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djplaner

Mind Amplifier: Howard Rheingold And The Value Of Convivial Tools - Forbes - 0 views

  • his is a helpful thought in a society that has placed more attention on the fact of digital technologies (the new iPhone!) than on what we do with them
  • but all technologies, to some degree or another, are enmeshed in what Langdon Winner calls ‘regimes,
  • Design of tools has—as Illich pointed out—been accomplished in the absence of any consideration of their effects on social, cognitive, and political regimes. Designers can be better educated. And so can the users of their tools
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  • The old model of learning—the sage on the stage—is being challenged by cooperative forms of co-learning in which teachers act as facilitators and students use the tools available, from search engines to smartphones, to learn collaboratively, with teachers acting as facilitators
  • The whole notion of meta-cognition, of treating attention as a trainable aspect of everyday thought, is a potential new discipline
  • He is developing tools for “knowledge design” that both help individuals capture and manipulate what they know, but that also help connect individual intelligence to different models and sources of knowledge.
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    Howard Rheingold has written about the use of digital technologies for learning and other tasks. In particular, the possibility that digital technologies can be mind amplifiers. Tools that enhance our ability to think and learn. Something EDC3100 will touch on in Week 3
djplaner

The Closed Loop of Digital Literacy Debate - 1 views

  • what is important in digital literacy is that we understand and teach “how to use technology, or relate to it, in ways that are productive and meaningful” (p. 144). As she says, if we ignore technology altogether, like Samuel’s limiters, or provide students with access to technology without guidance, as do enablers, we prevent them from developing a critical understanding of the role that technology plays in our culture, ultimately leaving them with no position from which to understand emerging technology other than fear or blind acceptance
  • Samuel reports that she has found some telling correlations in her data between these parenting approaches and children’s online behaviors, noting that “mentors are more likely than limiters to talk with their kids about how to use technology or the Internet responsibly,” while “among school-aged kids,” it is the “children of limiters who are most likely to engage in problematic behavior: they’re twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they’re also three times as likely to go online and impersonate a classmate, peer, or adult.”
djplaner

The Technium: Chosen, Inevitable, and Contingent - 0 views

  • until these contingencies harden into technological necessities and become nearly unchangeable in future generations. There’s an old story that is basically true: Ordinary Roman carts were constructed to match the width of Imperial Roman war chariots because it was easier to follow the ruts in the road left by the war chariots. The chariots were sized to accommodate the width of two large war horses, which translates into our English measurement as a width of 4′ 8.5″. Roads throughout the vast Roman empire were built to this spec. When the legions of Rome marched into Britain, they constructed long distance imperial roads 4′ 8.5″ wide. When the English started building tramways, they used the same width so the same horse carriages could be used. And when they started building railways with horseless carriages, naturally the rails were 4′ 8.5″ wide. Imported laborers from the British Isles built the first railways in the Americas using the same tools and jigs they were used to. Fast forward to the US Space shuttle, which is built in parts around the country and assembled in Florida. Because the two large solid fuel rocket engines on the side of the launch Shuttle were sent by railroad from Utah, and that line transversed a tunnel not much wider than the standard track, the rockets themselves could not be much wider than 4′ 8.5.”
  • “So, a major Space Shuttle design feature of what is arguably the world’s most advanced transportation system was determined over two thousand years ago by the width of two horses’ arse.” More or less, this is how technology constrains itself over time.
  • In addition to the primary drive of preordained development (force #1), and in addition to the escapable influences of technological history (force #2), there is society’s collective free will in shaping the technium (force #3).
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    Long post and not directly related to ICT and Pedagogy, but somewhat related. The highlighted section outlines one - often unseen - way in which the "way things are done" limit what can be done in the future.
talithagraceking

Games and Virtual Worlds | - 0 views

  • Computer-based games and virtual worlds provide opportunities for learners to be immersed in situations in which they can experience and get close to phenomena and processes
  • This immersion helps them develop tacit/implicit understanding and intuitions about such phenomena and processes as they think about choices, take action, and see the impact of their decisions in a meaningful context.
  • It is difficult to get the integration of games and learning right.
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  • Some of the best results in recent years have emerged from virtual worlds through thoughtful design of the learning environment that leveraged what we know about how children learn, especially in collaborative, technology-mediated spaces.
  • In the design perspective with the longest history, games have been viewed as conduits or vehicles for the delivery of curricular content
  • The research literature suggests three different perspectives on designing games for learning
  • Second, with the growing sophistication of game play and its rise in the general population, educators have looked for game elements or “game mechanics” that can be borrowed and transferred to educational settings to improve engagement
  • A third perspective on the role of games and virtual worlds in education is organic: looking for and exploiting curricular topics inherent in popular games
  • Virtual worlds are typically more focused on exploration than a specific game mechanic and they open up other possibilities for learning
  • Research on science learning in these multi-user immersive virtual environments (Barab, et al., 2010; Dede, 2009; Neulight et al., 2007) suggests that authentic designs and contextual narratives around science phenomena are not only engaging but also help learners acquire deep science inquiry skills and conceptual knowledge
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    Article describing games and virtual worlds and their application to learning and teaching.
jac19701212

