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Chris McEnroe

AT&T's $250 Million Plan to Reduce High School Dropouts - Businessweek - 0 views

  • dropout prevention programs that include counseling, technology training, mentoring, and other ways to both keep kids in school and get them ready for college.
  • data released at today’s summit showing that the nation’s high school graduation rate has improved to 75.5 percent. That’s an increase of 3.5 percentage points nationally from 2001 to 2009
  • Facebook founder Mark Zuckerberg’s $100 million donation to boost Newark schools, which has funded initiatives from Mandarin classes to iPads for autistic students
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    Where should ATT place its bets? Is engagement the key to stemming dropouts? Can VI be used to design richly affective environments that promote social efficacy (a spoon full of sugar) while succeeding at skill development and knowledge transfer (the medicine)?
Chris Mosier

What's Happening to Kids' Games? - 0 views

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    A look at the commercial kids game space. The article indicates the development of kids games is moving to tablets because of the gesture format, low cost of titles and ability to play short games. Disadvantage with tablets highlighted is the lack co-play features (unlike consoles where it's easy for several people to play simultaneously). Games cited in article: Once Upon a Monster, Where's My Water, Niko, Habbo Hotel.
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    With bluetooth and WiFi features available, I wonder why there is not much thought about incorporating co-play in mobile games? I think using the gyroscopic features in iPhones and iPads can lead to creative multi-player games.
Stephanie Fitzgerald

An Examination of Flow and Immersion in Games - 0 views

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    This article talks about experiential gaming and making the construct of flow operational for educational games. The study used a business simulation and questionnaire to measure videogame "flow antecedents" like clear goals and challenge-skill balance, flow state indicators like concentration and time distortion, and the "flow consequences" of learning and exploratory behavior for about 100 students attending a school of economics. "This study is part of an ongoing attempt to develop a usable and valid scale for assessing flow experience in educational games." (Log in with Harvard access)
Leslie Lieman

"Designing Play That Matters: Community PlanIt and the Boston Public Schools" - Radclif... - 0 views

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    An interesting lecture this Tuesday, March 27, 2012 at 6:15 p.m! Malkin Penthouse, 4th floor, Littauer Building, 79 John F. Kennedy Street, Eric Gordon explores whether Community PlanIt-a web-based social network developed by Gordon's Engagement Game Lab-help improve public schools in Boston. - Eric Gordon, Associate Professor, Department of Visual and Media Arts, Emerson College and Lead Designer, Community PlanIt - Commentary by Nigel Jacob, Co-Director, Office of New Urban Mechanics, City of Boston
Tracy Tan

History in Leeds, then maths in California; The internet has opened up a huge new world... - 0 views

(Restricted access article, so I'm posting it here.) I found what was said about 'engaging online learning experiences' very insightful: "It must be a well ordered, curated experience that underst...

online learning curating

started by Tracy Tan on 27 Mar 12 no follow-up yet
Katerina Manoff

"Expensive Notebooks": Laptop Fail in Peruvian Schools - 0 views

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    GIVING a child a computer does not seem to turn him or her into a future Bill Gates-indeed it does not accomplish anything in particular. That is the conclusion from Peru, site of the largest single programme involving One Laptop per Child, an American charity with backers from the computer industry and which is active in more than 30 developing countries around the world.
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    There's readings on this topic from Prof.Dede's course last fall. You can find it on the syllabus
Chris Dede

National STEM Video Game Challenge - 1 views

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    Priming the pump with STEM games and building human capacity for design
Chris Mosier

iLearn II: An Analysis of the Education Category on Apple's App Store - 3 views

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    The Joan Ganz Cooney Center at Sesame Workshop studied almost 200 education apps for Apple's app store. Good insight into what's in the market right now and what the current trends are.
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    Thanks Chris! I am looking forward to reading this thoroughly. It covers so many important topics/questions from: creating standards for apps marketed as educational (right now the developers just need to say it is "educational") to a call to academia to dive into research and help design effective, high quality material for digital age learning.
pradeepg

An article stating that old fashioned play promotes executive function development ( re... - 1 views

shared by pradeepg on 31 Jan 12 - No Cached
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    This article talks about how play has become more structured / commercialized and that imagination is one of the components lost.They further state that this leads to diminishing executive function stated to be responsible for decreasing self control.Like the Marshmallow experiment, perhaps there is a need for more evidence ?
Leslie Lieman

MIT's New Free Courses May Threaten (and Improve) the Traditional Model, Program's Lead... - 0 views

