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Bharat Battu

Mimicking the brain, in silicon - MIT News Office - 0 views

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    In line with this past week's lecture on AI and computers attempting to capture human-like learning. This work my MIT researchers is trying to replicate 'plasticity' in our learning - how our brain neurons adapt to new info, creating new connections.
Chris Dede

Can Knewton's Adaptive Learning Software Personalize Education? | MIT Technology Review - 5 views

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    an issue that is of interest to all digital teaching platforms
Maung Nyeu

The Mackinac Center: Outdated thinking stands in the way of online learning | Detroit F... - 3 views

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    In the US, 250000 students are enrolled in full-time public virtual schools in 30 states, according to Susan Patrick of the International Association for K-12 Online Learning, a trade association. Although that's just a fraction of the country's 50 million students, it has grown 30% each year. Some schools in Michigan already shown the advantage of digital learning.
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    This is an interesting article. I am just concerned that it is not unbiased or driven by an agenda other than improving education. I found this information about the Mackinac Center online: http://www.rightwingwatch.org/content/mackinac-center-public-policy I am starting to realize that a lot of the technology in schools rhetoric is driven by corporate and political interests, and as the industry becomes ever more profitable, I'm worried that companies are going to jump in and try to influence policy, rushing through the movement toward the wrong kind of technology in schools- i.e. sacking half of the teaching staff and replacing them with cheap computers. I think one of our most important jobs as Harvard TIE students is to education the public about the right ways to adapt technology in the classroom, and the important role that teachers will continue to play in this movement.
Jeffrey Siegel

5 School Technologies To Watch: Personalized Learning Is Here - Forbes - 1 views

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    This Forbes article mentions the Horizon report that we read earlier for class, plus some emerging trends in ed tech. Talks about games, mobile, and adaptive learning (we have touched on some of these topics in class).
Jeffrey Siegel

McGraw-Hill LearnSmart - Adaptive learning surpasses 1 million students - 2 views

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    Can large publishing companies really be force of good in the ed tech arena?
Jennifer Lavalle

Popular Pearson Courseware Revamps by Offering 'Adaptive Learning' - 2 views

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    Company called "Knewton" making software similar to what we discussed with School of One - ongoing assessments (short quizzes), online tutoring, etc.
Katherine Tarulli

Study Shows the Effectiveness of Conceptual Learning in Math among Middle School Students - 1 views

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    This article details the findings of a recent study of 6th, 7th and 8th graders in Arizona that found that the students that used a new math and science curriculum called Adaptive Curriculum scored higher on post-tests and assessments than students with the traditional curriculum. The new treatment teaches conceptual understanding of math through content and technology, and emphasizes real-world, informal applications of math and science. 
Katherine Tarulli

Smart Class 2025: Why ICT is transforming education - 2 views

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    This article discusses one school's plan to implement effective learning technologies into the classroom. They looked at examples that were working in other parts of the world and incorporated them into their idea which includes many augmented reality applications. They discuss the divide between using technology effectively in our personal lives and not in education, so the classroom remains the same as it has been for 100 years. As we have discussed in class, the education system must use technology in the classroom to help prepare students for jobs that require skills adaptable to technologies that do not yet exist.
Kasthuri Gopalaratnam

Education Week Teacher Professional Development Sourcebook: Applicable Teaching Tools - 1 views

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    Educators are discovering that iPads and other tablet computers offer new routes to learning for students with disabilities
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    Kasthuri - I attended a session at ISTE last summer on using the iPad with Special Needs students (my oldest son has special needs) and discovered many apps that are created for "typical" learners can be adapted for students with special needs. The particular app and use in this article has (in my opinion) one huge advantage and one huge disadvantage. The advantage is price and therefore more widespread accessibility. Augmented Communicative Devices (http://www.abilityhub.com/aac/aac-devices.htm) can cost thousands of dollars. The iPad ($500-800) and app ($100) keeps the cost well below that and can give SES students with this particular need a greater chance in getting the device. The Disadvantage (in my opinion) is the FINE MOTOR skills necessary to operate the touch screen feature of the iPad. The children that I have seen who need this device to communicate have multiple issues at work that prevent them from isolating their fingers in such a way to make this a feasible way for them to communicate effectively. Some of the devices you can see in the link have distinct boundaries that account for mobility and fine motor deficiencies that make the use of the device successful to those who need that adaptation. I am not knocking the iPad for Special Needs students, simply pointing out that it is not the best tool for everyone.
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    Hi Bridget, I agree that it may not be for everyone. Would the use of a stylus rather than fingers make it easier to use the app?
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    Strictly speaking from my experience, the children that I have observed using these devices have Cerebral Palsy (or other muscular issues at work) to the extent where holding any device is not feasible for them. But I can see how a stylus might help specific students overcome this deficiency. Allison has had even more exposure to SN students than I have, so perhaps she can share some insight here.
Steve Henderson

