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Chris Dede

Education Week: Digital Edition: Technology Counts 2011 - 3 views

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    This is a very useful yearly report that provides a big picture look at technology usage
amy hoffmaster

Education Week: Computer Tutors Prod Students to Ask for Help - 1 views

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    interesting thoughts about how and when students seek help
amy hoffmaster

The Elephant in the Room of 21st Century Learning - The Futures of School Reform - Educ... - 1 views

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    not gaming, per se, but what ideas are worth teaching?
sheralyn woon

Digital Gaming Goes Academic - 0 views

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    I visited Ocoee before and it's nice to see that they've grown their program...
Chris Dede

Gallup: Student Engagement Drops With Each Grade - Teaching Now - Education Week Teacher - 2 views

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    This affirms decades of similar findings
Leslie Lieman

Education Week Teacher: Cultivating a Positive Environment for Students - 1 views

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    Back to the basics: "Studies show that positive feelings can enhance students' attention and higher-order thinking skills, as well as encouraging perseverance."
Gozie Nwabuebo

W.Va. Taps Online Games to Improve Education - 1 views

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    Kids today just love to play computer games, and the West Virginia Department of Education is tapping into that love through a website called Learn21.
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    I think I just found a host for my EMF rubric! Thanks Gozie!
Kasthuri Gopalaratnam

Education Week: Spotlight on Implementing Online Learning - 2 views

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    "Identifying promising models for mixing online learning and face-to-face instruction Challenges in e-learning Building partnerships to increase virtual learning collaboration among districts Teaching a "flip model" of instruction with online lectures as homework"
Chris Dede

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 2 views

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    Cooney center survey digital games classroom
Kasthuri Gopalaratnam

Education Week: Digital Gaming in Classrooms Seen Gaining Popularity - 4 views

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    Game on!
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    Definition of "digital games" probably too broad... but three video case studies of teachers using "games" referenced in article worth watching: http://www.youtube.com/playlist?list=PLA3C69D48D4FFE87E
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    Agreed about the definition. However, "Almost all the teachers surveyed who said they used games reported that they used ones specifically designed for education, and the games most often corresponded with literacy and reading (50%) and math (35%).", which is encouraging. Kurt Squire is correct in that the data may include a good number of 'trivial games', but that is probably to be expected since the biggest barriers seems to be cost (50% respondents) and technology (46%).
Kasthuri Gopalaratnam

Education Week: In Neb. School, Kindles Spark Interest in Reading - 1 views

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    In a world dominated by iPad news , a story on Kindle - motivating kids to read
Leslie Lieman

Rethinking Testing in the Age of the iPad - 1 views

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    Chris Dede chimes in -- quoted in this article!
Leslie Lieman

Q and A: Imagining a Virtual Education Oasis [Interview with novelist Ernest Cline] - 0 views

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    Virtual Education Oasis... humm? Where do you think we will be in 2044? Author Ernest Cline, is interviewed about his novel Ready Player One, where "schools are built like palaces on the violence-free planet Ludus, and students take daytrips through both the Louvre and the human heart. These are but some of the benefits offered by the OASIS, a massive, multiplayer online game where most people in 2044 choose to spend their existence, away from the troubles of the real world. The OASIS combines the scope of a galaxy with the immersion of the Matrix; it is a near-perfect virtual reality."
Leslie Lieman

Q&A: Khan Academy Creator Talks About K-12 Innovation - 0 views

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    Salman Khan (graduate of the Massachusetts Institute of Technology and the Harvard Business School) talks about the flipped classroom and how tech changes the shape of future "classrooms" in an Education Week interview.
Chris Dede

Education Week: March 15, 2012 - 3 views

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    Special section of Education Week focusing on virtual schooling
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    This article brings us back to an old unanswered question...how will we assess students to truly capture what they are learning? Online platforms tend to rely heavily on multiple choice. Online course developers will need to be more creative than plain old multiple choice in order to prove the rigor of the online environment.
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