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    A brief interview with L. Rafael Reif, MIT's provost, and Anant Agarwal, director of MIT's Computer Science and Artificial Intelligence Laboratory about MITx, a new/developing online certificate program. Interesting how much they can not anticipate how/what this will impact (re: education, jobs, higher ed market).
Chris McEnroe

Hyping classroom technology helps tech firms, not students - latimes.com - 1 views

  • "The media you use make no difference at all to learning," says Richard E. Clark, director of the Center for Cognitive Technology at USC. "Not one dang bit. And the evidence has been around for more than 50 years."
  • "does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning."
  • The app is free, and plainly can help users create visually striking textbooks. But buried in the user license is a rule that if you sell a product created with iBooks Author, you can sell it only through Apple's iBookstore, and Apple will keep 30% of the purchase price. (Also, your full-featured iBook will be readable only on an Apple device such as an iPad.)
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    This article is a bit snarky but it raises some worthwhile cautions around the buzz of tech in education, particularly Apple.
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    It is amazing to me that Apple and technology can take center stage in the education conversation without a word of professional development, best practices, learning outcomes... As I have stated before, I/we are an Apple family... but I am worried about the prospect that Apple's role in the textbook industry will eliminate other platforms and in-turn will limit access to many.
Leslie Lieman

Globaloria - Educational Games Made By Students - 0 views

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    Students learn how to make educational web games. Globaloria is sponsoring some of the events for the Digital Learning Day (posted below) and are "opening their Globaloria game design classes to parents, friends, educators, administrators, policy makers and media. Visitors will get to experience first-hand the innovative, hands-on "game design studio" that these classes engage in daily. They will see students developing original STEM learning games, collaborating with peers and their teacher, using a digital curriculum, and receiving support through an online learning network."
Leslie Lieman

Damaged Baby Brains-and a Video-Game Fix - 2 views

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    Some researchers are looking at how video games open up new wiring in the brain. "Infancy is filled with the best of times: critical windows of weeks and months when the growing brain fine-tunes things like language skills and vision. And it's wise to take advantage of them, for when the windows slam shut, those skills don't develop. Or so scientists used to think." Also, "Playing a video game called Medal of Honor helped some people recover lost visual abilities." But some researchers are not confident we know enough or raise ethical questions about further interventions.
Ryan Brown

Stanford develops new tool for teaching doctors to treat sepsis - 0 views

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    This article describes how Stanford University Medical Center is using a web-based medical game called "Septris" to train its physicians on sepsis.
Tracy Tan

Irish schools make switch to ebooks; Textbooks go hi-tech as students learn on iPads an... - 0 views

Access to the site is by subscription, so I am including the article here: T'S a sad day for doodlers. The dog-eared textbook is on its final chapter in Ireland as schools switch to ebooks. More t...

ipads proliferation

started by Tracy Tan on 29 Feb 12 no follow-up yet
Tracy Tan

Solar Ipads for schools in rural South Africa (Gabrielle Monaghian, The Sunday Times [... - 0 views

Access to the site is by subscription only, so I am including the article here: A solar-powered iPad described as a "school in a box" has been developed by the Dun Laoghaire Institute of Art, Desi...

solar ipad soth africa

started by Tracy Tan on 29 Feb 12 no follow-up yet
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Kinga Petrovai

Raspberry Pi goes on general sale - 3 views

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    Interesting article and video about a new way of teaching children to program. A credit-card sized computer designed to help teach children to code has gone on sale for the first time. The Raspberry Pi is a bare-bones, low-cost computer created by volunteers mostly drawn from academia and the UK tech industry.
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    I just heard about this from a friend and then stumbled across your link - and then wound up on the Raspberry Pi website to try to find out more about the education component of it (which is supposedly the whole motivation). Right now, the website is focused on showcasing the capabilities of the device and the hardware/software choices that they made. I was disappointed to find, when looking through their FAQ, that there is only one small blurb about educational material in which they vaguely state that support resources are currently under development. No doubt they are allowing a greater number of people access to a cheap Linux machine, but that does not mean those people are going to use it to learn to program. I'll be interested to see if the focus really does shift to education as the resources come together... right now it just seems like a cool new toy for a Linux geek (with the potential to be so much more!)
Kiran Patwardhan

Computer game 'controlled by eye' - 0 views

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    Children who cannot use a mouse or keyboard can play computer games using their eyes Computer games which can be controlled by eye movements are being developed by researchers at a UK university.
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