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Cellphone Ban Is a Tale of Two City Schools - 3 views
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Cell phones are banned in NYC public schools, but it is the norm for students who attend schools without metal detectors to bring their phones anyway. If caught teachers are confiscating phones for up to a week, or longer, at their discretion. At schools with metal detectors small businesses have popped up around schools, storing students' phones for the school day for a small fee, similar to a coat check system. Instead of harnessing the power of mobile phones that almost every student already has, they are punishing them and/or causing them to pay money to keep them stored for the school day so that they can have them before and after school. I think this is a missed opportunity for the NYC school system not only because they are missing out on mobile learning opportunities with technology the district doesn't have to buy, but they could also be teaching the students responsible and appropriate use of mobile phones in public spaces.
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BYOD - Worst Idea of the 21st Century? : Stager-to-Go - 7 views
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Uche, you keep posting stuff I have a problem with- OK I understand that BYOD policies may not be so great but I really believe that familes should shoulder some of the costs for hardware since degredation is such a problem. The schools can have agreements with vendors to provide certain laptops or tablets for a certain price point and they can design their systems to support these items. Parents are expected to purchase backpacks, binders, and school supplies. When parents can't provide these back-to-school supplies, schools cover it. The same should be for computers. Speaking as a middle class parent (refer to above article) I believe this is an important investment in our schools so that they can focus on hardware support and software implementation/ integration.
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@Allison and Uche - I am torn. While I initially thought BYOD was a good idea so that schools would have to stop "blaming" their fiscal woes on their inability to integrate emerging technologies into the curriculum, I now have some appreciation with points from this article - especially around "false equivalences" and "enshrining inequities" in light of my own children's "bring your own electronic device" day that took place two weeks ago. As a school wide reward for meeting their Accelerated Reading goal, all students were told they could bring an electronic device to school to "play" with on Friday afternoon. This prompted my kids to call me (Skype) on Thursday night and ask me if I could buy them a DS or a SmartPhone that NIGHT so that they could bring either of those devices to school for the celebration. Now mind you, my kids have access to lap tops, iPad, Smart Phones, Wii games, GameBoy, iPods, Flip camera, digital camera, etc - albeit not their OWN - but still access to them for use (when Mom and Dad are not using them). But apparently, of the devices left that Mom and Dad weren't using, none of them were "cool" enough for this event. That got me wondering if BYOD might have the same effect on our learners making those who don't have the latest and greatest feel bad or less adequate then their friends or classmates who could bring something they deemed as "better?" Allison, your point seems to be that requiring parents to cover the expense of a digital device as a requirement for school is not a bad idea, but I think you are referring to expecting the SAME device to be purchased and used, not myriad devices with various capabilities, features and functions - am I understanding you correctly? And if we did try to mandate parental supply of digital devices, would we have a different kind of fight on our hands because, as consumers, parents might have their own biases around what they deem is the best device of all (not just PC vs MAC or iOS vs Android, but sma
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I still believe that a system properly designed could mitigate some of your concerns. In reality, schools can not support any device that a student brings in. They are capable of supporting a certain number and if they build relationships with the vendors to sell those devices that the school is capable of supporting then families will be aware that the school will offer the best deal on the items that are compatible. Every year the school recommends items for back to school supplies. If the laptop could replace all of the binders it might be worth it. There are many factors to consider but the biggest obstacle is that schools maintain such old equipment because of their budget woes. Even when we can purchase the latest and greatest software, the computers can't run it.
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What a great debate you guys are having! One point worth considering is that typically the parents are responsible for purchasing the supplies, while the school is responsible for providing the content (textbooks, workbooks, handouts, worksheets, videos, etc). In the near future these devices may also be the primary sources of content, replacing textbooks altogether. I would hope perhaps funding for textbooks could be transferred to funding for these devices. I would also hope that the price of these devices drops significantly (is the $35 tablet in our future?). Then of course the question of who pays is less important. In my job producing educational video for publishing companies, I spend way too much time dealing with various formats and compatibility problems with browsers, so I'd love to see a future where this becomes more standardized.
