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David Chen

Second Life Sued For Allowing Sale Of Impostor Virtual Goods - 0 views

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    Linden Research was sued on Tuesday for allegedly hosting a virtual Canal Street on Second Life. This is only tangentially related to the class, but I given that a lot of what we've seen in class covers Second-Life-like environments, I thought it might be good to keep up with what's going on with the actual Second Life.
Ando Endano

YouTube - Second Life Avatar Enters the World - 0 views

shared by Ando Endano on 19 Sep 09 - Cached
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    AR experiment by Georgia Inst. of Tech. superimposing Second Life Characters in a real life office environment.
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    AR experiment by Georgia Inst. of Tech. superimposing Second Life characters in a real life office environment.
Jennifer Jocz

Virtual businesses: Going to the office in Second Life - CNN.com - 1 views

  • But if companies are to make the most of virtual collaboration, employees will have to learn that what works a bricks-and-mortar workplace may not be right for the virtual world.
  • Another issue is that virtual teams can't take advantage of the kind of impromptu "water cooler" conversations that occur in a real workplace, where colleagues can share information they may have forgotten to communicate in meetings.
  • Kahai says that lack of human contact can also lead to feelings of isolation, but adds that virtual worlds such as Second Life can help by recreating the water-cooler experience.
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    Discusses the use of virtual worlds for business collaboration
Parisa Rouhani

Going to the virtual office in Second Life - CNN.com - 1 views

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    Using second life to facilitate business meetings is an indicator of how virtual collaboration is becoming more prevalent in the business world.
Billy Gerchick

10 Tech Skills Every Student Should Have - 5 views

  • 1. Internet Search - students need to know how to do a proper internet search, using search terms and modifiers. This skill is needed for school, work and life in general.
  • 2. Office Suite Skills - students need to now how to create, edit, and modify documents, presentations, and spreadsheets. Businesses still use MS Office for the most part, but iWorks, OpenOffice / LibreOffice, and Google Docs are all getting more popular. They all work similarly so the learning curve when switching isn't that big.
  • 3. Self learning of tech and where to go for help - knowing how to search a help menu on software or hardware, where to go to find user forums for help, and where to find the manual for technology is a huge skill that many do not know about.
  • ...7 more annotations...
  • 6. Netiquette - Internet/Email/Social Media etiquette - proper way to use the internet, write professional emails, use social media in relation to your job (not complaining about the boss).
  • 5. Social Media - how to properly use social media for school and work, how to protect yourself on it, the issues of cyberbullying, connecting with others in your profession (PLN).
  • 4. Typing - yes, typing. I can get much more work done since I know how to type, then people who don't.
  • 7. Security and Safety - antivirus, spam, phishing, too much personal information sharing, stalkers, and more are all issues they need to know about.
  • 8. Hardware basics and troubleshooting - knowing what different parts of technology are called, how to make minor fixes, and how to do basic troubleshooting for WiFi, networks, OS won't load, etc
  • 9. Backup data - with all of the data that students create for school and work, it is important to back it up and have access to it at any time
  • 10. Finding apps and software - how to find, evaluate, and use apps for school and business. Also, how to find quality, free alternatives to paid software, apps and services.
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    Gateway source for all students: high school and college composition and journalism and student of life. Bookmark this source and then bookmark the hyperlinks in this article. Do you have the 10 (11 for the bonus) tech skills down? I certainly can improve in some of these areas.
Chris Dede

Sept 2012 - ISTE -SIGVE Events - 0 views

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    I am giving a talk in Second Life this week, if any of you are interested in seeing how that works.
Jennifer Bartecchi

http://www.youtube.com/v/rigCbMtsYYI&?autoplay=1 - 0 views

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    Here's video examples of some of the MIND Institute's games... I'm not sure how the reveal of locations behind the iPad really come into play... SURELY they could have come up with more functional examples that relate content to real life?
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    Can you think of more functional & relative locations to showcase?
Kasthuri Gopalaratnam

Seton Hall University Joins With AT&T And Newark Technology High School To Announce The... - 0 views

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    "This contribution to Seton Hall's Center for Mobile Research & Innovation is about more than just teaching the students to develop mobile apps - it is also teaching them professional and life skills, motivating them and preparing them for college, and instilling community service values"
Bharat Battu

