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Vafa AK

The Sharendipity Blog » User-generated Software and Education - 0 views

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    This blog posting actually references the book we are reading in class - Disrupting Class, and offers some views and an example on the disruptive technology concept.
Chris Dede

Digg's Recent Bans and the Limits of Crowdsourcing - 4 views

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    A fascinating description about how corporate pressures can undermine the "crowdsourcing" model
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    Article written for mashable by our own classmate Dave Chen. Good work!
Uly Lalunio

10 Most Brilliant Products of 2009: Breakthrough Awards Products 2009 - Popular Mechanics - 4 views

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    Breakthrough product innovations of 2009 - tools, gadgets and toys.
Chris Dede

How video games are good for the brain - The Boston Globe - 4 views

  • The games aren’t just hard - they’re adaptively hard. They tend to challenge people right at the edge of their abilities; as players get better and score more points, they move up to more demanding levels of play.
  • video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning
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    Video games can improve cognition and foster positive behavior. (not that we didn't know that already...)
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    Do videogames boot brain function?
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    Ha ha. Booting brain function. Got it... I think. Maybe I need to go play a video game.
Niko Cunningham

Google is now entering the US Education Thought-Space - 4 views

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    Google has US Education in its crosshairs.... Google is name-dropping all sorts of work in the education space in its forum to help redefine American education : Harlem Children's Zone, NCLB, A Nation at Risk, Sesame Street................. Here's a snippet: "And according to McKinsey's Economic Impact of the Achievement Gap in America's Schools report, if the U.S. had in recent years closed the gap between its educational achievement levels and those of higher-performing nations, our GDP in 2008 could have been $1.3 trillion to $2.3 trillion higher. That's 9 to 16 percent of GDP!"
Billie Fitzpatrick

What's Behind becoming a "Google Certified Teacher"? - 4 views

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    you can become a google certified teacher by attending the Google Teacher Academy
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    I'm sure some of you are already aware of this certification program offered through Google -- anybody know what's behind it and how it is viewed by academics and learning scientists?
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    I know a lot of educators are super interested in the program, but it is difficult to get to training center for an 8 hour training (often they are in random cities across the the US), and to get funding because it ain't cheap. However, a lot of teachers are taking on the challenge of training each other rather than having "google certified teacher" title. Since Google Educator apps are free - if someone in a district takes ownership, then you can kind of get around the challenges of PD. I am working with the IT specialist in a middle school in Newton, who has done a lot of trainings on Google apps for educators. I'll ask her for more info :-)
Chris Dede

Education Week: Scholars Test Emotion-Sensitive Tutoring Software - 4 views

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    tutoring software senses emotions
Uche Amaechi

Clive Thompson on How Group Think Rules What We Like | Magazine - 4 views

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    Self Fulfilling prophecy--basing our ideas on what other people think.
Uche Amaechi

Rough Type: Nicholas Carr's Blog: The iPad Luddites - 4 views

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    Apple vs. creativity?
Chris Dede

Students lobby to use smart phones in classrooms :: CHICAGO SUN-TIMES :: Education - 4 views

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    Since not all kids can afford a smart phone, I don't like giving those who can the advantage ... but ... what I am excited about are the low cost tablets, such as Marvell's Moby ($99 !) coming down the pike ...
Jessica O'Brien

