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Bharat Battu

Xbox Kinect - Usable in Homebrew / Research / Academic Applications - 1 views

For anyone who is intrigued by Xbox Kinect and potential applications in education, research, or anything beyond Xbox gaming, the peripheral is usable for developer's own projects, for free. What'...

Kinect homebrew gestures hacks

started by Bharat Battu on 01 Sep 11 no follow-up yet
Bharat Battu

Kinect in Education Contest: What Will You Create? | KinectEDucation - 1 views

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    some more on Kinect and homebrew uses in education. read about a contest in progress, scroll down for video of current experiments.
Marium Afzal

A Big Step for Gesture-Based Learning? Kinect Connects with Sesame Street - 0 views

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    Going back to some of our earlier classes in which Prof. Dede discussed ways of using Kinect. It'll be interesting to see what choices Microsoft makes with Kinect...
Kasthuri Gopalaratnam

Real-World Kinect Interaction From Microsoft Research | TechCrunch - 1 views

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    Shows more possibilities of gesture based interactions using pico projectors and Kinect cameras.
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    Some interesting augmented reality examples
Chris Dede

Kinect in the Classroom | Edutopia - 0 views

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    trying to understand the affordances for learning of gesture interfaces
Doug Pietrzak

How Wii and Kinect Hack Into Your Emotions | Wired Science | Wired.com - 1 views

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    Wii and Kinect Hack into EMOTIONS?
anonymous

Kinect TV And Sesame Street Hack The Next Generation Of TV - 0 views

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    Xbox Kinect TV plans to bring interactive, immersive experiences to live action television and children's books with the help of National Geographic and Sesame Street's Workshop. Xbox is unveiling a sharp idea for the next generation of television: interactive, live-action content, produced in partnership Sesame Workshop and National Geographic. I was actually working at Sesame when this idea was first introduced. Many were skeptical but I'm glad to see they are going to try and utilize this technological movement forward.
Jared Moore

Sesame Street's next chapter: Elmo talks back - 0 views

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    Article about interactive Sesame Street episodes using Kinect. This may be particularly interesting for anyone else who is also in HT500.
Bharat Battu

A Brief Rant on the Future of Interaction Design - 2 views

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    A former Apple interface designer critiques Microsoft's 'Productivity Future Vision (2011)' video that has been spreading on the web (and a couple of you have shared here on Diigo).  The Apple guru's biggest gripe? Microsoft portrays a future dominated by single finger interaction with touch-enabled devices. But we are already seeing more elaborate Human-Computer interaction involving more of  our bodies and communication modes-- full body (Kinect, Microsoft), and voice & hearing (Siri, Apple). Mr. Victor says that Microsoft's vision wasn't as revolutionary as it seems.
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    I agree with the author on Microsoft's lack of vision about future technologies (which I also ranted about on facebook). At the same time, we have to note that Microsoft currently has devices that enable 'full body' communication and Apple does not. And their latest wonder 'Siri' was acquired, not developed internally. I respect Apple for their innovations but we haven't seen any 'vision' from Apple yet and I am curious to know what they might be thinking.
Deidre Witan

Chop Chop! Food Media prototype v.2 concept - 1 views

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    An AR game teaches you how to cook - similar to what we saw in the video a few weeks ago
Diego Vallejos

Is It Possible to Combine TV and Active Play? - 1 views

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    Article about "playful learning" TV
Garron Hillaire

Give your keyboard the boot? Microsoft patents foot interface - 1 views

  • Microsoft's research into a "foot-based user interface" seemed somewhat novel in 2006, when I first wrote about the project. Now that the company has released its Kinect full-body motion control system for the Xbox 360, the idea of controlling a machine with your feet seems like only part of the picture.
  • Despite the fact that it seems outdated, or at least partial, the patent actually could be a notable win as the Redmond company expands the concept of motion-based interfaces beyond its video-game console into more general-purpose computing.
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    This could be used as an alternate means of interacting with computers. From an educational standpoint this does not appear to be dated, but rather creating opportunities for people with limited means of motion.
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