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Ryan Brown

Why You Should Not Buy Your Child an iPad | PCWorld - 0 views

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    This author makes arguments against buying iPads for children. At one point he states, "iPad isolation can lead to poor social skills at a time when kids are just learning how to interact with each other."
Chris McEnroe

Technology alone won't solve education challenge | Wichita Eagle - 0 views

    • Chris McEnroe
       
      Was this guy in 545?
  • new phase of Aspire, we’ll take a “socially innovative” approach that goes beyond traditional philanthropy, engaging people and technology to create new and different solutions to social problems.
  • new Aspire will also leverage technology to connect with students in new and more effective ways. And you can expect to see a particular emphasis on gamification (using game techniques to teach students math, science and other applications), mobile applications, video and social media – the communications environments in which many of today’s students are most comfortable – to instill a new level of excitement into learning.
Marium Afzal

TED-Ed | Lessons Worth Sharing - 0 views

shared by Marium Afzal on 27 Apr 12 - No Cached
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    Use engaging videos on TED-Ed to create customized lessons. You can use, tweak, or completely redo any lesson featured on TED-Ed, or create lessons from scratch based on any video from YouTube.
Jing Jing Tan

Hacking Edu: tech's role in the future of higher education - GeekWire - 0 views

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    This article discusses trends in technology use in higher ed institutions, including a growing role of blended learning and technology-integrated meetings.
Leslie Lieman

Blog - DIY - 0 views

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    A must see. DIY = kids + creativity + kids online community. This blog post explains a little about history and goals... "We're a community of kids who make."
Stephanie Fitzgerald

Gamification in the classroom (and how to stop it) - 0 views

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    This post discusses downsides of gamification in the classroom, and it links to many interesting resources.  "I'm increasingly concerned about approaches that I think will suck the life out of gaming and play..."
Stephanie Fitzgerald

melanie mcbride.net » Game-based learning: Keeping it real - 0 views

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    This post talks about the highly engaging "Gamercamp," referring to some concepts we discussed in T545, and goes on to discuss the potential for gaming in education.
Stephanie Leung

4 Key Insights From The 57-Day, Blitzkrieg Redesign Of Google+ | Co.Design: business + ... - 0 views

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    advice on improving a website's UI
Jackie Iger

A Review of Living Language and Rocket Languages - App Smart - NYTimes.com - 0 views

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    Apps that will help you learn a new language.
Kiran Patwardhan

Education Reform: Language and Technology vs. STEM - 0 views

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    As we get closer to the presidential election, organizations and individuals are once again appealing to officials for an education reform. Over the past few years there has been a push for Science, Technology, Engineering, Mathematics (STEM) programs. What about a push for language instruction?
Chris McEnroe

Home | MIT + K12 - 2 views

shared by Chris McEnroe on 30 Apr 12 - No Cached
Kasthuri Gopalaratnam

Educational Ratings For Digital Content Launched - Digital Education - Education Week - 0 views

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    More help to sort out the wheat from the chaff.
Chris McEnroe

21 st Century Educational Technology and Learning | K12 educational transformation thro... - 0 views

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    A good collection of digital teaching tools.
Kate O'Donnell

Nevermind Game - 0 views

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    A video game that uses biofeedback to help players practice and better control their reactions to stress. It's an interesting combination of entertainment and serious biofeedback training, presenting a very creative approach to designing engaging conditions for learning that allow for relevant skill transfer.
Ryan Brown

Technology In Education - Why? - 0 views

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    10 reasons why technology is needed in education.
Tom Keffer

Educating Harvard, MIT - and the world | Harvard Gazette - 0 views

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    The focus appears to be how people learn online, and not just getting content up. MIT is obviously a great partner, and a natural one for Harvard, especially in a venture like this.
Lin Pang

TEDxExeter - Andy Robertson - Sustainable Perspectives on Video Games - 0 views

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    Andy Robertson explores new ways to let games sustain us and broaden our understanding of what it means to be human.
Jerald Cole

Wikis for Everyone - Wikispaces - 0 views

shared by Jerald Cole on 03 May 12 - Cached
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    Excellent tool for wiki space generation.
Lin Pang

No Limits to Computer Play, Says Psychologist Peter Gray - 0 views

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    An article about why we should support loose screen time rules with kids. Children are suffering today not from too much computer play or too much screen time. They are suffering from too much adult control over their lives and not enough freedom.
Leslie Lieman

Harvard and MIT Put $60-Million Into New Platform for Free Online Courses - Wired Campu... - 0 views

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    You probably received an email from Drew Faust about edX. Here's an article written after the announcement.
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    Can we get some of the $60 M to revamp iSites? :-)
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