SETDA's "National Educational Technology Trends Report" spotlights state efforts
to boost learning through the federal Enhancing Education Through Technology
program
"Two teams of computer programmers from the University of Houston are being honored in a national competition. They
created a couple of video games designed to entertain and educate."
"While educators may see students every day, they do not necessarily understand their students' habits, expectations, or learning preferences-this has resulted in a technology cultural divide."
"The new study runs counter to the conventional idea that success in an unfamiliar, changing environment comes from a mixture of innovation and copying others."
A virtual farm attracting up to 83 million aspiring farmers monthly has a video game developers scrambling to find ways to plough the booming popularity of games on the social networks.
A new study published in the March issue of the Psychological Bulletin suggests that exposure to violence in video games may not have huge consequences.
The study, published in the March issue of the journal <Archives of Pediatrics & Adolescent Medicine showed that, for both periods, adolescents who spend more time watching TV or playing video games were more likely to report lower quality relationships compared with those who logged less screen time.