First virtual school in Mass. opens Thursday - Boston.com - 4 views

    • Jessica O'Brien
       
      Poor student health is associated with educational gaps. It seems possible that virtual schools may one day offer an effective alternative to traditional schools for children with chronic disease. However, it seems far too premature to consider that application yet.
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    Very few virtual schools have worked with students this young, so there are interesting questions about jumping from no virtual schooling all the way to this model.
  • ...1 more comment...
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    I wonder what the purpose would be of having a school entirely virtual. I can see this being a better opportunity for children in rural communities who are limited by distance (overlooking the financial aspect, of course). I also see this as a subtle way to eventually reduce staffing (not as many teachers and support staff workers needed). Have we evaluated the physical effects of children being glued to a screen for six hours a day?
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    There is a really fascinating and controversial policy story behind this. Through "legislative sausage-making" the states first virtual school is being run by a single district out in Western Mass., mostly as a result of the entrepreneurial spirit of the superintendent. There are big questions about what will happen as students across the state sign up for the virtual school and their districts are required to pay tuition to Greenfield. And Greenfield isn't really providing a school, they are just enrolling students to be taught by a for-profit company, K-12. There are quite a few very interesting policy issues that would be worth digging into as the state launches this new venture in an unusual way.
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    When I first read the article, I immediately thought "an idealist gone rogue." I wondered if there was even any research/method behind this decision, and you mentioned there is a fee. Did I understand correctly that the school district will have to pay this fee for the student like some sort of voucher? If I get a chance I'm going to look for more articles out there on this project. Thanks for mentioning it, Justin. Interesting, indeed.
Cameron Paterson

Imagining the Internet - 4 views

  • The links on this page lead to thousandsof forecasts about the networked future
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    A history and forecast of the internet
Amanda Comperchio

Save the Words - 4 views

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    This site might have some interesting application in a language arts or English class.
Garron Hillaire

California testing iPads as algebra textbooks - The Hill's Hillicon Valley - 4 views

  • A pilot project in four California school districts will replace 400 students' eighth-grade algebra textbooks with Apple iPads
  • "This is a seminal moment. It marks the fundamental shift from print delivery of curriculum to digital," said John Sipe, vice president of K-12 sales at Houghton Mifflin Harcourt.
  • Students with iPads will have instant access to more than 400 videos from teaching experts walking them through the concepts and assignments
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    One example of using Ipads instead of math books. There is a brief mention of incorporating video, but the article does not go into detail about the format of the digital text books
Chris Dede

Video Games Win a Beachhead in the Classroom - NYTimes.com - 4 views

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    To what extent should videogames be used in classrooms, and what is the research support for this?
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    Note the author characterizes the National Educational Technology Plan as a "manifesto." Quoting this article, "... in March, Arne Duncan, the secretary of education, released a draft National Educational Technology Plan that reads a bit like a manifesto for change, proposing among other things that the full force of technology be leveraged to meet "aggressive goals" and "grand" challenges, including increasing the percentage of the population that graduates from college to 60 percent from 39 percent in the next 10 years. What it takes to get there, the report suggests, is a "new kind of R.& D."
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    A bunch of especially interesting quotes toward the end: "This concept is something that Will Wright, who is best known for designing the Sims game franchise...refers to as 'failure-based learning,' in which failure is brief, surmountable, often exciting and therefore not scary... According to Ntiedo Etuk, the chief executive of Tabula Digita...children who persist in playing a game are demonstrating a valuable educational ideal.... 'They'll fail until they win.' He adds: 'Failure in an academic environment is depressing. Failure in a video game is pleasant. It's completely aspirational.' It is also, says James Paul Gee, antithetical to the governing reality of today's public schools. 'If you think about kids in school - especially in our testing regime - both the teacher and the student think that failure will lead to disaster,' he says. 'That's pretty much a guarantee that you'll never get to truly deep learning.'"
Doug Pietrzak

The Answer Sheet - Rhee in D.C.: The myth of the heroic leader - 4 views

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    Larry Cuban on Wonder Woman / Man superintendents
Cameron Paterson

James Paul Gee on video games & learning - 4 views

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    What if, instead of seeing school the way we've known it, we saw it for what our children dreamed it might be: a big, delicious video game?
Chris Dede

Advance Access to E-Learning Special Report and Open House on edweek.org - 4 views

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    Special report on e-learning highlights policy issues related to teaching
amy hoffmaster

Free iOS Physics App Calculates Velocity from Video -- THE Journal - 0 views

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    Vernier develops some interesting data collection technology for a tough concept. Will capturing info frame by frame and generating a graph help students understand the concept of velocity?
Mydhili Bayyapunedi

danah boyd | apophenia » Call for Papers: Digital Media & Learning Conference - 4 views

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    Digital Media Conference 2011 is happening at Irvine CA! and they've invited proposals for papers
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