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Games Learning Society - 0 views

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    Based in the Educational Communications and Technology Program in Curriculum & Instruction at the University of Wisconsin-Madison, The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how interactive media environments or "video games" can be used in education.
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CUNY Games Network - 1 views

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    Blog of the CUNY Games Network, which promotes games-based learning in the college classroom.
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Pedagogy of play: integrating computer games into the writing classroom - 0 views

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    By Colby and Colby. Published in Computers and Composition, Volume 25, Issue 3, 2008, Pages 300-312. Reading Games: Composition, Literacy, and Video Gaming. Abstract only available here for free. Full article for purchase or through document delivery at your college library.
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Big Thinkers: James Paul Gee on Grading with Games - 0 views

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    James Paul Gee on Edutopia.org
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Icebreakers, Fun Games, Group Activities - 0 views

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    "Free Instructions to many useful icebreakers, group games, and team building activities!"
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Seven Ways to Build Your Own Educational Games - 0 views

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    On free4teachers.com blog, November 26, 2010. Many links to education based games sites and resources.
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What video games have to teach us about learning and literacy - 0 views

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    by James Paul Gee. In this book, the author considers more than thirty video games in his examination of their positive effects on learning. See gee tag for an article by this author.
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Quest2Learn project description - 1 views

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    Quest2Learn, a project of the Institute of Play, is a 6th-12th grade school designed around games and learning.
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Funn 'n games - 0 views

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    By Karl Rohnke, published by Kendall/Hunt, 2004.
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    ME shared this book in the Teaching forum with the recommendation that it has a good game for students learning each other's names.
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James Gee on games and learning - 0 views

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    on YouTube
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NationStates - 0 views

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    A free nation building simulation game. Inspired by the novel Jennifer Government by Max Barry.
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World of Warcraft - 0 views

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    World of Warcraft is a massively multiplayer online role-playing game (MMORPG) that enables thousands of players from across the globe to come together online for an adventure through the fantasy worlds.
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JeopardyLabs - 0 views

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    Create a customized jeopardy template. Games can be played online.
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Reading games: composition, literacy, and video gaming - 0 views

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    Vol 25, Issue 3 of Computers and Composition (journal). This is the table of contents of full issue. Only abstracts available for free; full articles for purchase or via document delivery from your college library.
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Free Rice - 0 views

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    Online Games in different subjects (including math and English) "For each answer you get right, we donate 10 grains of rice through the World Food Programme to help end hunger."
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5 reasons students would rather play Xbox than use the LMS - 0 views

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    Posted by dskmag on the blog Design for Learning, May 28 2011. This blog is written by Dean Groom, who has an interest in "embedding new pedagogical classroom practice to create authentic, realistic and relevant learning for today's learners." This post describes ways to make LMS (and online courses) more engaging, following a gaming/Xbox model.
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Jane McGonigal: Gaming can make a better world - 0 views

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    On TED, Feb 2010. Jane McGonigal talks about an "epic win."
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Writing Review Jeopardy Template - 0 views

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    Download a jeopardy template and play.
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What video games have to teach us about learning and literacy (abstract) - 0 views

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    by James Paul Gee. From ACM Computers in Entertainment, Vol. 1, No. 1, October 2003. Abstract of article based on Gee's book of the same title. See gee tag for book.
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On course: student success strategies - 0 views

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    Icebreakers, games, and other classroom tools for faculty. Developed by Skip Downing.
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