SL is only used to create a scenario: "Our emergency management course utilizes virtual reality scenarios that immerse professionals into real-life experiences, thus enhancing their learning experience," said Dave Livingston, chief technology officer of Brainband Technology Services. "Second Life offers a cost-effective way to present instructional scenarios rather than trying to create them through traditional movie making, custom animation or 3-D gaming."
PIVOTE lets you:
* Create learning exercises on the web using a simple forms based interface
* Create objects in a virtual world such as Second Life which users can use to interact with the exercise
* Play the exercise in Second Life, Open Sim, or on the web or even an iPhone.
* Port exercises between virtual worlds
* Share PIVOTE compatible objects between exercises and institutions
* Rapidly edit exercises to create variations, or custom versions for different skill levels
* Export student performance data for us in VLEs
This video explores the educational use of immersive environments and provides case studies from Second LIfe, Quest Atlantis and World of Warcraft. Includes...
No 83, May 16, 2009 «
It's all a question of "presence". an issue which is hotly debated by educators in Second Life and other virtual worlds and which is seen as the key to virtual world learning success, when compared with other on-line technologies.
Golems is a 3D Physics and Artificial Intelligence simulator. Golems lets you construct a machine - any type of machine - and then bring that machine to life.