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Kate O'Donnell

Therapist-free therapy - 1 views

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    An article discussing various attempts at providing therapy for anxiety through computer programs and phone apps. One of the research projects targeting social anxiety is currently being conducted at the McNally Lab here at Harvard. The findings are still a little murky but I think it's a great start to providing education about and strategies for treating mental health issues to a broader audience- especially to those who otherwise have very limited or no access to help.
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    Thank you for sharing this, Kate. I'm a little skeptical about 1) the long-term effectiveness of this technology, 2) the transferability of learning/conditioning, and 3) the subtle implications of "therapist-free" therapy. The debate is similar to when educational technology was first heralded to be able to replace teachers and classrooms, when in fact technology is best supplemented by in-person guidance. It is a fascinating area of research and development though, and I look forward to seeing how this type of therapy can transform standard practice.
Chris Mosier

The Ups and Downs of Game-Based Learning - 1 views

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    This blog post describes the successes and failures of one school to integrate games into their latin language instruction. Teachers found the game compelling because it forced students to engage and prepare in a way that students do not in traditional classrooms.
Kasthuri Gopalaratnam

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views

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    Game on!
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    Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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    Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Jackie Iger

Mooresville School District, a Laptop Success Story - NYTimes.com - 1 views

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    A profile of a school district that has successfully woven technology into the curriculum after issuing laptops to nearly 4,500 students in grades 4-12 three years ago. Statewide, the district now ranks third in test scores and second in graduation rates.
Leslie Lieman

Curating the World of Educational Apps -- Campus Technology - 1 views

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    With a bank of 40,000 educational apps that have been cataloged, reviewed, and approved, a Tennessee initiative hopes to make it easier for educators to use apps in the classroom and beyond. Sometimes, finding the right app can feel like searching for a needle in a haystack.
Leslie Lieman

Social Media as a Teaching Tool -- Campus Technology - 0 views

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    Two faculty members test out social media (Twitter and Google+) in the classroom. They evaluate the pros/cons of using these technologies, admittedly not knowing if/how it affects learning outcomes yet.
Gozie Nwabuebo

Blended Learning Sports Variety of Approaches - 0 views

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    As schools mix online instruction and face-to-face learning, educators are identifying promising hybrid approaches As blended learning models, which mix face-to-face and online instruction, become more common in schools, classroom educators and administrators alike are navigating the changing role of teachers-and how schools can best support them in that new role.
Chris Dede

Teachers Transform Commercial Video Game for Class Use | MindShift - 2 views

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    Does this teach academic skills?
Ryan Brown

Boomers, Gen-Xers, and Millennials: Understanding the New Students - 1 views

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    This is an interesting article on how information technology has created the "new student." Largely due to technology, students are finding an imbalance between their expectations of a learning environment and what they are finding in college and university classrooms. This implication has begun to affect decisions concerning courses, curricula, programs and services.
Leslie Lieman

Apple and the Digital Textbook Counter-Revolution - 3 views

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    I am posting two articles: 1) Apple's recent announcement about getting into digital textbooks (article/link below) and 2) the criticism (this link) by Hack Education blogger Audrey Watters. Education needs to rethink the need for textbooks altogether. Digitizing them is not the answer. She states, "You can disassemble, reassemble, unbundle, disrupt, destroy the textbook. It is truly an irrelevant format."
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    I thought it was interesting to read Watters's criticism of Apple's textbook plans, although I also thought it felt pretty one-sided. I do have reservations about how Apple is going about this (expecting everyone to own an iPad, requiring textbook authors to surrender rights, etc.) - but I don't think that the overall idea is so unbearable. Digitized textbooks offer many affordances compared to what we're stuck with currently (textbooks that are outdated, heavy, expensive, and limited by static content). Of course, theoretically we could do without textbooks, as Watters suggests in her criticism... but I'm not yet convinced of this in a practical, realistic sense. I suspect that the resources required to realize textbook-free classrooms are beyond what most schools and teachers have access to. (I also realize that iPads are not cheap! But if digitized textbooks were to become popular across a range of platforms, perhaps they would be more accessible to a broader demographic... and it's not as if physical textbooks are cheap either.)
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    Hi Emily - thanks for your thoughts! Bloggers (especially those who use the name Hack in their title) are going to be provocative (one-sided) in their writing... but it helps raise questions about standard practices. I too agree that eTextbooks or iBooks are going to be tremendously more engaging and up-to-date than the ones that weigh down kids bookbags. But now take a look at the other article I posted: http://www.wired.com/wiredscience/2012/01/flow-digital-textbooks that suggests how publishers are not open to new and niche ideas that might be incredibly beneficial to education. The publishing market has a hold on education. Is it possible that the textbooks will not be available across a range of platforms, but only on a few that the publishers agree to work with? Maybe it is time we push for a more open source model... that could also work towards digitizing textbooks... or would innovate other ways for students to access "textbook"" knowledge.
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    Thanks for the nudge to read the other article that you posted as well! It was a nice counterpoint to Watters and the FLOW platform seems like a promising stab at digital textbooks from an open-source standpoint.
Leslie Lieman

