Story on the band TV on the Radio. They are making a movie from the 10 music videos from one album. They are doing this on their own. Shows that it is possible to create these types of products for mass consumption today.
Alec Couros has collected "interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy."
Great site on fair use with video examples, teaching resources and documents. The video on this page explains the philosophy of using fair use as a liberating guideline for educational use of copyrighted material.
This semester, we’ve chosen to create a social media campaign to raise awareness around modern slavery. This is the project-based part. It’s not enough for my students to learn about slavery, they need to do something with it, specifically “real world” projects that matter.
Teaching this way also allows me to teach real writing to my students. Before we started to create videos, my students looked at numerous YouTube videos about slavery. They focused on those they found powerful, and conversely, those that weren’t very effective. We analyzed the differences between the two. My students talked animatedly about how the powerful videos touched your emotions.
My students have started designing our curriculum units.
After hearing a number of ideas, and seeing a plan beginning to formulate, one of my students looked at me and said, “Can you help us create a unit plan for this?”
She looks first to the core competencies—critical thinking, empathy, persistence—that she wants to test, then breaks them down into smaller goals
student's grasp of systems thinking—understanding the complex relationships among parts of a whole—might ask players to complete tasks that show information gathering, developing hypotheses, and tracing causal relationships.
If instructors know where students need the most help, they can quickly tweak their courses—and their games
Taiga Park requires players to look for the cause of a widespread fish die-off in a virtual river by "interviewing" park rangers, environmental scientists, and the owners of a logging company. While students learn about pH levels and runoff, they also come away with lessons on data analysis, complex cause-and-effect relationships, and communication.
found that she could use routine assignments—like peer reviews and summaries of research material—to analyze her students' higher-order thinking skills. All assignments can be linked back to a larger skill, she says. "Evidence is everywhere."
Interesting video making fun of traditional ways of using technology. The student character explains how he uses social media and web 2.0 tools for learning.