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Hannah Lesk

Gates Foundation Announces $5.4 Million in Latest Grants Supporting New Blended Learnin... - 1 views

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    Related to our design exercise from section this week--check out what new blended learning models caught the eye of the Gates Foundation. "Next Generation Learning Challenges (NGLC), an initiative dedicated to improving college readiness and completion, today announced grants totaling $5.4 million for 13 new models of personalized, blended learning at the secondary and postsecondary levels."
Bharat Battu

Tap Fish Dealer - The Daily Show with Jon Stewart - 12/08/11 - Video Clip | Comedy Central - 5 views

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    The Daily Show takes on iPads educational games and the 'freemium' pay model (free to get a game, costs $ to get desired add-ons and content). They specifically look at the game Tapfish.  Pretty funny - but I think hits the dangers of this model head on
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    Battu!!! You stole my thunder. I wanted to post this but I'm glad you did because I think it is one of the real hazards of education fronting for the products of private companies. We need to be ahead of the curve.
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    agreed - I think awareness of this growing model is crucial. But with the increasing occurrence of the pay-for-more mantra in mobile apps (especially those made by big publishers & developers-- even educational apps)--- will small-time efforts (solo developers, non-profits) be able to compete? Is this model reflecting the true nature of app development? It's already hard for small/independent efforts to match the polish and amount of content of stuff made by the 'pros' (big publishers & devs). Is it the constant revenue the big apps are getting from in-app purchases that allows their stuff to rise and stay steps ahead? I wonder if there'll be an obvious and real difference in the quality of free vs paid/pay-to-play apps down the road, enough that certain apps won't even be available in one category or the other.
pradeepg

computer based tools for modeling systems - 3 views

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    Conceptual change is aided by model building. Visualizing the relationships between different components of the model using a graphical interface is a powerful technological capability. Powersim is one such tool. Such an iterative model building activity to predict theoretically principled outcomes is stated to be conceptually engaging. There are other tools like Stella and VSim that fall into the same category.
Cameron Paterson

Networked student model - 4 views

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    Principles of networked learning, constructivism, and connectivism inform the design of a test case through which secondary students construct personal learning environments for the purpose of independent inquiry. Emerging web applications and open educational resources are integrated to support a Networked Student Model that promotes inquiry-based learning and digital literacy, empowers the learner, and offers flexibility as new technologies emerge. The Networked Student Model and a test case are described in detail along with implications and considerations for additional research. The article is meant to facilitate further discussion about K-12 student construction of personal learning environments and offer the practitioner a foundation on which to facilitate a networked learning experience. It seeks to determine how a teacher can scaffold a networked learning approach while providing a foundation on which students take more control of the learning process.
Stephen Bresnick

MOOC: Massive Open Online Course | - 2 views

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    MOOCs, or "Massive Open Online Courses", are a relatively new model of distance e-learning where hundreds and sometimes thousands of participants all take an online course together. The instructional mode of the courses is fairly decentralized; since there are so many participants in the course, the individual students cannot typically expect to have much individual interaction with the professors running the course. As a result, individual members of the MOOCs take on roles of peer teachers, and these roles are assumed organically (i.e. nobody invites them to become teachers in the course, they simply step up and take the reins). The assessment of MOOCs is extremely flexible; there are no grades and people only participate in what they want to participate in. The theory is that the MOOC creators put the learning environment into place, and the participants learn what they want to learn; less participation simply means that they will not learn as much. Thought this was a though-provoking model of eLearning and the changing role of the instructor in an eLearning environment.
Irina Uk

Education Week: Evaluating What Works in Blended Learning - 1 views

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    more about assessing blended learning
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    This page has a link to a compilation of articles on different types of blended models, including blended teacher PD. That article is particularly interesting, because it discusses modeling for teachers what they should be doing in classrooms. You can download the entire digital edition by hitting the link. Otherwise, you cannot access individual articles because there is a fee.
Bharat Battu

What Would You Pay for a Great Educational App? | MindShift - 1 views

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    full disclosure: classmate Alex Schoenfeld first shared this with the us in the TIE facebook group :). But it brings an interesting trend in the adoption and pricing of mobile apps: Article outlining what lots of us know when it comes to moblie apps and pricing - free, $1, and $2 are the price-points that sell, and allow us to try out an app with minimal regret. But with the rise of more and more high-quailty, high-profile, and high-budget educatioanl apps, will the pricing structure change? Will parents and educators be willing to spend the prices of traditional computer software ($50 or more?) for really great mobile apps? The article brings up an interesting model that seems to already be coming to life looking at how apps are being sold and updated lately: "Donahoo and Russell propose there's a better way: subscriptions and content expansion packs.  Launchpad Toys follows the latter tact. The initial price the Toontastic app for $3 (though it's currently free). Users can use that fully functioning app, or choose to add additional characters and themes with $.99 expansion packs. This way, they contend, costs are controlled; it's cheap for parents and children to evaluate an app, and the model encourages regular updates."
Ryan Klinger

Ten Promising Models and What They Mean for Leaders - 2 views

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    Thought the list provided is interesting in terms of how they relate to 21st century learning: The new school models in the article "suggests 10 elements most common to all of the models: * Student-centered environments * Personalized learning * Competency-based progressions * Adaptive & engaging components * Deeper learning & character development * Rapid & flexible deployments * Dynamic models evolving with new tools * Platform-centric scaling * Leveraging teacher Leadership * Best Practices & Innovation "
Chris Dede

