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Big Thinkers: James Paul Gee on Grading with Games - 0 views

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    James Paul Gee on Edutopia.org
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What video games have to teach us about learning and literacy (abstract) - 0 views

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    by James Paul Gee. From ACM Computers in Entertainment, Vol. 1, No. 1, October 2003. Abstract of article based on Gee's book of the same title. See gee tag for book.
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What video games have to teach us about learning and literacy - 0 views

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    by James Paul Gee. In this book, the author considers more than thirty video games in his examination of their positive effects on learning. See gee tag for an article by this author.
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Working Examples - 0 views

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    This site (currently in Beta) was founded by James Gee and is essentially a database of in-progress projects, begging for feedback/interaction/collaboration with and by others. For more on the site, click through or follow the wep tag to see the About page.
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Working Examples - About - 0 views

  • Imagine a worked example as a bid. The author is asking others: Do you think this problem and the proposed solution or approach to it I explicate here shows promise to be an important part of our emerging field or collaboration? If not, show me why not. If so, help me develop my ideas, and join yours to mine, in order to build this new field or collaboration.
  • WEP is meant to be a platform for starting and sustaining emerging areas of research, intervention, and practice.
  • This new form of scholarship stresses innovation, building new collaborations, and discovering new paths and not just retreading old ones.
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    In addition to bookmarking the home page of this site (follow tag: wep), I have bookmarked the About page where James Gee welcomes users and explains his vision for worked examples.
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James Gee on games and learning - 0 views

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    on YouTube
Peter Adams

Literacy: A Critical Sourcebook - 0 views

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    An important collection of essays on literacy. Includes James Gee, Lisa Delpit, Glynda Hull, and Deborah Brandt among many others.
KPI_Library Bookmarks

Games Learning Society - 0 views

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    Based in the Educational Communications and Technology Program in Curriculum & Instruction at the University of Wisconsin-Madison, The Games, Learning, and Society group is a collection of academic researchers, interactive media (or game) developers, and government and industry leaders who investigate how interactive media environments or "video games" can be used in education.
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