Understanding geography teaching - pedagogical practices - 1 views

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    This was the first resource I came across after Googling the title I've written above. I took the advice in the learning path in selecting my subject for my unit plan (to pick a weaker teaching area in order to strengthen it) and this resource has helped me immeasurably! It provides focus questions, PDF and video samples, as well as providing additional links surrounding developing geographical thinking and communication skills and understanding geography teaching in terms of pedagogical practices. All in all, a good find!
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    I found this webpage very helpful in showing teachers how to have a strong PCK when teaching Geography.
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    PCK and geography
leviflem

Developing multiliteracies in a technology-mediated environment - 4 views

http://web.a.ebscohost.com.ezproxy.usq.edu.au/ehost/pdfviewer/pdfviewer?vid=4&sid=44014920-0700-4d4c-aa44-9bf4ce2bda95%40sessionmgr4006&hid=4109

started by leviflem on 05 May 17 no follow-up yet
tamarasteinhardt

Assessing learning and using evidence to differentiate - 1 views

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    Jump on and have a look at assessing learning and using evidence to differentiate. This is a 6 step professional development provided by The Department of Education and Training Queensland via The Learning Place.
joydiigoedc3100

WiFi in Schools Australia - Risks. The darker side of ICT - 5 views

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    This is something worth reading! Have you considered the long term effects of WIFI in the classroom on student health? Or maybe your childrens health? Watch the Video and be informed. As teachers we have a moral obligation to ensure the safety of students.
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    You may also wish to explore a little further on this issue, rather than just rely on a single source. Teachers also have an obligation to be fully informed.
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    WIFI - The uncontrolled global experiment on the health of mankind There are little to no studies of the long-term effects of EMFs and on a developing brains, which are physiologically more vulnerable than the adult brain for a number of reasons. With WIFI being a relatively recent technology, there is a gap in the literature addressing longitudinal studies of EMF and children. If you wish to view a recent peer reviewed study assessing just the short-term effects you may read Kuzniar et al. (2017). As we know, in our current metropolitan environment we are exposed to EMFs constantly. Markov and Grigoriev (2013) have clearly addressed some of the ethical and political issues arising from the use of WIFI technology and the unregulated global approach and safety guidelines. Grigoriev has explored this with a number of peer-reviewed studies. One that I found interesting was his article "Cellular communications and public health, 2012". From what I have read, there seems to be a consensus in the scientific community that this is an area for further research as conclusive results of the long-term effects of EMF on children cannot be found. Further reading is included below (apologies for inconsistent referencing style): Grigoriev & Markov (2013) Wi-Fi technology - an uncontrolled global experiment on the health of mankind: http://dx.doi.org/10.3109/15368378.2013.776430 Kuzinar et al. (2017). Semi-quantitative proteomics of mammalian cells upon short-term exposure to non-ionizing electromagnetic fields. http://journals.plos.org/plosone/article/metrics?id=10.1371/journal.pone.0170762#citedHeader Stable URL: http://dx.doi.org/10.1371/journal.pone.0170762 Grigoriev YG. Cellular communications and public health. Radiat Biol Radioecol. 2012a; 52 2: 1-4. Anke etal. (2015) Environmental Radiofrequency Electromagnetic Fields Exposure at Home, Mobile and Cordless Phone Use, and Sleep Problems in 7-Year-Old Children, http://dx.doi.org/10.1371/journal.pone.0139869
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    Thank you for sharing I watched the video and it certainly illuminates some serious concerns not only in schools but also in our homes. I will now be looking at where our wifi unit will be situated and taking a closer look at our homes technologicial set up. This is very important to share and my children will be taking a look at this video later today. I have also read about some experiments students have done at school with a living plant that they placed near the computer and Wi-Fi as a science experiment I will see if I can find the link. I agree it is also important to research such a topic to get a broader scope of the situation. Regards Faye U1069753
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    Thanks for your input Faye, The intent of my original post was not to create hysteria but to encourage critical thinking, as National Government institutions can be slow to respond to new global research...especially when it may challenge our current 'comfortable' way of life and assumptions. Cheers, u1070429
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    Thank you for sharing this information. My thoughts are an education in civilised countries can't function without these devices. Children response to technology than any other educational diverse. There are more positive than negative. Using technology in the 21st century is helping our kids engage in the classroom, and our children need these devices to function in their learning to become capable and able students in future. I work in a school setting where the majority of the student's complete task using computer and iPad. We as teachers need these devices to function properly in our role as educators. Technology is fun, engaging and reliable to some extent, these methods over the years have help to improve our student outcome. Thanks, Joy
djplaner

Mr Robbo - The P.E Geek | Bridging the gap between Physical Education & ICT…Y... - 8 views

