACMNA229) English (ACELT1773) Science (ACSIS203) History (ACHHS193)
  • create and modify simple digital solutions, creative outputs or data representation/transformation for particular purposes
  • use ICT to generate ideas and plan solutions
  • use appropriate ICT tools safely to share and exchange information with appropriate known audiences
  • understand that computer mediated communications are directed to an audience for a purpose
Michelle Thompson

101 Excellent Sites for English Educators - 0 views

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    Another site to share resources - from another Diigo group.
Michelle Thompson

QR codes | Alice Leung - 0 views

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    The suggested resource that was provided in Wk 1 learning path in the Proof, promise and potential of ICTs and Pedagogy step. It is available at the top of the Google spread sheet.
Michelle Thompson

The 5 Things All Digital Citizens Should Do | Edudemic - 4 views

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    From Edudemic, this has a visual that is good for students to see the main five things associated with digital citizenship, in Jeff Dunn's opinion. I liked it. Good for special ed and younger students.
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