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Technology - Windows Phone 7 ads remind us that smart phones suck - 2 views
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Guess who's winning the brains race, with 100% of first graders learning to code? | Ven... - 1 views
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Program in Estonia designed to have all students age 7 to 16 learn to write code in a drive to turn children from consumers to developers of technology.
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I just posted an article from Wired onto twitter about this! http://www.wired.com/wiredenterprise/2012/09/estonia-reprograms-first-graders-as-web-coders/?utm_source=twitter&utm_medium=socialmedia&utm_campaign=twitterclickthru I wonder how deeply the program goes in coding or if it is more in line with applications like "Move the Turtle".
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I am very curious, as well, and trying to find more information. I think it would necessarily be a program that expands with their comprehension and maturity... starting with very basic "Move the Turtle" applications and then grown with the student, hopefully to real world application, as they go until age 16!
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Who initiated this ProgreTiiger program? The Estonian government? Local IT companies? Concerned parents who disparately wanted their children to learn to code? Estonia is very wired country and it's economy has found a niche in IT services, so much so that it's even been dubbed "eStonia" (http://e-estonia.com/). This program seems to be an example of market forces guiding educational policy since there are clear incentives for it's population to be technologically literate to ensure it's competitiveness and dominance in the tech sector (see: The Many Reasons Estonia Is a Tech Start-Up Nation (http://online.wsj.com/article/SB10001424052702303734204577464343888754210.html) A little blurb on how "plug-in" Estonia actually is: "The geeks have triumphed in this country of 1.3 million. Some 40 percent read a newspaper online daily, more than 90 percent of bank transactions are done over the Internet, and the government has embraced online voting. The country is saturated in free Wi-Fi, cell phones can be used to pay for parking or buy lunch, and Skype is taking over the international phone business from its headquarters on the outskirts of Tallinn. In other words, Estonia - or eStonia, as some citizens prefer - is like a window into the future. Someday, the rest of the world will be as wired as this tiny Baltic nation." (http://www.wired.com/politics/security/magazine/15-09/ff_estonia) p.s. I hate sensational titles like "Guess Who's Winning the Brain's Race" Learning coding doesn't automatically make your brain bigger or necessarily increase your intelligence. Sure, it's a very useful skill, but I wonder what classes will be cut out to make time in the school day for coding. Coding vs recess: Tough call.
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Hmmm.... I read about Estonia being very plugged in as well. I wonder if there is research on whether the kids are actually learning better as a result. I think that you have a point Jeffrey. It depends what the cost is. If kids are missing some critical lesson because they are coding at such a young age, there may be a trade-off. On the other hand, maybe the skills they are obtaining from coding are more critical. I wonder...
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Ideally, the tech skills would be used to enhance and deepen some of the other curriculum areas. But, yes, 7 years old may be young.
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shared by Devon Dickau on 12 Sep 10
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Google Instant search feeds our real-time addiction - CNN.com - 0 views
www.cnn.com/...index.html
technology education Google search instant knowledge predictive customized
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quick status updates
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many social sites now use our social connections to recommend content to us without the need to seek it out
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What's more, this feature enables truly personalized discovery by taking into account your search history, location and other factors -- Google is essentially emulating social networks by trying to predict what we're looking for without the need to submit a fully-formed search
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The next step of search is doing this automatically. When I walk down the street, I want my smartphone to be doing searches constantly: 'Did you know ... ?' 'Did you know ... ?' 'Did you know ... ?' 'Did you know ... ?
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In thinking about evolving technology in terms of both formal and informal education, I question whether or not constant and immediate access to information is improving or harming individual knowledge. By this I mean that because we can so easily search for something online, what motivation is there to actually know anything. If we have Wikipedia on our phones, and know HOW to find it, can't we just spend 30 seconds finding the page and "know" something for topic of conversation, or a test? What is the point, then, or learning, of retaining knowledge? I feel that this may be a problem in coming generations. What knowledge will our students actually feel they need to retain? I took solace in the fact that at least we have to learn and teach HOW to find the information, but with new technologies like predictive and instant searching, it almost seems like that is a skill that will soon become unneeded as well. We might as well just be physically plugged in to the Internet with access to all information simultaneously. Thoughts from the group?