How 'collaborative learning' is transforming higher education | eCampus News - 2 views

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    new models of higher education are emerging
Hannah Lesk

First in Series of Blended Learning Case Studies by Michael & Susan Dell Foundation - 0 views

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    The Michael and Susan Dell Foundation just released their first in a series of case studies about what blended learning can "look like." The cases will break out the schools' instructional, operational, and financial models, which I find very helpful. This first case profiles a K-1 KIPP school in Los Angeles using computer-based stations to make a rotational small-group differentiated instruction model feasible with a smaller budget for instructional staff. As the authors state, "online programs enable [KIPP] Empower's model but do not integrate with teacher-led instruction" (11).
Kasthuri Gopalaratnam

3D display screen on mobile devices could be on the horizon - 0 views

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    "The ability to tilt along multiple axes distinguishes our display from previous actuatable displays. Such screen versatility opens a range of opportunities for providing an additional integrated information channel to the user. "These opportunities include collaboration, terrain modeling, 3D video that is beyond auto-stereoscopic 3D and tangible gaming. We can imagine many scenarios that would benefit from the physicality offered by Tilt Displays. However, we need to establish whether users can relate to the new experiences and advantages of using such a device."
Bridget Binstock

Digital Badges - 4 views

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    The idea of "showing what you know" and earning badges instead of degrees? In this economic downswing, could something like this become the new emergent way of learning and of assessing? Thoughts?
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    Sounds like the digital badge is more lke a digital portfolio- which I would more likely support. I find it interesting that our education system (which strives and struggles to provide consistent, high quality education from coast to coast) is seen as deficient but this badge proposal will be the answer? It's like the flood of support for home-schooling after a home-schooler wins a national competition but no one knows about the tens of homescholers I had to remediate in rural NH. Standardization is the key for any system to be integrated into another system. The variety of education models we have in our country makes it difficult for employers to integrate employees. If this digital badge concept relies on a variety of models, they will have the same problem.
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    The prospect of digital badges to show what you know is both exciting with its potential affordances and worrisome with some of its limitations and ambiguity. It'd be great if the ideal came to pass that digital badges would allow valid demonstration of super-specific skills and knowledge over a greater range of fields and topics than what having a B.A. or B.S. currently does. Digital badges could represent the most particular concepts or skills at a granular level even-- those that are essential in the real-world (whether that be desired by employers or otherwise). If the task or test or challenge, or whatever else would be the means of assessment for earning a badge, was carefully designed and evaluated to be a truly valid measure of proficiency, then earning a badge for something would be a clear indication that you know something. But like Allison said, standardization would be key. What would these assessments/ badge challenges be- so that they would be truly valid indicators of proficiency? Who would be the purveyors or authorities to determine the assessments or challenges to accomplish a badge? Given the medium (completing badge assessments on one's own computer or mobile device - from any site they're at potentially) - what's to stop a user from going "open book" or "opening another tab" in order to look up answers to questions or tutorials on how to do a task, in order to complete the assessment? Doing this would allow a user to ace the assessment and earn the badge- but would defeat any value of the badge in truly demonstrating knowledge or skill. By imagining if digital badges did reach mass-acceptance and use in the real world, and we were to ultimately find them all over the internet like we're now finding social media widgets, it made me realize that the "prove proficiency anywhere I am in any way I want" won't work. I changed fields and career paths from what I studied in college, so I definitely appreciate the value in being able to truly show e
Douglas Harsch

Online learning initiative reinventing medical school courses - 0 views

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    Stanford Medical School is working on flipped classroom model for some of its courses.
Tomoko Matsukawa

Degreed Wants To Jailbreak The College Degree | TechCrunch - 2 views

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    Business still early in development. They are trying to provide solution for this problem: 'it's extremely difficult to track, quantify and contextualize the diversity of experiences in informal lifelong learning." Too early to say if this is even a sustainable business model but we will see. 
Jason Hammon

The Engine behind WGU - 0 views

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    Western Governor's University shows what software it uses to keep up with its competency based model
Chris Dede

Community Colleges Try MOOCs in Blended Courses -- Campus Technology - 1 views

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    moving towards new models in higher education
Laura Johnson

Education Week: Startups Target Teachers as 'Consumerization' of Education Emerges - 1 views

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    Schools throughout the country are experiencing the same teacher-driven adoption of technology tools. Internet-savvy teachers are increasingly finding tools to use in the classroom on their own, and lower business-startup costs mean the tools are more readily available. In response, many education companies are changing how they market and sell their products. Nationwide sales teams and central-office visits are giving way to word-of-mouth and sophisticated business-intelligence software as preferred methods for pushing adoption. Companies offer free products to teachers with the goal of influencing districtwide purchases of more-robust versions-known as the "freemium" pricing model. But in most sectors of the existing K-12 system-with its various stakeholders, budgetary restrictions, and procurement regulations- the so-called "consumerization" of education faces many barriers, experts say, making it difficult to find the right balance between selling directly to teachers and addressing the needs of central-office administrators.
Jeffrey Siegel

The Cleverest Business Model in Online Education - 0 views

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    About Duolingo using croudsourcing to make language learning free
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