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Matthew Ong

How to separate fact and fiction-lessons from journalism for educators? - 0 views

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    This is an interesting talk which shares techniques that journalists use to determine fact from fiction. Could be very useful for teaching critical thinking skills.
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    Really interesting and definitely related to developing critical thinking skills. However, the idea that someone can crosscheck sources using Google maps to identify locations makes me wonder about how journalism in a web 2.0 ecology impacts privacy.
Irina Uk

SmarterCookie - How smart teachers get smarter - 0 views

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    This site is a professional development portal in which teachers can upload videos of lessons and get feedback on them.
Chris Dede

BBC News - World of Warcraft hobby sparks US political row - 2 views

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    not clear this will lose votes for her, given how many adults are into fantasy gaming. Shows how bizarre the political process has become
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    Thanks for sharing Prof. I know of many educators who have actually started playing WoW just so they could understand their students' world a little better. I wonder how many principals would have supported them openly though.
Chip Linehan

Over 70,000 Education apps in the App Store - 1 views

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    Amazing and completely overwhelming at the same time. How do we curate and manage quality control?
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    Staggering numbers indeed! But that might explain why I've downloaded a few really disappointing apps too :) Thanks for sharing those stats!
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    That's why good app search engines and recommendations are important!
Junjie Liu

Salman Khan:The One World Schoolhouse: Education Reimagined - 1 views

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    Salman Khan shared his vision for the future of education on Google Play with audiences from all over the world.
Mohit Patel

Will Google Course Builder Challenge Blackboard Dominance? - Online Colleges - 2 views

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    Thank you for posting - this is fascinating. This is not only a threat to Blackboard, but also the MOOC companies (Coursera, Udacity, etc.). If the tool continues to be developed in terms of functionality and ease of use, AND third party developers build out applications that plug into this platform, then colleges and universities will start to build their own online courses, and not farm out their content to the Coursera's of the world... This reminds of the dot com era (circa 2000) when companies large and small hired "web development" firms to create websites for them. Now companies largely do this themselves...
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    Thanks for sharing Mohit. It's great that it's open source and allows teachers all over the world to build their own courses. I wonder what this would do to the larger online course companies...
Heather French

Article on Rugged Taplets for OLPC that Lindsey Dunn posted on the discussion board - 7 views

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    This is mind-blowing, Jeff. It certainly speaks to the natural curiosity of children and the human capacity to learn, given resources and opportunities. Although I agree with the NETP about developing a strategic approach to tech implementation, I guess we should keep an open mind to the possibility that the technology can precede the strategy (and definitive research data) and still add value to a learning environment. After all, some inventions go on to serve unintended purposes that sometimes prove more useful than its original intended purpose. Who would have thought Ethiopian children could figure out how to hack tablets? Major props to them because I still have yet to figure it out. Thanks for sharing the article, Jeff.
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    Sugata Mitra would be proud!
Jeffrey Siegel

Bubbles on the Brain - 2 views

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    Building on Maria's link from GeekWire, here is another article about a bubble forming in ed tech...and building on Jason's comment about not wanting to investmenting in ed tech, it seems like a lot of wealthy people aren't worried about it! This article goes into the numbers a little more on trying to show the bubble effect, such as the number of investment rounds and startups. It also talks a bit about Christensen's "innovator" profile and how a lot of the ed tech folks now are mission-driven people who are innovating like Christensen describes. Not sure if what they are doing will work, but trying because they are passionate about it
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    Can Ed tech start-ups be classified into those driven by a desire to improve education and children's lives or those simply seeking to make a lot of money? Or are motives and intentions always impossible to judge and inextricable from behavior.
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    Thanks for sharing. I liked the last message of this article. "But as long as we remember that it takes both the tool and the teacher to create success, the mission-driven innovators will outnumber the market-driven copycats. And innovation will outshine the bubbles.". EdSurge is one of my favorite source too. One of my former client at Hedge Fund in HK messaged me earlier this month ''btw u might be spot on on this education stuff. this should offer a sizable business opportunity in coming years u should go grab some" - def. he is one of those guys out there who might contribute to the bubble in the future...
Uche Amaechi

Educating Players: Are Games the Future of Education? | Observations, Scientific Americ... - 3 views

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    Notes from a conference on emerging technologies (not sure if Professor Dede was there or not). Count me as a skeptic re: OLPC's Ethiopia experiment, but the Institute of Play/EA partnership is an interesting one. 
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    I was at EmTech  at MIT during this panel discussion.
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    Thanks for sharing Mohit. I think the implementation of OLPC in numerous countries have been beneficial and a step in the right direction. Maybe if you do place a laptop in a child's hands, he/she could learn certain basic skills (like what the article suggested). But to go beyond that to higher-order thinking skills, a robust curriculum would be needed to complement the technology. Still, credit to these folks for reaching out to the children in need.
Andrea Bush

How to Use Cell Phones as Learning Tools - 0 views

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    Meg Ormiston shares easy to use strategies to use cell phones in the classrooms.
Billy Gerchick

