Stem cell scientists simplify pitches - 0 views
Beware of the High Cost of 'Free' Online Courses - NYTimes.com - 0 views
Coursera.org - 0 views
Improv, Robots, Parkour and More: Boss Level at Quest to Learn - 1 views
Activision shows off stunning, unsettling next-gen facial rendering - 0 views
Winter Bells - 0 views
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On a study break, I rediscovered this quite addictive, simple game that I think captures the ideas of flow quite nicely. I think the simple design, exponential scoring, soothing music, great art, and realistic physics make it quite immersive (for better or for worse!)
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The music, the challenge of hitting the bells, the fact that the bells actually add some 'harmony' to the music, the high score at the end of the game. Simply brilliant. Thanks for sharing it!
Gamestar Mechanic: Gamification Made Easy | Edutopia - 0 views
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is this the right approach?
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Although learning game design is valuable in itself, the learning objectives are vague and feedback doesn't seem to be embedded in the process. Gamestar claims that the game is adaptable to all content areas, however, without learning objectives from the outset students may master game design without learning classroom subject matter.
Katherine Kuchenbecker: The technology of touch | Video on TED.com - 0 views
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