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sheralyn woon

Channel NewsAsia - Japan resort a hot spot for men with virtual girlfriends - channelne... - 0 views

  • The focus of the men's attention -- and of their smartphone cameras -- was a tiny black and white square, a two-dimensional barcode that, thanks to "augmented reality" (AR) software, brought to life the object of their desire.
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    Virtual Girlfriends
Cameron Paterson

Maturity of technologies - 1 views

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    Media tablets, private cloud computing, and 3D flat-panel TVs and displays are some of the technologies that have moved into the Peak of Inflated Expectations, according to the 2010 Emerging Technologies Hype Cycle by Gartner, Inc.
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    Interesting to see public virtual worlds in the "trough of disillusionment," poised for "enlightenment," while augmented reality is nearing the "peak of inflated expectations," heading for a crash.
Jennifer Jocz

10 Web trends to watch in 2010 - CNN.com - 1 views

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    Article highlighting web trends from AR to privacy issues.
Jennifer Lavalle

Mobile Gaming is Stationary - 0 views

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    In light of our conversation of mobile learning, this article provides insight as to the stationary nature of the use of mobile technology. Shadow Cities - a game that prizes 'on the go', 'real world' scenarios within the game, found that most people play mobile games in the spaces where they spend the majority of their time - especially the home, which means mobile games compete with traditional gaming devices. Anyway, some food for thought...
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    Jennifer, Thanks for sharing this. In this push for mobile, I guess it makes sense if you step back and realize that most of the gaming systems that people started using (PS3, Xbox, Wii) were not built for mobility or portability and perhaps they haven't realized they can "transfer" the gaming experience to anyWHERE? Or maybe it is that gamers are creatures of habit? or superstition (like baseball players who don't shave their face throughout the playoffs so as to not mess with the karma or mojo?) and don't want to upset the environment that they consider the best for their particular performance of the game? The commercial that Prof Dede showed with the Augmented Reality spin and where Shadow Cities is headed really is a whole new way of approaching gaming and I wonder if the same type of gamers who are traditionalists (sit at home and play) would be interested in this new type of mobile gaming or if it might just open up a whole new set of gamers - who despise the sedentary nature of traditional gaming systems - and push them to get involved?
Kasthuri Gopalaratnam

Pranav Mistry: The thrilling potential of SixthSense technology | Video on TED.com - 0 views

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    Here is a 2 year old TED talk, with innovative ideas for seamlessly blending the real world and the digital world
Niko Cunningham

Iphone games on the verge of ushering in new style of gaming, marketing, and education - 0 views

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    "But Yim suggested things will soon go beyond that. For instance, he said that an iPhone user might be able to walk up to an AR-enabled poster, point their device at it and automatically unlock some sort of prize. Similarly, a user could take their iPhone into a McDonald's, or some other partner restaurant, and get a free french fries, all because the device knows where it is, and syncs that awareness to some sort of marketing campaign. And if that was built into a game of some sort, it would give players an incentive to participate. "
Jennifer Hern

Techtonic Shifts : Blowing Your Freaking Mind: There's an App for That - 2 views

  • Lego store in downtown Orlando has a  mesmerizing AR kiosk that tells kids what's inside each toy box—it's sure to empty a few parents' wallets.
    • Jennifer Hern
       
      No way! Now toy companies are actually going to have to start delivering on their marketing! I can't remember how many times I opened a toy and was totally disappointed because it had hardly anything in it.
Ando Endano

Junaio - You - Here - Now - 1 views

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    Another AR app for the Iphone. Allows placing location based objects on screen which are then seen by others who visit the same location.
Nick Siewert

Phone Smart - What Your Phone Might Do for You Two Years From Now - NYTimes.com - 1 views

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    The future of smartphones, including "an electroactive polymer that vibrates beneath the glass, and gives your fingers the sense of touching individual keys." NYTimes article, may require login
Jennifer Jocz

Alternate-reality games flourish at the grassroots | Geek Gestalt - CNET News - 0 views

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    Describes a few small scale AR games, which are gaining in popularity
Bharat Battu

See Rome as it is and as it was | TUAW - The Unofficial Apple Weblog - 1 views

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    Relating to the discussion last class about potential directions AR and mobile apps may go -- this iPhone app allows users to experience a location (in this case, Rome) as it existed in the past.  Provides images and historical info for all users, but if the user is actually at the Coliseum, it uses the iPhone camera + gps and presents actual 3D renditions of the past of whatever is in the user's viewfinder
Kasthuri Gopalaratnam

Education Week Teacher Professional Development Sourcebook: Applicable Teaching Tools - 1 views

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    Educators are discovering that iPads and other tablet computers offer new routes to learning for students with disabilities
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    Kasthuri - I attended a session at ISTE last summer on using the iPad with Special Needs students (my oldest son has special needs) and discovered many apps that are created for "typical" learners can be adapted for students with special needs. The particular app and use in this article has (in my opinion) one huge advantage and one huge disadvantage. The advantage is price and therefore more widespread accessibility. Augmented Communicative Devices (http://www.abilityhub.com/aac/aac-devices.htm) can cost thousands of dollars. The iPad ($500-800) and app ($100) keeps the cost well below that and can give SES students with this particular need a greater chance in getting the device. The Disadvantage (in my opinion) is the FINE MOTOR skills necessary to operate the touch screen feature of the iPad. The children that I have seen who need this device to communicate have multiple issues at work that prevent them from isolating their fingers in such a way to make this a feasible way for them to communicate effectively. Some of the devices you can see in the link have distinct boundaries that account for mobility and fine motor deficiencies that make the use of the device successful to those who need that adaptation. I am not knocking the iPad for Special Needs students, simply pointing out that it is not the best tool for everyone.
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    Hi Bridget, I agree that it may not be for everyone. Would the use of a stylus rather than fingers make it easier to use the app?
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    Strictly speaking from my experience, the children that I have observed using these devices have Cerebral Palsy (or other muscular issues at work) to the extent where holding any device is not feasible for them. But I can see how a stylus might help specific students overcome this deficiency. Allison has had even more exposure to SN students than I have, so perhaps she can share some insight here.
Rupangi Sharma

A Neurologist Makes the Case for the Video Game Model as a Learning Tool - 4 views

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    Excellent article on Video game model as a learning tool. Useful takeaways for motivation.
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