10 Tech Skills Every Student Should Have - 5 views

  • 1. Internet Search - students need to know how to do a proper internet search, using search terms and modifiers. This skill is needed for school, work and life in general.
  • 2. Office Suite Skills - students need to now how to create, edit, and modify documents, presentations, and spreadsheets. Businesses still use MS Office for the most part, but iWorks, OpenOffice / LibreOffice, and Google Docs are all getting more popular. They all work similarly so the learning curve when switching isn't that big.
  • 3. Self learning of tech and where to go for help - knowing how to search a help menu on software or hardware, where to go to find user forums for help, and where to find the manual for technology is a huge skill that many do not know about.
  • ...7 more annotations...
  • 6. Netiquette - Internet/Email/Social Media etiquette - proper way to use the internet, write professional emails, use social media in relation to your job (not complaining about the boss).
  • 5. Social Media - how to properly use social media for school and work, how to protect yourself on it, the issues of cyberbullying, connecting with others in your profession (PLN).
  • 4. Typing - yes, typing. I can get much more work done since I know how to type, then people who don't.
  • 7. Security and Safety - antivirus, spam, phishing, too much personal information sharing, stalkers, and more are all issues they need to know about.
  • 8. Hardware basics and troubleshooting - knowing what different parts of technology are called, how to make minor fixes, and how to do basic troubleshooting for WiFi, networks, OS won't load, etc
  • 9. Backup data - with all of the data that students create for school and work, it is important to back it up and have access to it at any time
  • 10. Finding apps and software - how to find, evaluate, and use apps for school and business. Also, how to find quality, free alternatives to paid software, apps and services.
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    Gateway source for all students: high school and college composition and journalism and student of life. Bookmark this source and then bookmark the hyperlinks in this article. Do you have the 10 (11 for the bonus) tech skills down? I certainly can improve in some of these areas.
Rupangi Sharma

How To Create Social Media Guidelines for Your School - 1 views

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    Produced in collaboration with Facebook, this article shares resources and reflections on how social media can be brought into the classroom.
Maung Nyeu

60 Inspiring Examples of Twitter in the Classroom » Online Universities - 3 views

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    Interesting and creative ways of using Twitter in classrooms.
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    A video showing how Twitter is used in one classroom. It offers reactions from students who share how they benefit from the use of Twitter in classrooms. http://mlearning.wordpress.com/tag/classroom/
Hongge Ren

The 100-Second Guide To Gamification In Education - 2 views

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    Linked to the "game-based learning" technology outlined in the NMC Horizon Report 
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    This infographic is probably the most dense I've ever seen so I won't waste your time (it's the school year, no one has a spare minute) with my blabber. Enjoy the graphic and be sure to share it with your fellow gamification-loving colleagues!
Jason Dillon

Mike Wesch's collaborative classroom interface - 1 views

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    This is the thing I really wanted people to see related to collective note-taking. See 27:00 to approximately 34 or 35 minute mark. His students take shared notes and create a master exam review sheet.
Rupangi Sharma

Tech2Learn- A video series - 0 views

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    This video series goes inside the classrooms of educators who use technology tools in their lessons every day. Learn from their challenges, celebrate their successes, and share their resources in every episode.
Rupangi Sharma

10 Emerging Education and Instructional Technologies that all Educators Should Know Abo... - 1 views

  • focused on enhancing learning outcomes by leveraging data
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    The author has updated his list that he made a yr ago. Comparing to that, he has kept the below 4 from last year's list. (apple ipad&other tablet devices, gamification of education (although last year he used the phrase ''gradually taking hold'' for this), student response systems and other synchronous tools, open educational resources).  He seems to be  an advocate of 'flipped classroom' but as mentioned within the article 'Educators Evaluate ''Flipped Classrooms'' posted by Prof Dede on Aug 29th, whether all of these 10 are 'transformative' is a different question. They are 'emerging' though. Some of the new entrants for this year include those everyone else here has been sharing such as free online courses with potential for credentials, BYOD move within classroom and effective data usage in learning settings. To me it seems like he is closely paying attention to the emergence of the last category. 
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    The technologies that can have the best impact on education are evolving quickly from year to year, and the pace seems to be quickening.
Jennifer Bartecchi

Apple Profiles the of Hands-On Tech in Educational Settings - 0 views

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    In this feature, Apple profiles HOW their products are used in a variety of educational settings. It's one of the least 'promotion-based' sites I've seen from Apple in awhile... Typically, I'm cynical when a company "profiles" its own products; however, this one is done fairly well. This site could be a helpful model when attempting to demonstrate functional use of a product, highlighting the ends, not the means...
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    Thanks for sharing this link! I know that there are some schools which have bought iPads and then didn't know what they were going to do with them. This community obviously had a clear idea of how to use them, what problems they were going to solve and how to assess their outcomes. Nice!
Harvey Shaw

Callejo's 2007 paper on a conceptual model for digital game involvement - 1 views

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    This is a link to a paper that Chris mentioned earlier today. It proposes six types of involvement with digital games: tactical, affective, narrative, shared, performative, and spatial.
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