Skip to main content

Home/ HGSET545/ Group items tagged effective

Rss Feed Group items tagged

Anushka Fernando

BBC NEWS | UK | Video games: Cause for concern? - 3 views

  •  
    Some negative effects of Video games i.e. RSI
Hongge Ren

Will Wright: Spore, birth of a game - 1 views

  •  
    "the reason why I make toys like this is because I think if there's one difference I could possibly make in the world, that I would choose to make, it's that I would like to somehow give people just a little bit better calibration on long-term thinking. Because I think most of the problems that our world is facing right now is the result of short-term thinking, and the fact that it is so hard for us to think 50, 100, or 1,000 years out. And I think by giving kids toys like this and letting them replay dynamics, very long-term dynamics over the short term, and getting some sense of what we're doing now, what it's going to be like in 100 years, I think probably is the most effective thing I can be doing to help the world. And so that's why I think, personally, that toys can change the world." - Will Wright
  •  
    Thank you for sharing this! I completely agree...I think besides short-term thinking, another dangerous tendency is severe risk-aversion...
Chris Dede

Educational gaming gaining steam | eSchool News - 2 views

  •  
    game advocates are finally realizing the same criteria apply to games as to other types of learning environments
Maria Anaya

Giving Good Praise to Girls: What Messages Stick | MindShift - 0 views

  •  
    Hi Maria! Thanks for this posting! It was really interesting to read. I totally agree--it's important to give our girls the same praises that we give our boys in the classroom so that they both feel empowered and capable. This is also an interesting site to check out--- http://www.forbes.com/sites/deniserestauri/2013/05/01/why-the-ripple-effect-for-change-starts-with-educating-girls/
Kim Frumin

What Does It Take for Technology to Really Have an Effect in Education? - 1 views

  •  
    Dr. Kenneth Green, founding director of The Campus Computing Project, shares a keynote presentation at the Saylor Foundation's 2013 Digital Education Conference
Jen Dick

Researchers Recommend Core Changes in Education | DML Hub - 2 views

  •  
    New report from the Connected Learning Research Network (funded by MacArthur) on a new model. Much of what we've seen before, but it purports to actually address issues of inequity, which is something I don't see talked about very much in these kinds of reports other than to share interactions between effects and variables like race & SES if found. Also interesting: includes Clusters of 21st Century Cognitive Competencies, a mashup of workplace readiness skills, 21st Century Skills, and Habits of Mind. (Is that enough buzzword for ya?)
Jen Dick

Intel Studybook Hands-On: The Indestructible Education Tablet [Tablets] - 1 views

  •  
    "Intel won't actually manufacturer the product, but it will offer the design license for free to any company interested in making it." Maybe the first open source hardware example I've seen. Will be interesting to see what, if any, effect this has on the ed tech tablet market.
Chris McEnroe

Flipping the Classroom Requires More Than Video | GeekDad | Wired.com - 0 views

  • What Khan Academy is not, though, is a panacea for education. Khan’s timing — when digital media consumption is high and devices like iPads are widely popular (50 million units sold, through 2011) — helped mainstream the use of video for educational material.
  • schools line up to try to capture a cost-effective genie in a bottle
  • success with a flipped class is a combination of understanding the pedagogical goals and using the technology and method to support them.
  • ...2 more annotations...
  • making connections with learners and differentiating your instruction
  • but centers around the negative impact Khan may have on innovation. The Khan style of teaching is the same step-by-step process that students have seen for generations:
  •  
    Some very interesting deliberation on the meaning of the Khan phenomenon. I found some resonance with Prof. Dede's comments on the radio.
Chris McEnroe

Technology alone won't solve education challenge | Wichita Eagle - 0 views

    • Chris McEnroe
       
      Was this guy in 545?
  • new phase of Aspire, we’ll take a “socially innovative” approach that goes beyond traditional philanthropy, engaging people and technology to create new and different solutions to social problems.
  • new Aspire will also leverage technology to connect with students in new and more effective ways. And you can expect to see a particular emphasis on gamification (using game techniques to teach students math, science and other applications), mobile applications, video and social media – the communications environments in which many of today’s students are most comfortable – to instill a new level of excitement into learning.
Kate O'Donnell