What Would You Pay for a Great Educational App? | MindShift - 1 views

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    full disclosure: classmate Alex Schoenfeld first shared this with the us in the TIE facebook group :). But it brings an interesting trend in the adoption and pricing of mobile apps: Article outlining what lots of us know when it comes to moblie apps and pricing - free, $1, and $2 are the price-points that sell, and allow us to try out an app with minimal regret. But with the rise of more and more high-quailty, high-profile, and high-budget educatioanl apps, will the pricing structure change? Will parents and educators be willing to spend the prices of traditional computer software ($50 or more?) for really great mobile apps? The article brings up an interesting model that seems to already be coming to life looking at how apps are being sold and updated lately: "Donahoo and Russell propose there's a better way: subscriptions and content expansion packs.  Launchpad Toys follows the latter tact. The initial price the Toontastic app for $3 (though it's currently free). Users can use that fully functioning app, or choose to add additional characters and themes with $.99 expansion packs. This way, they contend, costs are controlled; it's cheap for parents and children to evaluate an app, and the model encourages regular updates."
James Glanville

Expand Horizons Through Expanded Learning Time - Global Learning - Education Week - 1 views

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    The role technology can play in expanding the time during which learning can take place.
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    Another article about "expanded learning time" both online and via community-based "brick and mortar" locations like libraries, YMCA, and Boys & Girls Clubs. "Out-of-school programs can be strong partners for schools who want to leverage expanded learning time to help their students achieve global competence. Youth-serving organizations share the broad mission to promote student success in work and life in the 21st century. Out-of-school program organization and management is often based on an asset model that values diversity. In order to attract and retain participants, out-of-school programs are centered around youth engagement through hands-on and experiential learning, often with a focus on 21st century skills, service learning, science, technology, engineering, and math (STEM) education, and others."
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    I wonder what Helen Haste would think of this organization . . .
Diego Vallejos

Level-up life: how gaming can enhance your reality - 3 views

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    "Playing Angry Birds or Mario Kart can warp your perception of what's real and what's virtual - and that might be just what you need"
Katherine Tarulli

PBS Brings Math to Life with Virtual Reality Game - 2 views

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    PBS Kids has developed its first augmented reality mobile phone app that overlays graphics onto real world environments. The game aims to teach math skills.
Ayelet R

Flipping for Beginners - 1 views

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    Day in the life of a flipped classroom
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    It's cool to see how teachers have been inspired. This model obviously has some strengths.
Chris Dede

Zombies Infiltrate Classrooms To Bring STEM Back To Life - Forbes - 2 views

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    Looks like chocolate covered broccoli to me...
Chris Dede

Augmented Reality Brings Learning to Life - 1 views

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    teachers' experiences with how they conceptualize AR
Mirza Ramic

The New, Lifelong, Nonlinear Path Through College - NEXT: The Future of Higher Educatio... - 0 views

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    Really interesting article about the potential of a lifelong and nonlinear path through college - reminiscent of Prof. Dede's lifelong and life-wide learning propositions/models.
Michelle Chung

Augmented Reality Technology Brings Learning to Life - 0 views

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    Article from Usable Knowledge regarding augmented reality from the perspective of Mr. Dede himself!
Uche Amaechi

Roca : Strategy - 1 views

  • 1) Pre-contemplation: The young person is not thinking about or has explicitly rejected change; 2) Contemplation: The young person is now thinking about change and perhaps seeks out a youth worker or some other program; she or he may respond to some suggestions from staff; 3) Planning: The young person and case manager talk about what it would take to make change happen and what the young person wants for the future; 4) Action: The young person begins to take positive steps toward improving his or her life through practice (trial and error) in the context of a plan that has been discussed in detail between the young person and case manager; and, 5) Sustaining: Through continuing staff support during difficult times and new cooperative efforts, the young person is able to achieve concrete improvements in his or her life, move demonstrably toward achieving a self-sustaining lifestyle, and is living in safety.
    • Uche Amaechi
       
      Precontemplation Contemplation Planning Action (Reflection) Sustaining
Xavier Rozas

iphone AR and location promted podcast - 1 views

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    There are no Aliens attacking and the threat of anilation is actually quite real. This is the narrative and inquiry learning that Jungrau has loaded on their rental iPhones for park visitors. Think for it as a living museum fighting for life and YOU are the FBI agent...or chemist.
Yang Jiang

Internet plays integral role in decision-making: Study - 0 views

  • One of the most interesting findings that we got in the survey, is that although the Internet is by far the most important medium in the lives of consumers, companies continue to under-invest in their online marketing efforts.
  • Beyond the sheer size of this online population, Chinese Internet users are much heavier users of most Internet behaviors, such as researching, communicating or self-expression through using social media tools, than their counterparts in other countries. They also are much more advanced in their use of the Internet across a wide range of activities and behaviors, from researching to using mobile capabilities.
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    Internet is certaily playing an incredibly important role in our daily life, no matter in the United States, or China.
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