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kshapton

The Web Is Dead. Long Live the Internet | Magazine - 2 views

  • a good metaphor for the Web itself, broad not deep, dependent on the connections between sites rather than any one, autonomous property.
  • According to Compete, a Web analytics company, the top 10 Web sites accounted for 31 percent of US pageviews in 2001, 40 percent in 2006, and about 75 percent in 2010. “Big sucks the traffic out of small,” Milner says. “In theory you can have a few very successful individuals controlling hundreds of millions of people. You can become big fast, and that favors the domination of strong people.”
  • Google was the endpoint of this process: It may represent open systems and leveled architecture, but with superb irony and strategic brilliance it came to almost completely control that openness. It’s difficult to imagine another industry so thoroughly subservient to one player. In the Google model, there is one distributor of movies, which also owns all the theaters. Google, by managing both traffic and sales (advertising), created a condition in which it was impossible for anyone else doing business in the traditional Web to be bigger than or even competitive with Google. It was the imperial master over the world’s most distributed systems. A kind of Rome.
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  • This was all inevitable. It is the cycle of capitalism. The story of industrial revolutions, after all, is a story of battles over control. A technology is invented, it spreads, a thousand flowers bloom, and then someone finds a way to own it, locking out others. It happens every time.
  • Enter Facebook. The site began as a free but closed system. It required not just registration but an acceptable email address (from a university, or later, from any school). Google was forbidden to search through its servers. By the time it opened to the general public in 2006, its clublike, ritualistic, highly regulated foundation was already in place. Its very attraction was that it was a closed system. Indeed, Facebook’s organization of information and relationships became, in a remarkably short period of time, a redoubt from the Web — a simpler, more habit-forming place. The company invited developers to create games and applications specifically for use on Facebook, turning the site into a full-fledged platform. And then, at some critical-mass point, not just in terms of registration numbers but of sheer time spent, of habituation and loyalty, Facebook became a parallel world to the Web, an experience that was vastly different and arguably more fulfilling and compelling and that consumed the time previously spent idly drifting from site to site. Even more to the point, Facebook founder Mark Zuckerberg possessed a clear vision of empire: one in which the developers who built applications on top of the platform that his company owned and controlled would always be subservient to the platform itself. It was, all of a sudden, not just a radical displacement but also an extraordinary concentration of power. The Web of countless entrepreneurs was being overshadowed by the single entrepreneur-mogul-visionary model, a ruthless paragon of everything the Web was not: rigid standards, high design, centralized control.
  • Blame human nature. As much as we intellectually appreciate openness, at the end of the day we favor the easiest path. We’ll pay for convenience and reliability, which is why iTunes can sell songs for 99 cents despite the fact that they are out there, somewhere, in some form, for free. When you are young, you have more time than money, and LimeWire is worth the hassle. As you get older, you have more money than time. The iTunes toll is a small price to pay for the simplicity of just getting what you want. The more Facebook becomes part of your life, the more locked in you become. Artificial scarcity is the natural goal of the profit-seeking.
  • Web audiences have grown ever larger even as the quality of those audiences has shriveled, leading advertisers to pay less and less to reach them. That, in turn, has meant the rise of junk-shop content providers — like Demand Media — which have determined that the only way to make money online is to spend even less on content than advertisers are willing to pay to advertise against it. This further cheapens online content, makes visitors even less valuable, and continues to diminish the credibility of the medium.
Allison Gevarter

BBC News - Japan develops robotic seals to comfort sick and elderly - 1 views

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    Interesting video in light of our discussions on AI toys. This is going for a much older audience, but some of the "reactive" qualities would be extremely applicable to products for children.
Cameron Paterson

Networked student model - 4 views

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    Principles of networked learning, constructivism, and connectivism inform the design of a test case through which secondary students construct personal learning environments for the purpose of independent inquiry. Emerging web applications and open educational resources are integrated to support a Networked Student Model that promotes inquiry-based learning and digital literacy, empowers the learner, and offers flexibility as new technologies emerge. The Networked Student Model and a test case are described in detail along with implications and considerations for additional research. The article is meant to facilitate further discussion about K-12 student construction of personal learning environments and offer the practitioner a foundation on which to facilitate a networked learning experience. It seeks to determine how a teacher can scaffold a networked learning approach while providing a foundation on which students take more control of the learning process.
Ashley Lee

Microsoft patent: Sorry, fatso, no more hiding behind that avatar - 1 views

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    Microsoft patent application proposes generating fat avatars for people whose health records indicate that they are overweight
Bharat Battu

Xbox Kinect - Usable in Homebrew / Research / Academic Applications - 1 views

For anyone who is intrigued by Xbox Kinect and potential applications in education, research, or anything beyond Xbox gaming, the peripheral is usable for developer's own projects, for free. What'...

