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anonymous

Games for Change - 10 views

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    Called "the Sundance of Video Games" , the Games for Change Annual Festival brings together leaders from government, philanthropy, civil society, academia, and the game industry to explore the increasing real-world impact of digital games as an agent for social change. The Festival is also a showcase for some of the most innovative new games in development. The 7th Annual Festival was held in May 2010 in New York City and was headlined by The Honorable Supreme Court Justice Sandra Day O'Connor and U.S. Chief Technology Officer Aneesh Chopra. It attracted over 600 participants.
anonymous

4D books linking analogue to digital - 8 views

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    Using QR codes to link books to digital content
Katy L

James Paul Gee - Handheld Learning 2009 - 7 views

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    Video of Professor James Paul Gee discussing the importance of situated learning, where images, actions, dialogues and experiences immerse you in this. Where you can marry words to worlds whereas verbal understanding in traditional education is worthless (to understand words you get more words or definititions). Gaming gives you a new tool that will let you surmise new possiblities so you can look at the environment in a new way. Every word is married to an action in a game: WOW, Sims2 or Yugioh. How do you give people a passion? Mentoring and to mentor others - knowledge is dispersible and distributed. Learning is your own responsibility and collaboration and help are essential to learning.
Katy L

Virtual worlds in education - edna.edu.au - 5 views

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    RSS feed on this topic
Lisa Linn

sigve - home - 5 views

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    New ISTE SIG for Education in Virtual Environments
Cathie Howe

Wizard 101 - MMO for learning - 5 views

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    A MMO for primary classrooms."You're a young wizard being trained in the ways of magic at the Ravenwood School of Magical Arts under the care of headmaster Ambrose. As you learn to use mystical powers, you are tasked with saving the school from the evil Malistaire Drake. Sounds like Harry Potter? Well, it is a lot like Harry Potter; but set in a game system that is a lot more like World of Warcraft."
Cathie Howe

Kodu - Microsoft Research - 4 views

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    Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.
Cathie Howe

Thinkport - 4 views

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    Lure of the Labyrinth is a great game to teach pre algebra
Cathie Howe

BBC News - Video game success may be in the mind, study finds - 4 views

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    Researchers show that gamers have bigger brains!
Cathie Howe

MacICT Game Design - 4 views

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    There are a growing number of teachers and schools using game design to enhance student learning and provide an engaging, motivational tool to assist them in achieving this outcome.
Cathy Arreguin

Hypergrid - OpenSim - 4 views

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    Information on Hypergrids and Hyperlinks
Katy L

Ed/ITLib Digital Library → Learning through Design and Construction in Multi-... - 3 views

  • Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE.Retrieved from http://www.editlib.org/p/34325.
  • Andrew Cram, John Hedberg, Macquarie University, Australia; Katy Lumkin, Jan Eade, NSW Department of Education and Training, Australia
  • There are now several implementations of multi-user virtual environments (MUVEs) that have produced evidence of their educational validity. These implementations, however, do not make full use of the educational possibilities offered by MUVEs – namely the potential for students to learn through design and construct of artefacts within the virtual environment. This paper outlines a design-based research project that aims to implement and evaluate a MUVE that focuses on student design and construction of in-world artefacts. The discussion covers theoretical groundings, the challenges of construction and outlines a progression of activities that meet these challenges. An initial pilot study is described and reported.
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    Cram, A., Hedberg, J., Lumkin, K. & Eade, J. (2010). Learning through Design and Construction in Multi-User Virtual Environments: Opportunities, Challenges and an Emerging Project. In Proceedings of Global Learn Asia Pacific 2010 (pp. 1185-1194). AACE. Retrieved from http://www.editlib.org/p/34325.
Janette Eade

Vws list - jokaydia: Exploring Virtual Worlds - 3 views

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    A very comprehensive list of all things virtual
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