Video Game May Help Treat Teen Depression - 3 views

  •  
    This is an interesting example of a video game targeting mental health. The designers created a 3D fantasy world with different realms in which players learn mental behavioral techniques used to combat depression. The game was found to be effective in reducing symptoms of anxiety and depression in teens with mild to moderate depression.
  •  
    Such a great idea. In rural areas, the lack of mental health practitioners is a serious problem so we reserve referrals for children who are in dire circumstances. Children with moderate or mild depression almost never get services. This game has great potential!
  •  
    That's such an excellent point Allison!
Kate O'Donnell

Therapist-free therapy - 1 views

  •  
    An article discussing various attempts at providing therapy for anxiety through computer programs and phone apps. One of the research projects targeting social anxiety is currently being conducted at the McNally Lab here at Harvard. The findings are still a little murky but I think it's a great start to providing education about and strategies for treating mental health issues to a broader audience- especially to those who otherwise have very limited or no access to help.
  •  
    Thank you for sharing this, Kate. I'm a little skeptical about 1) the long-term effectiveness of this technology, 2) the transferability of learning/conditioning, and 3) the subtle implications of "therapist-free" therapy. The debate is similar to when educational technology was first heralded to be able to replace teachers and classrooms, when in fact technology is best supplemented by in-person guidance. It is a fascinating area of research and development though, and I look forward to seeing how this type of therapy can transform standard practice.
Chris McEnroe

Digital Teaching Platforms Profiles New Learning Technology - MarketWatch - 0 views

  • Chris Dede and John Richards
  • disruptive technology, DTPs offer teachers the curriculum, pedagogy and assessment support they need, and thereby help them make classrooms more effective and more customized to the needs of each learner.
  •  
    Managing engagement in the classroom;
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Leslie Lieman

Education Week Teacher: Why Twitter and Facebook Are Not Good Instructional Tools - 1 views

  •  
    Thoughtful reflection by 8th grade teacher... enjoys experimenting with technology, but stresses the importance of questioning the pedagogical value of integrating tech in classrooms
  •  
    Hi Leslie, Thanks for sharing. The article not only talks about the effectiveness of social media tools but a range ot technology which I found useful.
Tracy Tan

always learning - Mix and Match: Creating a Blended Learning Environment with WordPress... - 2 views

  •  
    This paints a picture of what a whole-school approach to educational technology-use could look like. Interesting to think about what can motivate teachers to use technology consistently and effectively...
Chris Dede

Digital Learning Addresses Challenges in K-12 Ed. - Digital Education - Education Week - 0 views

  •  
    thoughtful ideas about what types of problems technology can address
Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
  • engaged
  • ...1 more annotation...
  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
  •  
    Spending money with the hope that learning comes from assumed engagement.
Chris Mosier

iLearn II: An Analysis of the Education Category on Apple's App Store - 3 views

  •  
    The Joan Ganz Cooney Center at Sesame Workshop studied almost 200 education apps for Apple's app store. Good insight into what's in the market right now and what the current trends are.
  •  
    Thanks Chris! I am looking forward to reading this thoroughly. It covers so many important topics/questions from: creating standards for apps marketed as educational (right now the developers just need to say it is "educational") to a call to academia to dive into research and help design effective, high quality material for digital age learning.
Kasthuri Gopalaratnam

Education Week: Study Finds Timing of Student Rewards Key to Effectiveness - 3 views

  •  
    Interesting study on rewards and motivation: Some excerpts - Rewards worked much better if they were given to students before the test, not after. Researchers found students worked significantly harder to keep what they had than they did to win something new. But none of the incentives worked at any age if students knew they wouldn't get the reward for a month. "All motivating power of the incentives vanishes when rewards are handed out with a delay," the researchers concluded. "Especially among children, the difference between right now and tomorrow is a big difference," Ms. Sadoff said. "For all students it's important that the reward be immediate." That impatience creates a massive problem for incentive programs based on state test results, which can often take months to turn around.
  •  
    Thanks for this Kasthuri! This gives additional strength to the immediacy of digital rewards and students having access to their own "stats" (both potentially available in games and simulations). The thought of actual green-back monetary rewards for study/learning gives me the heebie-jeebies. I appreciated Alexandra M. Usher's comment, that "it's really important to reward inputs, not outputs [and] to reward behavior that kids can control, rather than just telling them to get better grades."
‹ Previous 21 - 40 of 53 Next ›
Showing 20 items per page