Paper Evaluating Adaptive, Computer-Based Mathematics Tutoring Systems A Math Improveme... - 1 views

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    Have we posted/discussed this? A system such as this (see following post) would work well in one of the distributive models of teaching and learning we worked with last week. I am considering integrating into my charter school and would be curious to know people's experience and thoughts...
Ryan Klinger

Ten Promising Models and What They Mean for Leaders - 2 views

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    Thought the list provided is interesting in terms of how they relate to 21st century learning: The new school models in the article "suggests 10 elements most common to all of the models: * Student-centered environments * Personalized learning * Competency-based progressions * Adaptive & engaging components * Deeper learning & character development * Rapid & flexible deployments * Dynamic models evolving with new tools * Platform-centric scaling * Leveraging teacher Leadership * Best Practices & Innovation "
lshubilla

SimSchool - Classroom Simulation - 0 views

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    simSchool is a classroom simulation that supports the rapid accumulation of a teacher's experience in analyzing student differences, adapting instruction to individual learner needs, gathering data about the impacts of instruction, and seeing the results of their teaching. It's a virtual learning environment where instructors can explore instructional strategies, examine classroom management techniques, and practice building relationships with students that will translate into increased learning.
Tomoko Matsukawa

Why Students Should Run Professional Development For Teachers - 3 views

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    not sure students 'should' run PD but teachers need to be more comfortable with the idea of giving up power to some extend and be more willing to learn from students at times
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    I think it does make sense to include students, too. Also re-enforces the idea that you don't truly understand a topic until you teach it, so I think empowering students somewhat works towards that goal.
Rupangi Sharma

Design Thinking Toolkit for Educators - IDEO - 3 views

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    The Design Thinking Toolkit for Educators contains the process and methods of design, adapted specifically for the context of education. You can download the toolkit by registering on the website.
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    I really like this approach. I'm going to check out the toolkit. I like the intro video and it's approach to design thinking in education as part of the story that each teacher has. This reminded me of what Dede spoke about today in class about how he always starts out with asking and understanding why a teacher is teaching...
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    Great find, Rupangi, thanks for posting it! I like IDEO's approach to things, and they have been branching out into development, too. It's cool that they are promoting design for education; I definitely think there are lots of application opportunities!
Diego Vallejos

No place in class for digital illiterates - 4 views

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    "The notion of literacy has radically changed in the face of technologies that allow for different forms of expressions and levels of interaction, which is why teachers must adapt"
Jennifer Lavalle

Beyond the Book Report: Ways to Respond to Literature Using New York Times Models - 2 views

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    Technology isn't explicit in this article, but it is ever-present in regards to this author's re-thinking of the classic book report. Instead of "same old, same old", this article suggests that students should be remixing the information they gather from books and recreating it in different ways - 21st century skills!!! "Below, we present some alternatives to that classic classroom assignment, the book report. All of our ideas are inspired by The New York Times in some way, either because we've adapted an interesting format, or because we were inspired by an article, review, essay, interview or multimedia feature."
Chris Dede

How video games are good for the brain - The Boston Globe - 4 views

  • The games aren’t just hard - they’re adaptively hard. They tend to challenge people right at the edge of their abilities; as players get better and score more points, they move up to more demanding levels of play.
  • video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning
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    Video games can improve cognition and foster positive behavior. (not that we didn't know that already...)
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    Do videogames boot brain function?
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    Ha ha. Booting brain function. Got it... I think. Maybe I need to go play a video game.
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