This report describes the demographic characteristics of U.S. adults that participated in the arts (such as concerts, plays, and dance performances) via electronic media (e.g., TV, radio, computers and portable media devices) in 2008, based on the Survey of Public Participation in the Arts (SPPA). Separately, the report examines broad categories of arts participation via Internet. The report also investigates factors contributing to the likelihood of some Americans experiencing art through media. Finally, the report considers the relationship between media-based arts activities and other types of arts participation, such as live attendance and personal arts creation. June 2010. 146 pp.
Pepsi's Refresh Project is just over a month old now and based on what we've seen so far, is becoming the poster-child for successful blending of social responsibility and branding. Our own Kelli Peterson enthused as much in her early assessment of the campaign. While Pepsi isn't the first to use crowd sourcing for innovation - check out IdeaStorm or Reckitt Benckiser's idealink - we hope this application for the greater good is just the start of a long-term trend. (kommentar von dmi-newsletter, Hinweis Claudia Acklin)
Digital New Zealand is an initiative...
"This interactive online video mashup uses EditorOne to let visitors create their own short videos using historic video images, still photographs, artifacts, music and audio clips."
Students developed a set of prototype smartphone apps for the Museum of Modern Art, based on a field study of museum visitors. After synthesizing their research findings and developing a set of personas, the students began prototyping and testing their product concepts. Finally, they presented their concepts to a panel of representatives from the Museum of Modern Art. These presentations reflect the research and design methods used throughout the process.