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biNu Opens Its Feature Phone Platform To Third Party Apps, Starting With Romance Publis... - 1 views
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I'm so excited to see biNu on here, Jenny! I wrote a case study about their technology for a class last year and was blown away how their model of cloud computing could essentially turn "dumb" feature phones into smart phones - and for a fraction of the cost. They've changed their marketing approach and business model substantially since I wrote the case study last fall, but I still see a lot of potential for this type of tech to reach hitherto-unconnected people in the developing world who were still using phones and 2G networks. So interesting, thanks for posting!
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shared by Chris McEnroe on 18 Oct 11
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The Electric Educator: 10 Google Voice Tricks That Will Rock Your Phone! - 0 views
electriceducator.blogspot.com/...ice-tricks-that-will-rock.html
Professionalizing the profession social web2.0 googlevoice resource technology education voice educational_technology
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I think this is what Uche is talking about with respect to enabling teachers with a school specific voice mail system that is also mobile. In my department office there is 1 phone for 10 teachers. The department chair is the only one who checks messages (once a day each morning) and it's difficult to use the phone because, even though we often deal in confidential information, we don't have any privacy for conversation. I'm signing up!
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Afghan women learn literacy through mobile phones - 1 views
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Afghanistan has launched a new literacy program that enables Afghan women deprived of a basic education during decades of war to learn to read and write using a mobile phone.
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This is really deep, Janet. I sense that sometimes there's a double standard between our expectations of what children's education should be versus adult education. There's always push-back when we consider using mobile devices as a primary teaching tool for kids. But I sense there's less push-back when we offer it in adult education. Is this because we think adults can learn better on their own? Or perhaps teachers are important in children's socialization process? Or that education is a basic right for all children, but not necessarily for adults? At the core, these women were once children deprived of an education during their most formative years.
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I really appreciate your comments on this topic, Pearl. And, like you, I wonder at the effectiveness of a mobile literacy program. But I also find it interesting that there is even an attempt to reach women who were deprived of an education earlier in their lives.
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You won't need a driver's license by 2040 - CNN.com - 1 views
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Ok... maybe the tie in to education is not immediately obvious. Mostly, I just think this is so cool that I had to post it. But think for a moment about carpool, soccer practice, and sports as a starter. No longer does a kid's participation in extracurricular activities require them to get a ride from mom. Go a little further... field trips, classes that are only offered at the charter school across town, on-site science explorations. How many more kids could venture out of their neighborhood for educational opportunities? There was a time 20 years ago I never would have believed that elementary school children would be carrying their own phone, but now will they all get their own car in 2nd grade??
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If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views
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“augmented reality,” where data from the network overlays your view of the real world
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developers are creating augmented reality applications and games for a variety of smartphones
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embraced a version of the technology to enhance their products and advertising campaigns.
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Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
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he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
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Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
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isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
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And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
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Ogmento, a company that creates augmented reality products for games and marketing
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movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
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The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
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it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
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You know more, you find more, or you see something you haven’t seen before.
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Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
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This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
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place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
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open API to access live video from the phone’s camera
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live tweets of mobile Twitter users around your location.
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shared by Yang Jiang on 21 Nov 10
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Growing Up Digital, Wired for Distraction - NYTimes.com - 0 views
www.nytimes.com/...21brain.html
Technology learning educational_technology distraction Cellphone computer
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Researchers say the lure of these technologies, while it affects adults too, is particularly powerful for young people. The risk, they say, is that developing brains can become more easily habituated than adult brains to constantly switching tasks — and less able to sustain attention.
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The distraction of technology, especially mobile phone and computer, has always been a concern to us. When I was in middle school, few students owned cellphones or laptops. So we have no chance to be immersed in the virtual world. But apparently we couldn't enjoy the benefits of the latest technology either at that time. If I were able to choose, I would definitely choose the colorful school life which is enriched by the various technologies.
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shared by Yang Jiang on 21 Nov 10
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Apps to Amuse Children for Miles and Miles - NYTimes.com - 0 views
gadgetwise.blogs.nytimes.com/...se-kiddies-for-miles-and-miles
I-phone young children apps Technology
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A child as young as 9 months can set goals when playing the apps in iphone. More and more parents let children play with their iphones. I-phones, which consist of many interesting apps and colorful designs, are easy to catch children's attention. Easy apps which can help children develop their basic skills (such as counting skills), do have great market and should be developed and improved.
