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Contents contributed and discussions participated by Soomi Hong

Soomi Hong

Online Game, Made in U.S., Seizes the Globe - 1 views

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    This aricle introduces "World of Warcraft", a fantasy game that has become a worldwide hit.
Soomi Hong

Forecasting the Future May Be a Matter of Fun and Games - 1 views

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    A new online game uses crowdsourcing to find out how to save humans from extinction.
Soomi Hong

Oldsters' New Fountain of Youth: Video Games - 1 views

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    Some specially tailored games seem to help preserve mental fitness.
Soomi Hong

Smarter Video Games, Smarter Kids - 1 views

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    BusinessWeek reader Harry Konnor Tetteh urges parents and schools to inspire young students by embracing video and computer games .
Soomi Hong

This is Your Brain on Video Games - 0 views

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    Gaming sharpens thinking, social skills, and perception.
Soomi Hong

Emerging Technology - 0 views

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    Imagine if SimCity wasn't just a game.
Soomi Hong

BBC News - Technology impacts on education - 0 views

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    From the abacus to the Apple Mac, technology has constantly changed the way we learn. BBC World Service programme Digital Planet, explored three of the many unique initiatives in education technology in this article.
Soomi Hong

BBC News - When the tech becomes unfriendly - 0 views

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    As Safer Internet Day emphasises ways for people to avoid trouble online, BBC News looks at what is behind so-called griefing and cyber bullying.
Soomi Hong

Moving learning games forward - 2 views

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    This paper makes a case for learning games grounded in principles of good fun and good learning, explores the commercial games market, gleaning lessons from this rapidly growing and diversifying place, analyzes the downfall of edutainment in the 1990s and establishes how the current movement differs. Then, this paper lays out the ecology of games with a purpose beyond play and establishes principles and best practices for moving the field forward in a positive direction.
Soomi Hong

Using the technology of today, in the classroom today - 1 views

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    Research paper on "the instructional power of digital games, social networking, and simulations" and "how teachers can leverage them"
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