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ARIS - Mobile Learning Experiences ||  Demo - 0 views

shared by anonymous on 23 Nov 10 - Cached
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    Another interesting AR app.
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Online Project Receives $2.5 Million Grant To Aid Middle School Science -- THE Journal - 0 views

  • the team plans to use the grant money to develop 35 new simulations specifically geared to middle school physical science education. The existing library of simulations targets concepts and applications generally used in high school- and college-level physics courses.
  • The PhET simulations allow us to conduct experiments, with students at the helm, that we wouldn't otherwise be able to stage or model in the classroom."
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NASA Funds Target 13 K-12 STEM Education Programs -- THE Journal - 1 views

  • The grants will be used to develop resources to help "enhance secondary students' academic experiences and improve educators' abilities to engage and stimulate their students" in STEM subjects. All of the proposed programs focus particularly on NASA-themed content.
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    Description of NASA-funded programs aimed at enhancing STEM education
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Should the School Day Be Longer? - Room for Debate - NYTimes.com - 1 views

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    "When and where does it make sense to institute a longer school day, and how should it be designed?"
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    I think a case can be made for structuring school hours flexibly, to accommodate those who engage in sports and other extra currlicular activities and also those who desire or need additional academic learning time.
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    From my own experience, using technology was an effective way to maintain student engagement during a longer day. As a sped teacher, I offered students the opportunity to do an extra online-based reading intervention if they came to school early. I had a surprising number of students come - almost every single day. Additionally, using technology during afternoon tutoring sessions helped my students stay on-task. I think if the standard school day was to be extended, putting a substantial focus on technology would be both an effective learning tool and a good way to help prevent students from burning out by the last bell.
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The Educational Value of Gaming - 0 views

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    This link is taken from a blog about technology in education. From the video, it definitely appears to me that the children are engaged in their work. I have heard of the company valve and their physics game portal. If any of you have personal experience in this domain , please share.
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Teachers and Students Mark Banned Websites Awareness Day - NYTimes.com - 1 views

    • Chris McEnroe
       
      The most troubling thing about this article is how 'new' they make this debate sound with respect to the internet being a place to conduct school activity. It is less a question of if schools should filter and more a question of how will they deal with the reality that filtering is an ineffective method of dealing with the complexity of the internet.
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    I feel like this is one more instance of expecting schools to be everything to everybody. The filtering issue is there because of the blurring lines between student's home-life and school-life. Student's experience cyberbullying should not expect that the medium in which they are harrassed is also accessible during school hours. I agree with you Chris that filtering is ineffective but the schools are stuck. They are leaving themselves wide open to a lawsuit without it.
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Finland moving towards online education and collaboration with cloud computing > Micros... - 0 views

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    Looking for web-based teaching tools to prepare its students for the future, Kello School in Finland deployed Microsoft Live@edu to give students a rich online learning experience, foster peer collaboration and enable students to work away from school all within a secure online environment.
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Aussie Startup Brings Seamless Computing Across Devices | Gadget Lab | Wired.com - 1 views

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    This is not online what we saw in the microsoft video
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How Tech Is Changing the Museum Experience - 3 views

  • “Obviously, once a visitor can access almost any ‘facts’ on the device they carry in their pocket, the idea that a museum should be about ‘facts’ is almost made redundant. This opens up a whole lot of possibilities for making museum exhibitions far more immersive and experiential, leaving the ‘fact’ layer for mobile and online delivery either during or before and after the gallery visit.”
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The New York Times - Schools For Tomorrow - Mission - 0 views

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    While I haven't had a chance to watch the videos yet, I'm interested to see what ideas were discussed at this conference that aimed "to harness the power of technology to improve the learning experience."
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Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
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Online education expands for U.S. need, awaits innovation - USATODAY.com - 1 views

  • Proponents of online education cite a recent Department of Education study that concluded course work is better absorbed online than material presented in live classrooms.
  • interest in online education may have plateaued for now, awaiting innovations that will transform the experience beyond screen imitations of the brick-and-mortar curriculum
  • Harvard Business School Professor Clayton Christensen predicted half of kindergarten through high school students will attend school online within the next decade.
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DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
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HBO Imagine - 2 views

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    There are many sides to every story, see them all. HBO invites you to participate in a multi-dimensional storytelling experience that defies expectations and proves a change in perspective changes everything. Will you uncover the truth and see the bigger picture?
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    Nice find! Just like HBO to try and be at the front of every market.
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Augmented reality pool. [VIDEO] - 0 views

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    Robotic billiards table set up. Allows users to play through computer controls and allows players using a physical cue to see visual hints about ball trajectories.
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    An example of what some people are doing to experiment with robotics (first half of video) and augmented reality (second half).
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Does your social class determine your online social network? - 1 views

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    While not an emerging tehnology per se, social networks can serve as indicators of how, why and who is using and CREATING web content. I think the creation part of this exchange is key in that it ishere that the disruptive element of the technology comes into play. In my studies of Podcasts for the wiki assignment I found that many first time podcasters subscribers experimented with recording their own Podcast before becoming regular consumers. How does this relate to the facebook vs. myspace arguement, you ask? SImple, myspace is a more customizable portal/page that allows users to express and communicate their own, often marginalized socio-cultural identity. Facebook on the other hand asks users to define their online persona via 'freinds', shared photos, profile text fields, etc. For many recent immigrant and children, the formation and identification of an imagined community is an attractive thing. Somalian wallpaper, Manga flash videos embedded, Dominican Republic Flag .gifs waving all over..and MUSIC.
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    Here's a brief article with statistics on online social networking divide. What does your online social networking preference reveal about your social class?
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    Will online social networking create or perpetuate a "caste system" within online communities?
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Newest Professions, Growing Salaries - 1 views

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    Descriptions and salaries for "new" jobs that involve social media, software/curriculum development, and web-based technologies
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BigBostonWarmUp - 1 views

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    A very interesting way to engage individuals on a personal level via video. It startled me the first time around (see :56). I wonder how quickly the novelty of providing subtle dynamic elements to video would wear off, but if done properly, might have a place in a nonformal educational setting for children ... a new type of personalized learning experience. Ah, and I may have altered the web link a bit to make it a bit more appropriate for our class :)
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Education Week: Twitter Lessons in 140 Characters or Less - 1 views

  • “It’s not a research-based tool,” said Daniel T. Willingham, a professor of psychology at the University of Virginia, in Charlottesville. “The most important thing to remember is that we have no idea what impact these tools have on learning, and it will take a decade to answer that question.”
  • A few studies have found some positive correlations between text-messaging aptitude and literacy. Research on gaming and educational multimedia programs have also shown some positive impact on learning. But few scientific experiments can show a direct link between the use of such technology and student achievement.
  • “The medium is not enough,” he added. “People talk about the vital importance of Web 2.0 and 3.0, and that kids have got to acquire those skills. But we can’t all just be contributing to wikis and tweeting each other. Somebody’s got to create
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    Good article that plainly states, Web 2.0 and 3.0 are tools that if used properly can engage and effect teaching and learning beyond traditional classroom spaces.
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