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Soomi Hong

Using the technology of today, in the classroom today - 1 views

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    Research paper on "the instructional power of digital games, social networking, and simulations" and "how teachers can leverage them"
Xavier Rozas

Cisco unveils ultra-fast Internet technology - Mar. 9, 2010 - 1 views

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    I find the arguement that there is no practical need for a network connection this robust ridiculous. You would think that at this stage in the revolution the experts would be aware that the old adage 'if you build it they will come' rings quite true for tech innovation. Perhaps at present 322 terabytes per second is a overkill, but think that we are still going to be surfing the web in the same ways we currently do in 5-10 years is very shortsighted.
Soomi Hong

A virtual farm turns new ground for game developers | Reuters - 0 views

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    A virtual farm attracting up to 83 million aspiring farmers monthly has a video game developers scrambling to find ways to plough the booming popularity of games on the social networks.
Anushka Fernando

Company claim: Emergency alerts get to students in 20 seconds | Higher Ed | eSchoolNews... - 1 views

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    a new device that lets schools communicate with students in 20 seconds without relying on multiple networks
Emily Watson

Gender Through Comic Books | Canvas Network - 0 views

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    Here's the link to it...
Jen Dick

Researchers Recommend Core Changes in Education | DML Hub - 2 views

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    New report from the Connected Learning Research Network (funded by MacArthur) on a new model. Much of what we've seen before, but it purports to actually address issues of inequity, which is something I don't see talked about very much in these kinds of reports other than to share interactions between effects and variables like race & SES if found. Also interesting: includes Clusters of 21st Century Cognitive Competencies, a mashup of workplace readiness skills, 21st Century Skills, and Habits of Mind. (Is that enough buzzword for ya?)
Jing Jing Tan

Learning Games Network - 1 views

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    This organization develops projects that specialize in game-based learning.
Jing Jing Tan

Welcome to Flow in Games - 0 views

  • In order to design a game for broader audiences, the in-game experience can’t be linear and static. Instead, it needs to offer a wide coverage of potential experiences to fit in different players’ Flow Zones
  • To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving, different players should always be able to find the right amount of challenges to engage during the Flow experience.
  • Once a network of choices is applied, the Flow experience is very much customizable by the players. If they start feeling bored, they can choose to play harder, vice versa.
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  • Expand your game’s Flow coverage by including a wide spectrum of gameplay with different difficulties and flavors Create an Player-oriented Active DDA system to allow different players to play in their own paces Embed DDA choices into the core gameplay mechanics and let player make their choices through play
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    This article examines how to best create flow experiences in video games. The author argues for 1) including a variety of gameplay activities, 2) allowing players to play at their own paces, and 3) letting players make choices.
Leslie Lieman

Globaloria - Educational Games Made By Students - 0 views

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    Students learn how to make educational web games. Globaloria is sponsoring some of the events for the Digital Learning Day (posted below) and are "opening their Globaloria game design classes to parents, friends, educators, administrators, policy makers and media. Visitors will get to experience first-hand the innovative, hands-on "game design studio" that these classes engage in daily. They will see students developing original STEM learning games, collaborating with peers and their teacher, using a digital curriculum, and receiving support through an online learning network."
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Ryan Brown

20 tips and resources on how to use learning technology in HE - 1 views

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    This article discusses 20 tips to enhance one's collaboration and blended learning experience.
Leslie Lieman

CUNY Games Network | Educators coming together to explore how the principles of games p... - 1 views

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    The City University of New York connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. They hope to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.
Jennifer Jocz

Generation 'Text': FB me - CNN.com - 0 views

  • Older teens and Net Geners spend more than 20 hours per day using media. This is accomplished not by not sleeping but with considerable multitasking, which peaks at seven simultaneous activities for older teens.
  • preferred media choices differ dramatically across generations: For children, it's television; for tweens, it's video games; for teens, it's texting and social networking; and for Net Geners and Gen Xers, it's being online. And for Boomers, it's, of course, back to television.
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    interesting article discussing the difference in media choices across generations and the ramifications of these differences
Parisa Rouhani

Music Helps Stroke Victims Communicate, Study Finds - WSJ.com - 0 views

  • music may hold the key to unlocking language, according to a new study.
  • patients who were taught to essentially sing their words improved their verbal abilities and maintained the improvement for up to a month after the end of the therapy,
  • there are separate brain networks associated with vocal output, with one more engaged with speech and the other with music. With certain types of stroke, fibers on the left side of the brain that are important to the interaction of the auditory and the motor system are disrupted. But if the brain could recruit the fibers from the right side, which are more engaged with music, then the system could adapt.
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  • he patients who benefit the most from the treatment are those who are able to hear the "melodic contour" of words and thus generalize their learning beyond the words taught by their therapist.
Parisa Rouhani

Your Facebook profile: An open invite to crime? - Technotica- msnbc.com - 0 views

  • consider how you, yourself may be actively violating not only our personal privacy, but your physical existence with the stuff you post on social networks every single day.
  • Thirty-eight percent of the Facebook and Twitter users surveyed posted their holiday plans online, and 33 percent shared information about weekends away. "Coupled with the finding that an alarmingly high proportion of users are prepared to be 'friends' online with people they don't really know, this presents a serious risk to the security of people's home and contents," the insurance company said in a statement.
Parisa Rouhani

What Google needs to learn from Buzz backlash - CNN.com - 2 views

  • Google has taken a hit over the Buzz launch from a public that is already skeptical about the search giant's motivations with the enormous amount of personal data it already has accumulated.
  • debating the usefulness of the service
  • social networks only really start to become compelling when a user has a lot of contacts, according to a source familiar with its thinking.
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  • the company needs to make sure it strikes a better balance between internal and external feedback
Jennifer Jocz

Teens prefer reading news online to Twitter | Media | guardian.co.uk - 0 views

  • Some 62% of US internet users aged 12 to 17 are going online for news and political information or find out about current events
  • the decline in blogging among teens and young adults is striking as it looks like the youth may be exchanging "macro-blogging" for microblogging with status updates.
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    I would be interested to see why teens are looking at news online. My skeptical side wonders if teens are going online for news and political information as a result of assignments and homework and if these stats simply reflect their tendency to turn more and more to digital technologies, neglecting print sources.
Tracy Cordner

DML News & Info Search - MacArthur Foundation - 0 views

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    Webcast about digital media created by urban students.
Jennifer Jocz

How 'Avatar' may predict the future of virtual worlds | Geek Gestalt - CNET News - 0 views

  • After Second Life took the world by storm in 2005 and 2006, introducing many to a 3D environment in which they could create nearly anything they wanted, there hasn't been a major next step forward.
  • One could argue that virtual worlds have even taken a technological step backward, as most of the energy in the space these days is being put into building 2D Flash worlds for kids, or Facebook games played by the masses. It's big business, but hardly cutting edge.
  • The biggest danger at the moment for those who want to see rich, 3D virtual worlds take off right away is the massive popularity of social networks like Facebook and Twitter.
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    What i found most interesting about this article was the idea that the popularity of Facebook games has caused a "technological step backward"
Parisa Rouhani

Facebook plans to add 'place' feature - CNN.com - 0 views

  • When a person checks in to a certain spot, his or her friends are alerted about their whereabouts.
  • the massive social networking site will make changes "sometime soon" to the policies that govern how it works.
  • "We may collect information about you from other Facebook users, such as when a friend tags you in a photo, video, or place, provides friend details, or indicates a relationship with you."
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