New Media Consortium Names 10 Top 'Metatrends' Shaping Educational Technology - 0 views

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    Suggests classrooms of the future will be "open, mobile, and flexible enough to reach individual students-while free online tools will challenge the authority of traditional institutions." Nothing new to T545ers, but a good summary of trends.
Chris McEnroe

Hyping classroom technology helps tech firms, not students - latimes.com - 1 views

  • "The media you use make no difference at all to learning," says Richard E. Clark, director of the Center for Cognitive Technology at USC. "Not one dang bit. And the evidence has been around for more than 50 years."
  • "does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning."
  • The app is free, and plainly can help users create visually striking textbooks. But buried in the user license is a rule that if you sell a product created with iBooks Author, you can sell it only through Apple's iBookstore, and Apple will keep 30% of the purchase price. (Also, your full-featured iBook will be readable only on an Apple device such as an iPad.)
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    This article is a bit snarky but it raises some worthwhile cautions around the buzz of tech in education, particularly Apple.
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    It is amazing to me that Apple and technology can take center stage in the education conversation without a word of professional development, best practices, learning outcomes... As I have stated before, I/we are an Apple family... but I am worried about the prospect that Apple's role in the textbook industry will eliminate other platforms and in-turn will limit access to many.
Stephanie Fitzgerald

Just Press Play - 1 views

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    Learn about the gamification of the university experience at RIT's School of Interactive Games & Media. I learned about this at a MIT talk on Civic Games, which was written up here: http://civic.mit.edu/blog/mstem/event-writeup-civic-games. They only really touched on motivation, autonomy, and rewards, but the transcript is also worth checking out for the names of people, books, and sites mentioned.
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    I forgot to point out the interesting use of RFID in Just Press Play.
Tracy Tan

Best Educational wiki of 2011 - 4 views

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    This blog was named the best educational wiki of 2011 by Wikispaces. It's a little crowded, but full of interesting links.. For example, the link to http://www.neave.com/bounce/ is a screen full of colourful balls and if the students make noise , the balls bounce (it's meant to be a classroom management too, but could also radically backfire..)
Chris McEnroe

LoudCloud Systems Introduces First Fully Adaptive and Configurable Learning Management ... - 1 views

  • Adaptive Reader Technology (ART) and the Behavioral Analytics Reporting System (BARS), LoudCloud's Learning Management Ecosystems
  • accelerating mastery of learning and improving student engagement and retention through data driven instruction
  • ourse engagement
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  • necessary content, supplementary materials, remedial instruction, tutoring support and personalized feedback based on each learner's profile.
  • LoudCloud's Behavioral Analytics Reporting Systems (BARS) logs and audits every click activity of its users on the platform, thereby analyzing the behavioral pattern of each user.
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    Interesting promises here. My current school uses Podium which is not ugly but totally useless if you want a tool for classroom teaching.
Jerald Cole

Digital Comics - 3 views

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    After dinner, when Tom Beasley is ready to take a break from his day job in the Yale classics department, he busts out the comic books. But it's all in the name of education, with a digital twist. Beasley, a seventh-year graduate student, is writing his dissertation on Thucydides, chronicler of the Peloponnesian War. In his evening project, he turns from history to the mythology of the Trojan War - in particular, the comic book series Age of Bronze, written and illustrated by Eric Shanower. Beasley's task: produce a reader's guide to the richly detailed, 31-part (so far) comic series in preparation for its release as an iPad app, intended for classroom use. The digital version, called Age of Bronze "Seen," launches on October 15 and includes maps, genealogy charts, and other interactive features.
Kasthuri Gopalaratnam

Mooresville School District, a Laptop Success Story - (It's Not Just About the Laptops) - 0 views

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    Some very useful lessons to learn fro Mooresville. Looks like the broader ecosystem (such as cheper access to broadband internet) has been thought through rather than just dropping a laptop into the classroom.
Chris McEnroe

Ten Steps to Better Student Engagement | Edutopia - 2 views

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    This article offers a useful guide for synthesizing some of the ideas from T545 to classrooms.
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    I can't argue with this article. Good points.
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