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Students lobby to use smart phones in classrooms :: CHICAGO SUN-TIMES :: Education - 4 views
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Saying Goodbye to Now: How Do iPhone Photos Impact Our Experience? : The New Yorker - 0 views
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No hard news here; but this reminded me of Sherry Turkle and her (misguided, I think) argument that parents are too caught up with their phones to pay attention to their kids. There's a lot more subtlety in this piece. And even though this is literary and not academic, I think there's valuable food for thought re: T561 because of big questions about "real" experience vs. digital or "virtual" experience.
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India's $35 tablet is here, for real. Called Aakash, costs $60 -- Engadget - 3 views
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Tying into discussions this week about bringing access to mobile devices to all via non-prohibitive costs, while still reaching a set of bare-minmum technical specs for actual use: India's "$35 tablet" has been a pipedream in the tech blog-o-sphere for awhile now, but it's finally available (though for a price of roughly $60). Still though, as an actual Android color touch tablet, with WiFi and cellular data capability - I'm curious to see how it's received and if it's adopted in any sort of large scale
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http://www.google.com/hostednews/ap/article/ALeqM5jkCXZtzqXX87-pXex2nn23lWFwkw?docId=87163f29232f400d87ba906dc3a93405 A much better article that isn't so 'tech' oriented. Goes into the origin and philosophy of the $35 tablet, and future prospects
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I had heard months ago that India was creating this, but was not going to offer it commercially - rather, just for its own country. Just like the Little Professor (Prof Dede) calculator, when tablets get this affordable, educational systems can afford classroom sets of them and then use them regularly. But to Prof Dede's point - can they do everything that more expensive tablets can do? Or better yet - do they HAVE to?
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I think this is what they're aiming to do - all classrooms/students across the country having this particular tablet. They won't be able to do everything today's expensive tablets can do, but I think they'll still be able too to do plenty. This $35 tablet's specs are comparable to the mobile devices we had here in the US in 2008/2009. Even back then, we were able to web browse, check email, use social networking (sharing pics and video too), watching streaming online video, and play basic 2D games. But even beyond those basic features, I think this tablet will be able to do more than we expect from something at this price point and basic hardware, for 2 reasons: 1. Wide-spread adoption of a single hardware. If this thing truly does become THE tablet for India's students, it will have such a massive userbase that software developers and designers who create educational software will have to cater to it. They will have to study this tablet and learn the ins-and-outs of its hardware in order to deliver content for it. "Underpowered" hardware is able to deliver experiences well beyond what would normally be expected from it when developers are able to optimize heavily for that particular set of components. This is why software for Apple's iPhone and iPad, and games for video game consoles (xbox, PS3, wii) are so polished. For the consoles especially, all the users have the same exact hardware, with the same features and components. Developers are able to create software that is very specialized for that hardware- opposed to spending their resources and time making sure the software works on a wide variety of hardware (like in the PC world). With this development style in mind, and with a fixed hardware model remaining widely used in the market for many years- the resultant software is very polished and goes beyond what users expect from it. This is why today's game consoles, which have been around since 2005/6, produce visuals that are still really impressive and sta
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Indian Govt plans to give 25 million mobile phones, 9 million tablets free - 0 views
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I wonder what the basis for this distribution is and wether the plan has been thought through to ensure it meets the goals it set out in the first place or if it is a gimmick for the forthcoming elections. This s a lot of money for a country like India.
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Manit, I believe you answered your own question. I bet it is about the forthcoming elections.
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Apps of the week: Games for kids - CNN.com - 1 views
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You won't be able to get this coloring book-like app out of the hands of your kids, who may plead, "Can I color just one more picture, please?" The drawings have thick outlines so it's impossible to color outside the lines. You pick colors with your fingers and select parts of the picture to paint. Pictures range from hot-air balloons to Earth.
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The sounds of this memory game are worth it alone. If you're looking for an educational app, this "Concentration"-like game teaches kids to remember which tile last hid a particular animal. Each animal makes a unique noise, from a leaf-chomping giraffe to a squeaky mouse.