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    One for the HPE folk.  A Victorian PE teacher who labels himself "The PE Geek".
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    The key word here is 'Physical' education. I can only condone activities that are of physical nature. If the ICT is restricted to hands controlling a remote then I would not execute them in my PE classroom. I can see how some of these games add excitement to teaching and learning but are they still teaching the kids the fundamentals? You cannot expect a child with no experience in the water to swim proficiently or with confidence no matter how much swimming gamification practise they've had. It is unrealistic and dangerous. Gamification has the ability to help correct techniques in elite athletes and create visuals for young children but is it really helping them with their stamina? Are they giving a 100% or just doing it half-heartedly, more for the fun? Physical education is just that ... physical. It helps your lungs develop and makes you stronger, fitter and healthier. I don't know whether I am for or against ICT in P.E.
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    I didn't look very far in his blog, but it does appear that only the first post is talking about gamification. There are other post where he is exploring a range of resources associated with both the health theory side and also the physical movement. The rationale for sharing this was for the entire blog. To see a HPE teacher that is engaging with a whole range of ICTs, including some you may have problems with.
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    He does discuss other reasons why ICTs should be used in classes, but unfortunately doesn't give enough practical examples. The gamification he talks about most specifically is a dance game on the wii. Now of course the students are taking part in a game, but their bodies are moving just like they would be if they were dancing without the use of the game, so it is definitely physical. Using these types of games in your teaching shouldn't outweigh the the students taking part in physical activity or sports and training, but it should supplement it. I think using ICTs in HPE will help to improve motivation and interest in students who are uninterested in sport, which is a big focus that teachers face, particularly with junior high school girls. Using these games to get them interested is better than forcing them to take part in an activity where they aren't going to put in much effort anyway. ICTs are also immensely beneficial to students studying PE in senior, as a lot more of the focus is on technique and improvement, so using videos to view performance and receive feedback is great for these students. Especially the apps and programs you can get nowadays that let you pause and rewind video, play in slow motion, and draw on the screen (to check if your body is creating the right angles in the movement etc). In primary they wouldn't be so concerned with technique improvement like this, but ICTs can be used to expose students to sports that they wouldn't normally see or experience. Primary students could research and create their own games and sports using the internet and computers. (It is harder for me to think about the primary context, because I haven't had much to do with it). I am sure there are many ways ICTs can be incorporated in the Primary HPE setting, you just need to think outside the box.
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    Oops, I think I got PE Geek confused with a PE blog I was reading recently. After looking at the actual link, this PE geek offers so much more! It is actually great, the apps he talks about are great for primary and secondary.
joydiigoedc3100

Rethinking the relationship between pedagogy, technology and learning in health and phy... - 2 views

  • What we saw instead was that DigiTech enabled teachers and students to do the same things faster and more efficiently, albeit after some teachers had invested time and effort in learning how to use different technologies.
  • We conclude this paper by drawing on Veletsianos (2016 Veletsianos, G. (2016). Emergence and innovation in digital learning: Foundations and applications. Edmonton: AU Press, Athabasca University.) to suggest that a focus on ‘emerging technologies’ and ‘emerging practices’ in digital learning could be a useful way forward. As Veletsianos (2016 Veletsianos, G. (2016). Emergence and innovation in digital learning: Foundations and applications. Edmonton: AU Press, Athabasca University.) argues, ‘emerging technologies’ and ‘emerging practices’ transcend disciplines and, moreover, what makes practice and technology emerging is not the technology, but rather the environments in which technologies and practices operate. Emerging technologies and practices, therefore, are foregrounded in the belief that technologies and practices shape and are shaped by sociocultural environments.
  • As Veletsianos (2016 Veletsianos, G. (2016). Emergence and innovation in digital learning: Foundations and applications. Edmonton: AU Press, Athabasca University.) argues, DigiTech is not yet established in education.
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    Journal paper seeking to address two questions (1) how could a pedagogically driven approach to the use of DigiTech in health and physical education (HPE) benefit young people's learning and (2) what steps are required to develop new DigiTech pedagogies?
Mr B

Twitter as PD - 2 views

shared by Mr B on 04 Apr 17 - No Cached
  • Just ten minutes. Even just skimming through that list of things would give me more relevant PD than most teachers get exposed to in a whole year.
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    Interesting blog post by Chris about Twitter being used a personal development tool.
learnwithash

Another great reading app - 17 views

Wow what a great reading app! I love how interactive and engaging it is! Thank you for sharing. If anyone is interested in other apps designed to develop reading skills check out the list at http:/...

jpostleedc3100

CodeCamp Australia: Founders trying to turn 200,000 Aussie kids into app developers | T... - 2 views

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    Interesting
w0068493

Applying the RAT to a learning activity: Apply the RAT framework - 2 views

  • earning is amplified
  • use of ICTs
  • search the Internet
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  • Diigo, WebQuests and many others) to help the teacher prepared, then there's a change of some amplification
    • w0068493
       
      look at how to use webquest and diigo even consider using go animate - I guess that is on webquest
  • amplify the quantity and quality of the resources
  • there's nothing here that is transforming student learning
  • opportunity to help students develop their ICT general capabilities
  • Not something that would have been required
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    just a reminder
hite37

Japanese Video's for Students - 3 views

Erin Website has heaps of clips covering a range of topics that can be good to introduce students to topics. Clips are in Japanese but you can put subtitles (English or Japanese) on so students can...

started by hite37 on 18 Oct 17 no follow-up yet
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