Kinect homebrew gestures hacks

started by Bharat Battu on 01 Sep 11 no follow-up yet
Uche Amaechi

In Rural Africa, a Fertile Market for Mobile Phones - NYTimes.com - 0 views

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    Mobile Phones are being used to pull people out of poverty through informal learning and direct work applications
Robert Schuman

Sony's 360-degree 3D display prototype makes virtual pets more lifelike, expensive - 1 views

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    A 360-degree display, engineered by Sony, with potential applications in marketing and the medical industry
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    The following is a rounded, 360 degree display that can be viewed at any angle. Sony sees potential use of this technology in the medical imaging industry, as well as marketing/signage.
Robert Schuman

Augmented Reality Goggles Give Real-Life +50% Speed Boost to Marine Mechanics - Ar - Gizmodo - 1 views

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    During our augmented reality online discussion, I had mentioned the usefulness of creating an augmented reality application for those wishing to do mechanical work on their vehicles. The marines are nowing making use of an augmented reality application that does just that.
David Chen

8 Signs Your Online University Is a Sham | Job Search Tips and Advice - Applicant - A Guide To All Things Career - 1 views

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    Interesting list to reflect on. "Here are 8 signs that your online college is just another extension of the School of Hard Knocks handing out Masters Degrees in Gullibility."
Maung Nyeu

Deconstructing "What Works" in Education Technology | MindShift - 0 views

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    Much debate continues on the effectiveness of software applications on learning and assessment of outcomes. The story focuses on claims made by "Carnegie Learning" on claims made about its math software products. This highlights challenges faced by teachers and parents in identifying educational software for children.
James Glanville

Education and innovation | Harvard Gazette - 2 views

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    It will be interesting to see the specific initiatives that come out of this new "Harvard wide" initiative.  I wonder if anyone at HGSE is involved with the planning and application of best practices
Katherine Tarulli

Study Shows the Effectiveness of Conceptual Learning in Math among Middle School Students - 1 views

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    This article details the findings of a recent study of 6th, 7th and 8th graders in Arizona that found that the students that used a new math and science curriculum called Adaptive Curriculum scored higher on post-tests and assessments than students with the traditional curriculum. The new treatment teaches conceptual understanding of math through content and technology, and emphasizes real-world, informal applications of math and science. 
Billie Fitzpatrick

Vioce Thread - 2 views

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    Now this service/interface seems to offer real potential -- it's flexible, it's based on a dynamic interplay of different applications -- it's been around for a few years now -- anybody have first-hand experience with it?
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    Being a 2nd year part-time student, I already took David Rose's UDL course last spring. My group project for UDL was exploring VoiceThread-- understanding its current feautres and capabilities, testing it out in a real world situation with some students, and envisioning changes to fix shortcomings plus new features. Overall, we thought VoiceThread was really cool! Could allow students to communicate in different kinds of ways (text, voice, submitting video statements, drawing-- whatever someone preferred or was comfortable with) and enabled a growing transcript of student dialogue in reference to a piece of content. But there was a real learning curve- in figuring out how (as a 'teacher') to create an original VoiceThread using our media. And then students had to figure out the interface and tools available to them as they used VoiceThread to browse a stream we created and comment on it. As of last spring at least, I felt it was a bit cumbersome. Really wish it was more intuitive so both creators and viewers could jump right in and get right to communicating. Haven't gone back to using it as of late, but I hear they now have iPhone/iPad access!
Marium Afzal

Publisher's Campaign Brings Physical Books To Life Using Augmented Reality - 3 views

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    This seems to be a little forced as an application of AR, but I still found it interesting as it may be a crude version of an AR application we may see in the future.
Arthur Josephson

Kaggle - data set mining competitions with an educational application - 0 views

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    Kaggle is a platform for data prediction competitions that allows organizations to post their data and have it scrutinized by the public. In exchange for a prize, winning competitors provide the algorithms that beat all other methods of solving a data crunching problem. Kaggle is in Class is a statistical & data mining learning tool for students.
Heather French

iLearn II: An Analysis of the Education Category of Apple's App Store - 0 views

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    Documentation of results of an analysis of Apple's Education section of the App Store, with a focus on understanding market dynamics, opportunities that are emerging in the educational apps market, and areas of innovation.
Mohit Patel

Will Google Course Builder Challenge Blackboard Dominance? - Online Colleges - 2 views

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    Thank you for posting - this is fascinating. This is not only a threat to Blackboard, but also the MOOC companies (Coursera, Udacity, etc.). If the tool continues to be developed in terms of functionality and ease of use, AND third party developers build out applications that plug into this platform, then colleges and universities will start to build their own online courses, and not farm out their content to the Coursera's of the world... This reminds of the dot com era (circa 2000) when companies large and small hired "web development" firms to create websites for them. Now companies largely do this themselves...
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    Thanks for sharing Mohit. It's great that it's open source and allows teachers all over the world to build their own courses. I wonder what this would do to the larger online course companies...
Kasthuri Gopalaratnam

ESA Portal - Augmented reality promises astronauts instant medical knowhow - 0 views

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    Fabulous and possibly life-saving application of augmented reality
Hongge Ren

Will 3D Printing Change The World? - 0 views

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    This article introduces you to the world of 3D printing in a rather amusing way. Though it doesn't mention about its application in the education field directly, use your imagination.
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