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Hannah Lesk

How to Uphold Online Learning Standards to Quality Education | MindShift - 0 views

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    The International Association for K-12 Online Learning (iNACOL) just released a new report arguing for changes in the metrics used to measure the quality of online learning. Like the Innosight Institute piece we read a few weeks ago advocates, they're advocating a shift from measuring inputs to tracking outcomes and making sure those outcomes are objective.
Chris Dede

Digital | Online education needs to hold itself to higher standards than traditional cl... - 1 views

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    evaluating K-12 online learning
Harvey Shaw

Western Governors University Online - 0 views

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    Western Governors University (WGU) is a hybrid inputs/outcomes model on online education. Each student has an adviser; competency is assessed initially; students can exit classes when ready; you pay one price ($5K/half year), and may consume as many classes in that period as desired.
Andrea Bush

UNESCO Mobile Learning Policy - 2 views

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    UNESCO recommendations on mobile use policies in education. This is from a global perspective on using mobile technologies in the classroom. There is a link to the actual UNESCO policy draft.
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    Here's a link to a series of paper UNESCO has on Mobile Learning. The nice thing is that it even breaks Mobile Learning down intro different regions. It also looks at different initiatives from a policy perspective, and by looking at what can be done to support teachers/improve practice. http://www.unesco.org/new/en/unesco/themes/icts/m4ed/mobile-learning-resources/unescomobilelearningseries/
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    I agree, great article about forthcoming UNESCO mobile learning policies and this exciting new educational area.
Stephen Bresnick

Online Education: My Teacher Is an App - WSJ.com - 0 views

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    An estimated 250,000 students are enrolled in full-time virtual schools where their instruction and interaction is completely online. There are many benefits to this model: lower overhead, anywhere/anytime learning, meeting students where they are...yet the students in these full-time online schools consistently fall short of their peers in traditional schools. Gives us pause to consider what is lost in the online learning environment and what are the essential parts of face to face learning that cannot be replicated online..
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    This article contradicts one of my favorite quotes from ISTE 2011 - "The Killer App for 2011? The Teacher" I agree Steve, while it seems to be more and more the norm, economics shouldn't be a major determinant in alternatives to good education. Would they do the same for health care? Perhaps Siri can diagnose and prescribe treatment based on patient symptom input into an app?
Devon Dickau

New College Networks, Unlike Facebook, Connect 'Social' to Studies - Technology - The C... - 4 views

  • Universities are turning to social networking to create online learning communities that mix serious academic work, and connections among working scholars, with Facebook-style fun.
  • write and share blogs, join subject groups, and participate in academic discussions
  • "You may not want to friend your dean on Facebook, but you still want to be connected to your dean
  • ...1 more annotation...
  • open for user input, allowing it to evolve over time
Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
Chris Dede

Tech advances in the classroom -- baltimoresun.com - 1 views

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    Teachers in Baltimore give students hand-held input devices for test-taking (working link)
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    handheld testing devices for classrooms
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